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authorBrian Paul <[email protected]>2002-01-06 03:54:12 +0000
committerBrian Paul <[email protected]>2002-01-06 03:54:12 +0000
commit363049160da54f4aafe88f99bb2140a9bfed142b (patch)
treef189ec97cdd323e6e38958d9dc4b62c778c9868e /src/mesa/tnl/t_imm_exec.c
parente2053d16901732f4947c702cdc5ef72993d8d130 (diff)
Another vertex program checkpoint: clean-up of vertex attribute storage
in vertex_buffer. Improved vertex program pipeline stage such that output registers can be processed in a loop. Getting closer to where we need to be in order to implement performance optimizations...
Diffstat (limited to 'src/mesa/tnl/t_imm_exec.c')
-rw-r--r--src/mesa/tnl/t_imm_exec.c11
1 files changed, 4 insertions, 7 deletions
diff --git a/src/mesa/tnl/t_imm_exec.c b/src/mesa/tnl/t_imm_exec.c
index d02ec2ee212..8df863875ae 100644
--- a/src/mesa/tnl/t_imm_exec.c
+++ b/src/mesa/tnl/t_imm_exec.c
@@ -1,10 +1,10 @@
-/* $Id: t_imm_exec.c,v 1.33 2002/01/05 20:51:13 brianp Exp $ */
+/* $Id: t_imm_exec.c,v 1.34 2002/01/06 03:54:12 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -232,7 +232,6 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
GLuint inputs = tnl->pipeline.inputs; /* for copy-to-current */
const GLuint start = IM->CopyStart;
const GLuint count = IM->Count - start;
- GLuint i;
/* TODO: optimize the case where nothing has changed. (Just bind
* tmp to vb).
@@ -267,8 +266,6 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
VB->Elts = 0;
VB->MaterialMask = 0;
VB->Material = 0;
- for (i = 0; i < 16; i++)
- VB->AttribPtr[i] = NULL;
/* _tnl_print_vert_flags("copy-orflag", IM->CopyOrFlag); */
/* _tnl_print_vert_flags("orflag", IM->OrFlag); */
@@ -309,7 +306,7 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
tmp->FogCoord.data = IM->Attrib[VERT_ATTRIB_FOG] + start;
tmp->FogCoord.start = (GLfloat *) (IM->Attrib[VERT_ATTRIB_FOG] + start);
tmp->FogCoord.count = count;
- VB->AttribPtr[VERT_ATTRIB_FOG] = &tmp->FogCoord;
+ VB->FogCoordPtr = &tmp->FogCoord;
}
if (inputs & VERT_COLOR1_BIT) {