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authorKeith Whitwell <[email protected]>2001-01-29 20:47:39 +0000
committerKeith Whitwell <[email protected]>2001-01-29 20:47:39 +0000
commit5c1e7fa6ee72f4403d9ec9d12830dd689b966e71 (patch)
tree8cb11c26af178632b05de9c5b2f53c32331475c5 /src/mesa/tnl/t_pipeline.c
parent4b90e68ac6d0fe4ffca5e2cd51794bb4350cac28 (diff)
Removed knowledge of swrast Clear/Bitmap/Accum/Draw/Read/CopyPixels
functions from core mesa -- if drivers need these fallbacks they must now call them themselves. Introduced hooks for clip-vertex-interpolation and the rendering of clipped lines and polygons. Allows drivers to interpolate their hardware-format vertices directly. Used in dri drivers to replace fastpath code. Slight optimizations to pipeline build/run routines.
Diffstat (limited to 'src/mesa/tnl/t_pipeline.c')
-rw-r--r--src/mesa/tnl/t_pipeline.c56
1 files changed, 33 insertions, 23 deletions
diff --git a/src/mesa/tnl/t_pipeline.c b/src/mesa/tnl/t_pipeline.c
index b2d4f155472..942b8ba21eb 100644
--- a/src/mesa/tnl/t_pipeline.c
+++ b/src/mesa/tnl/t_pipeline.c
@@ -1,4 +1,4 @@
-/* $Id: t_pipeline.c,v 1.10 2001/01/17 02:49:39 keithw Exp $ */
+/* $Id: t_pipeline.c,v 1.11 2001/01/29 20:47:39 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -77,40 +77,50 @@ void _tnl_destroy_pipeline( GLcontext *ctx )
tnl->pipeline.nr_stages = 0;
}
-
-
+/* TODO: merge validate with run.
+ */
void _tnl_validate_pipeline( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct gl_pipeline *pipe = &tnl->pipeline;
- struct gl_pipeline_stage *stage = pipe->stages;
+ struct gl_pipeline_stage *s = pipe->stages;
GLuint newstate = pipe->build_state_changes;
GLuint generated = 0;
GLuint i;
+ GLuint changed_inputs = 0;
pipe->inputs = 0;
pipe->build_state_changes = 0;
- for (i = 0 ; i < pipe->nr_stages ; i++) {
- if (stage[i].check_state & newstate) {
- stage[i].check(ctx, &stage[i]);
+ for (i = pipe->nr_stages+1 ; --i ; s++) {
+
+ s->changed_inputs |= s->inputs & changed_inputs;
+
+ if (s->check_state & newstate) {
+ if (s->active) {
+ GLuint old_outputs = s->outputs;
+ s->check(ctx, s);
+ if (!s->active)
+ changed_inputs |= old_outputs;
+ }
+ else
+ s->check(ctx, s);
}
- if (stage[i].active) {
- pipe->inputs |= stage[i].inputs & ~generated;
- generated |= stage[i].outputs;
+ if (s->active) {
+ pipe->inputs |= s->inputs & ~generated;
+ generated |= s->outputs;
}
}
}
-
void _tnl_run_pipeline( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct gl_pipeline *pipe = &tnl->pipeline;
- struct gl_pipeline_stage *stage = pipe->stages;
+ struct gl_pipeline_stage *s = pipe->stages;
GLuint changed_state = pipe->run_state_changes;
GLuint changed_inputs = pipe->run_input_changes;
GLboolean running = GL_TRUE;
@@ -129,21 +139,21 @@ void _tnl_run_pipeline( GLcontext *ctx )
* Even inactive stages have their state and inputs examined to try
* to keep cached data alive over state-changes.
*/
- for (i = 0 ; i < pipe->nr_stages ; i++) {
-
- stage[i].changed_inputs |= stage[i].inputs & changed_inputs;
+ for (i = pipe->nr_stages+1 ; --i ; s++) {
+ s->changed_inputs |= s->inputs & changed_inputs;
- if (stage[i].run_state & changed_state) {
- stage[i].changed_inputs = stage[i].inputs;
+ if (s->run_state & changed_state) {
+/* changed_inputs |= s->check(ctx, s); */
+ s->changed_inputs = s->inputs;
}
- if (stage[i].active) {
- if (stage[i].changed_inputs)
- changed_inputs |= stage[i].outputs;
-
+ if (s->active) {
if (running) {
- running = stage[i].run( ctx, &stage[i] );
- stage[i].changed_inputs = 0;
+ if (s->changed_inputs)
+ changed_inputs |= s->outputs;
+
+/* fprintf(stderr, "run %s\n", s->name); */
+ running = s->run( ctx, s );
}
}
}