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author | Marek Olšák <[email protected]> | 2014-07-11 00:05:44 +0200 |
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committer | Marek Olšák <[email protected]> | 2014-07-11 19:36:29 +0200 |
commit | 734e4946f50c1b83dafdb18ced652abc88e6a246 (patch) | |
tree | 2d08733088b97de78cc53d9653eff44aaae1b507 /src/mesa/tnl/t_pipeline.c | |
parent | f381c27c548aa28b003c8e188f5d627ab4105f76 (diff) |
mesa: fix crash in st/mesa after deleting a VAO
This happens when glGetMultisamplefv (or any other non-draw function) is
called, which doesn't invoke the VBO module to update _DrawArrays and
the pointer is invalid at that point.
However st/mesa still dereferences it to setup vertex buffers ==> crash.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/tnl/t_pipeline.c')
0 files changed, 0 insertions, 0 deletions