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authorBrian Paul <[email protected]>2002-01-06 03:54:12 +0000
committerBrian Paul <[email protected]>2002-01-06 03:54:12 +0000
commit363049160da54f4aafe88f99bb2140a9bfed142b (patch)
treef189ec97cdd323e6e38958d9dc4b62c778c9868e /src/mesa/tnl/t_imm_fixup.c
parente2053d16901732f4947c702cdc5ef72993d8d130 (diff)
Another vertex program checkpoint: clean-up of vertex attribute storage
in vertex_buffer. Improved vertex program pipeline stage such that output registers can be processed in a loop. Getting closer to where we need to be in order to implement performance optimizations...
Diffstat (limited to 'src/mesa/tnl/t_imm_fixup.c')
-rw-r--r--src/mesa/tnl/t_imm_fixup.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mesa/tnl/t_imm_fixup.c b/src/mesa/tnl/t_imm_fixup.c
index 6d6bfad83fc..6e52187a47d 100644
--- a/src/mesa/tnl/t_imm_fixup.c
+++ b/src/mesa/tnl/t_imm_fixup.c
@@ -1,4 +1,4 @@
-/* $Id: t_imm_fixup.c,v 1.31 2002/01/05 20:51:13 brianp Exp $ */
+/* $Id: t_imm_fixup.c,v 1.32 2002/01/06 03:54:12 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -145,6 +145,7 @@ fixup_first_4f( GLfloat data[][4], GLuint flag[], GLuint match,
COPY_4FV(data[i], dflt);
}
+#if 0
static void
fixup_first_3f( GLfloat data[][3], GLuint flag[], GLuint match,
GLuint start, GLfloat *dflt )
@@ -158,7 +159,7 @@ fixup_first_3f( GLfloat data[][3], GLuint flag[], GLuint match,
while ((flag[++i]&match) == 0)
COPY_3FV(data[i], dflt);
}
-
+#endif
static void
fixup_first_1ui( GLuint data[], GLuint flag[], GLuint match,