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authorGareth Hughes <[email protected]>2001-03-12 00:48:37 +0000
committerGareth Hughes <[email protected]>2001-03-12 00:48:37 +0000
commit22144ab7552f0799bcfca506bf4ffa7f70a06649 (patch)
treee7986aa02e97d88071b0769dc8d5359860320614 /src/mesa/tnl/t_pipeline.c
parent57ffddba9870a0e602ae454e13072a0af48fa150 (diff)
Consistent copyright info (version number, date) across all files.
Diffstat (limited to 'src/mesa/tnl/t_pipeline.c')
-rw-r--r--src/mesa/tnl/t_pipeline.c47
1 files changed, 23 insertions, 24 deletions
diff --git a/src/mesa/tnl/t_pipeline.c b/src/mesa/tnl/t_pipeline.c
index f1c5a255a5d..0d43a1fbcab 100644
--- a/src/mesa/tnl/t_pipeline.c
+++ b/src/mesa/tnl/t_pipeline.c
@@ -1,10 +1,10 @@
-/* $Id: t_pipeline.c,v 1.13 2001/02/16 00:35:35 keithw Exp $ */
+/* $Id: t_pipeline.c,v 1.14 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -23,8 +23,8 @@
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
- * Author:
- * Keith Whitwell <[email protected]>
+ * Authors:
+ * Keith Whitwell <[email protected]>
*/
#include "glheader.h"
@@ -41,7 +41,7 @@
#include "t_pipeline.h"
-void _tnl_install_pipeline( GLcontext *ctx,
+void _tnl_install_pipeline( GLcontext *ctx,
const struct gl_pipeline_stage **stages )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -71,7 +71,7 @@ void _tnl_destroy_pipeline( GLcontext *ctx )
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint i;
- for (i = 0 ; i < tnl->pipeline.nr_stages ; i++)
+ for (i = 0 ; i < tnl->pipeline.nr_stages ; i++)
tnl->pipeline.stages[i].destroy( &tnl->pipeline.stages[i] );
tnl->pipeline.nr_stages = 0;
@@ -95,22 +95,22 @@ void _tnl_validate_pipeline( GLcontext *ctx )
for (i = pipe->nr_stages+1 ; --i ; s++) {
s->changed_inputs |= s->inputs & changed_inputs;
-
- if (s->check_state & newstate) {
+
+ if (s->check_state & newstate) {
if (s->active) {
GLuint old_outputs = s->outputs;
s->check(ctx, s);
if (!s->active)
changed_inputs |= old_outputs;
}
- else
+ else
s->check(ctx, s);
}
if (s->active) {
pipe->inputs |= s->inputs & ~generated;
generated |= s->outputs;
- }
+ }
}
}
@@ -136,10 +136,10 @@ void _tnl_run_pipeline( GLcontext *ctx )
ctx->Driver.PipelineStart( ctx );
/* If something changes in the pipeline, tag all subsequent stages
- * using this value for recalculation.
+ * using this value for recalculation.
*
* Even inactive stages have their state and inputs examined to try
- * to keep cached data alive over state-changes.
+ * to keep cached data alive over state-changes.
*/
for (i = pipe->nr_stages+1 ; --i ; s++) {
s->changed_inputs |= s->inputs & changed_inputs;
@@ -151,7 +151,7 @@ void _tnl_run_pipeline( GLcontext *ctx )
if (s->active) {
if (running) {
- if (s->changed_inputs)
+ if (s->changed_inputs)
changed_inputs |= s->outputs;
/* fprintf(stderr, "run %s\n", s->name); */
@@ -174,9 +174,9 @@ void _tnl_run_pipeline( GLcontext *ctx )
* simple hardware rasterizers. For customization, I don't recommend
* tampering with the internals of these stages in the way that
* drivers did in Mesa 3.4. These stages are basically black boxes,
- * and should be left intact.
+ * and should be left intact.
*
- * To customize the pipeline, consider:
+ * To customize the pipeline, consider:
*
* - removing redundant stages (making sure that the software rasterizer
* can cope with this on fallback paths). An example is fog
@@ -199,17 +199,16 @@ void _tnl_run_pipeline( GLcontext *ctx )
* pipeline by returning GL_FALSE from run(), or do nothing).
*
* Some work can be done to lift some of the restrictions in the final
- * case, if it becomes necessary to do so.
+ * case, if it becomes necessary to do so.
*/
const struct gl_pipeline_stage *_tnl_default_pipeline[] = {
- &_tnl_vertex_transform_stage,
- &_tnl_normal_transform_stage,
- &_tnl_lighting_stage,
- &_tnl_fog_coordinate_stage,
- &_tnl_texgen_stage,
- &_tnl_texture_transform_stage,
- &_tnl_point_attenuation_stage,
+ &_tnl_vertex_transform_stage,
+ &_tnl_normal_transform_stage,
+ &_tnl_lighting_stage,
+ &_tnl_fog_coordinate_stage,
+ &_tnl_texgen_stage,
+ &_tnl_texture_transform_stage,
+ &_tnl_point_attenuation_stage,
&_tnl_render_stage,
0
};
-