diff options
author | Brian Paul <[email protected]> | 2002-01-05 20:51:12 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2002-01-05 20:51:12 +0000 |
commit | bd1a9dacf6a45e6aa6954eeb490d55ebcc80ace8 (patch) | |
tree | c29ed617f5b523b4f631ce87dbe053167d1713fa /src/mesa/tnl/t_imm_fixup.c | |
parent | ca209ae1f95760bef87a10bca031bdbd6fb3ac3c (diff) |
Vertex program checkpoint commit: converted all vertex attributes (color,
normal, texcoords, fogcoord, secondary color, etc) to GLfloat[4] datatype.
Aliasing of glVertex, glNormal, glColor, glFogCoord, etc. to glVertexAttrib
now complete.
Diffstat (limited to 'src/mesa/tnl/t_imm_fixup.c')
-rw-r--r-- | src/mesa/tnl/t_imm_fixup.c | 158 |
1 files changed, 98 insertions, 60 deletions
diff --git a/src/mesa/tnl/t_imm_fixup.c b/src/mesa/tnl/t_imm_fixup.c index 83b31783e23..6d6bfad83fc 100644 --- a/src/mesa/tnl/t_imm_fixup.c +++ b/src/mesa/tnl/t_imm_fixup.c @@ -1,10 +1,10 @@ -/* $Id: t_imm_fixup.c,v 1.30 2001/12/15 02:13:32 brianp Exp $ */ +/* $Id: t_imm_fixup.c,v 1.31 2002/01/05 20:51:13 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -171,6 +171,7 @@ fixup_first_1ui( GLuint data[], GLuint flag[], GLuint match, data[i] = dflt; } +#if 00 static void fixup_first_1f( GLfloat data[], GLuint flag[], GLuint match, GLuint start, GLfloat dflt ) @@ -181,7 +182,7 @@ fixup_first_1f( GLfloat data[], GLuint flag[], GLuint match, while ((flag[++i]&match) == 0) data[i] = dflt; } - +#endif static void fixup_first_1ub( GLubyte data[], GLuint flag[], GLuint match, @@ -201,36 +202,50 @@ fixup_first_1ub( GLubyte data[], GLuint flag[], GLuint match, static void copy_from_current( GLcontext *ctx, struct immediate *IM, GLuint pos, GLuint copyMask ) { + GLuint attrib, attribBit; + if (MESA_VERBOSE&VERBOSE_IMMEDIATE) _tnl_print_vert_flags("copy from current", copyMask); +#if 0 if (copyMask & VERT_NORMAL_BIT) { - COPY_3V(IM->Normal[pos], ctx->Current.Attrib[VERT_ATTRIB_NORMAL]); + COPY_4V(IM->Attrib[VERT_ATTRIB_NORMAL][pos], + ctx->Current.Attrib[VERT_ATTRIB_NORMAL]); } if (copyMask & VERT_COLOR0_BIT) { - COPY_4FV( IM->Color[pos], ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); + COPY_4FV( IM->Attrib[VERT_ATTRIB_COLOR0][pos], + ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); } if (copyMask & VERT_COLOR1_BIT) - COPY_4FV( IM->SecondaryColor[pos], ctx->Current.Attrib[VERT_ATTRIB_COLOR1]); + COPY_4FV( IM->Attrib[VERT_ATTRIB_COLOR1][pos], + ctx->Current.Attrib[VERT_ATTRIB_COLOR1]); if (copyMask & VERT_FOG_BIT) - IM->FogCoord[pos] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0]; - - if (copyMask & VERT_INDEX_BIT) - IM->Index[pos] = ctx->Current.Index; - - if (copyMask & VERT_EDGEFLAG_BIT) - IM->EdgeFlag[pos] = ctx->Current.EdgeFlag; + IM->Attrib[VERT_ATTRIB_FOG][pos][0] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0]; if (copyMask & VERT_TEX_ANY) { GLuint i; for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) { if (copyMask & VERT_TEX(i)) - COPY_4FV(IM->TexCoord[i][pos], ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i]); + COPY_4FV(IM->Attrib[VERT_ATTRIB_TEX0 + i][pos], + ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i]); + } + } +#else + for (attrib = 0, attribBit = 1; attrib < 16; attrib++, attribBit <<= 1) { + if (copyMask & attribBit) { + COPY_4FV( IM->Attrib[attrib][pos], ctx->Current.Attrib[attrib]); } } +#endif + + if (copyMask & VERT_INDEX_BIT) + IM->Index[pos] = ctx->Current.Index; + + if (copyMask & VERT_EDGEFLAG_BIT) + IM->EdgeFlag[pos] = ctx->Current.EdgeFlag; } @@ -274,16 +289,21 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM ) if (MESA_VERBOSE&VERBOSE_IMMEDIATE) _tnl_print_vert_flags("fixup", fixup); + /* XXX replace these conditionals with a loop over the 16 + * vertex attributes. + */ + if (fixup & VERT_TEX_ANY) { GLuint i; for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) { if (fixup & VERT_TEX(i)) { if (orflag & VERT_TEX(i)) - _tnl_fixup_4f( IM->TexCoord[i], IM->Flag, start, - VERT_TEX(i) ); + _tnl_fixup_4f( IM->Attrib[VERT_ATTRIB_TEX0 + i], IM->Flag, + start, VERT_TEX(i) ); else - fixup_first_4f( IM->TexCoord[i], IM->Flag, VERT_END_VB, start, - IM->TexCoord[i][start]); + fixup_first_4f( IM->Attrib[VERT_ATTRIB_TEX0 + i], IM->Flag, + VERT_END_VB, start, + IM->Attrib[VERT_ATTRIB_TEX0 + i][start]); } } } @@ -307,7 +327,8 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM ) if (fixup & VERT_COLOR0_BIT) { if (orflag & VERT_COLOR0_BIT) - _tnl_fixup_4f( IM->Color, IM->Flag, start, VERT_COLOR0_BIT ); + _tnl_fixup_4f( IM->Attrib[VERT_ATTRIB_COLOR0], IM->Flag, start, + VERT_COLOR0_BIT ); /* No need for else case as the drivers understand stride * zero here. (TODO - propogate this) */ @@ -315,27 +336,30 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM ) if (fixup & VERT_COLOR1_BIT) { if (orflag & VERT_COLOR1_BIT) - _tnl_fixup_4f( IM->SecondaryColor, IM->Flag, start, + _tnl_fixup_4f( IM->Attrib[VERT_ATTRIB_COLOR1], IM->Flag, start, VERT_COLOR1_BIT ); else - fixup_first_4f( IM->SecondaryColor, IM->Flag, VERT_END_VB, start, - IM->SecondaryColor[start] ); + fixup_first_4f( IM->Attrib[VERT_ATTRIB_COLOR1], IM->Flag, VERT_END_VB, start, + IM->Attrib[VERT_ATTRIB_COLOR1][start] ); } if (fixup & VERT_FOG_BIT) { if (orflag & VERT_FOG_BIT) - _tnl_fixup_1f( IM->FogCoord, IM->Flag, start, VERT_FOG_BIT ); + _tnl_fixup_4f( IM->Attrib[VERT_ATTRIB_FOG], IM->Flag, + start, VERT_FOG_BIT ); else - fixup_first_1f( IM->FogCoord, IM->Flag, VERT_END_VB, start, - IM->FogCoord[start] ); + fixup_first_4f( IM->Attrib[VERT_ATTRIB_FOG], IM->Flag, VERT_END_VB, + start, IM->Attrib[VERT_ATTRIB_FOG][start] ); } if (fixup & VERT_NORMAL_BIT) { if (orflag & VERT_NORMAL_BIT) - _tnl_fixup_3f( IM->Normal, IM->Flag, start, VERT_NORMAL_BIT ); + _tnl_fixup_4f( IM->Attrib[VERT_ATTRIB_NORMAL], IM->Flag, start, + VERT_NORMAL_BIT ); else - fixup_first_3f( IM->Normal, IM->Flag, VERT_END_VB, start, - IM->Normal[start] ); + fixup_first_4f( IM->Attrib[VERT_ATTRIB_NORMAL], IM->Flag, + VERT_END_VB, start, + IM->Attrib[VERT_ATTRIB_NORMAL][start] ); } } @@ -474,7 +498,8 @@ void _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *next ) * * Note these pointers are null when inactive. */ - COPY_4FV( next->Obj[dst], inputs->Obj.data[isrc] ); + COPY_4FV( next->Attrib[VERT_ATTRIB_POS][dst], + inputs->Obj.data[isrc] ); if (copy & VERT_NORMAL_BIT) { /* fprintf(stderr, "copy vert norm %d to %d (%p): %f %f %f\n", */ @@ -483,11 +508,11 @@ void _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *next ) /* inputs->Normal.data[isrc][0], */ /* inputs->Normal.data[isrc][1], */ /* inputs->Normal.data[isrc][2]); */ - COPY_3FV( next->Normal[dst], inputs->Normal.data[isrc] ); + COPY_3FV( next->Attrib[VERT_ATTRIB_NORMAL][dst], inputs->Normal.data[isrc] ); } if (copy & VERT_COLOR0_BIT) - COPY_4FV( next->Color[dst], + COPY_4FV( next->Attrib[VERT_ATTRIB_COLOR0][dst], ((GLfloat (*)[4])inputs->Color.Ptr)[isrc] ); if (copy & VERT_INDEX_BIT) @@ -497,7 +522,7 @@ void _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *next ) GLuint i; for (i = 0 ; i < prev->MaxTextureUnits ; i++) { if (copy & VERT_TEX(i)) - COPY_4FV( next->TexCoord[i][dst], + COPY_4FV( next->Attrib[VERT_ATTRIB_TEX0 + i][dst], inputs->TexCoord[i].data[isrc] ); } } @@ -513,8 +538,10 @@ void _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *next ) next->Elt[dst] = prev->Elt[src]; next->EdgeFlag[dst] = prev->EdgeFlag[src]; - COPY_4FV( next->SecondaryColor[dst], prev->SecondaryColor[src] ); - next->FogCoord[dst] = prev->FogCoord[src]; + COPY_4FV( next->Attrib[VERT_ATTRIB_COLOR1][dst], + prev->Attrib[VERT_ATTRIB_COLOR1][src] ); + COPY_4FV( next->Attrib[VERT_ATTRIB_FOG][dst], + prev->Attrib[VERT_ATTRIB_FOG][src] ); } next->Flag[dst] = flag; @@ -579,44 +606,54 @@ void _tnl_fixup_compiled_cassette( GLcontext *ctx, struct immediate *IM ) /* _tnl_print_vert_flags("fixup compiled", fixup); */ if (fixup) { - if (fixup & VERT_TEX_ANY) { - GLuint i; - for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) { - if (fixup & VERT_TEX(i)) - fixup_first_4f( IM->TexCoord[i], IM->Flag, VERT_TEX(i), start, - ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i] ); - } - } - if (fixup & VERT_EDGEFLAG_BIT) - fixup_first_1ub(IM->EdgeFlag, IM->Flag, VERT_EDGEFLAG_BIT, start, - ctx->Current.EdgeFlag ); + /* XXX try to replace this code with a loop over the 16 vertex + * attributes. + */ - if (fixup & VERT_INDEX_BIT) - fixup_first_1ui(IM->Index, IM->Flag, VERT_INDEX_BIT, start, - ctx->Current.Index ); + if (fixup & VERT_NORMAL_BIT) { + fixup_first_4f(IM->Attrib[VERT_ATTRIB_NORMAL], IM->Flag, + VERT_NORMAL_BIT, start, + ctx->Current.Attrib[VERT_ATTRIB_NORMAL] ); + } if (fixup & VERT_COLOR0_BIT) { if (IM->CopyOrFlag & VERT_COLOR0_BIT) - fixup_first_4f(IM->Color, IM->Flag, VERT_COLOR0_BIT, start, + fixup_first_4f(IM->Attrib[VERT_ATTRIB_COLOR0], IM->Flag, + VERT_COLOR0_BIT, start, ctx->Current.Attrib[VERT_ATTRIB_COLOR0] ); else fixup &= ~VERT_COLOR0_BIT; } if (fixup & VERT_COLOR1_BIT) - fixup_first_4f(IM->SecondaryColor, IM->Flag, VERT_COLOR1_BIT, start, + fixup_first_4f(IM->Attrib[VERT_ATTRIB_COLOR1], IM->Flag, + VERT_COLOR1_BIT, start, ctx->Current.Attrib[VERT_ATTRIB_COLOR1] ); if (fixup & VERT_FOG_BIT) - fixup_first_1f(IM->FogCoord, IM->Flag, VERT_FOG_BIT, start, - ctx->Current.Attrib[VERT_ATTRIB_FOG][0] ); + fixup_first_4f( IM->Attrib[VERT_ATTRIB_FOG], IM->Flag, + VERT_FOG_BIT, start, + ctx->Current.Attrib[VERT_ATTRIB_FOG] ); - if (fixup & VERT_NORMAL_BIT) { - fixup_first_3f(IM->Normal, IM->Flag, VERT_NORMAL_BIT, start, - ctx->Current.Attrib[VERT_ATTRIB_NORMAL] ); + if (fixup & VERT_TEX_ANY) { + GLuint i; + for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) { + if (fixup & VERT_TEX(i)) + fixup_first_4f( IM->Attrib[VERT_ATTRIB_TEX0 + i], IM->Flag, + VERT_TEX(i), start, + ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i] ); + } } + if (fixup & VERT_EDGEFLAG_BIT) + fixup_first_1ub(IM->EdgeFlag, IM->Flag, VERT_EDGEFLAG_BIT, start, + ctx->Current.EdgeFlag ); + + if (fixup & VERT_INDEX_BIT) + fixup_first_1ui(IM->Index, IM->Flag, VERT_INDEX_BIT, start, + ctx->Current.Index ); + IM->CopyOrFlag |= fixup; } @@ -803,18 +840,19 @@ void _tnl_upgrade_current_data( GLcontext *ctx, struct gl_client_array *tmp = &tnl->imm_inputs.Color; GLuint start = IM->CopyStart; - tmp->Ptr = IM->Color + start; + tmp->Ptr = IM->Attrib[VERT_ATTRIB_COLOR0] + start; tmp->StrideB = 4 * sizeof(GLfloat); tmp->Flags = 0; - COPY_4FV( IM->Color[start], ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); + COPY_4FV( IM->Attrib[VERT_ATTRIB_COLOR0][start], + ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); /* ASSERT(IM->Flag[IM->LastData+1] & VERT_END_VB); */ - fixup_first_4f( IM->Color, IM->Flag, VERT_END_VB, start, - IM->Color[start] ); + fixup_first_4f( IM->Attrib[VERT_ATTRIB_COLOR0], IM->Flag, VERT_END_VB, + start, IM->Attrib[VERT_ATTRIB_COLOR0][start] ); VB->importable_data &= ~VERT_COLOR0_BIT; } |