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authorGareth Hughes <[email protected]>2001-03-12 00:48:37 +0000
committerGareth Hughes <[email protected]>2001-03-12 00:48:37 +0000
commit22144ab7552f0799bcfca506bf4ffa7f70a06649 (patch)
treee7986aa02e97d88071b0769dc8d5359860320614 /src/mesa/tnl/t_imm_eval.c
parent57ffddba9870a0e602ae454e13072a0af48fa150 (diff)
Consistent copyright info (version number, date) across all files.
Diffstat (limited to 'src/mesa/tnl/t_imm_eval.c')
-rw-r--r--src/mesa/tnl/t_imm_eval.c71
1 files changed, 32 insertions, 39 deletions
diff --git a/src/mesa/tnl/t_imm_eval.c b/src/mesa/tnl/t_imm_eval.c
index 1207a9ab158..aa1d2f4810c 100644
--- a/src/mesa/tnl/t_imm_eval.c
+++ b/src/mesa/tnl/t_imm_eval.c
@@ -1,10 +1,10 @@
-/* $Id: t_imm_eval.c,v 1.5 2001/02/20 18:28:52 keithw Exp $ */
+/* $Id: t_imm_eval.c,v 1.6 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -98,7 +98,7 @@ static void eval1_4f( GLvector4f *dest,
if (flags[i] & (VERT_EVAL_C1|VERT_EVAL_P1)) {
GLfloat u = (coord[i][0] - u1) * du;
ASSIGN_4V(to[i], 0,0,0,1);
- _math_horner_bezier_curve(map->Points, to[i], u,
+ _math_horner_bezier_curve(map->Points, to[i], u,
dimension, map->Order);
}
@@ -129,7 +129,7 @@ static void eval1_1ui( GLvector1ui *dest,
static void eval1_norm( GLvector3f *dest,
GLfloat coord[][4],
- const GLuint *flags,
+ const GLuint *flags,
struct gl_1d_map *map )
{
const GLfloat u1 = map->u1;
@@ -304,22 +304,22 @@ static void eval2_color( GLvector4chan *dest,
static void copy_4f( GLfloat to[][4], GLfloat from[][4], GLuint count )
{
- MEMCPY( to, from, count * sizeof(to[0]));
+ MEMCPY( to, from, count * sizeof(to[0]));
}
static void copy_3f( GLfloat to[][3], GLfloat from[][3], GLuint count )
{
- MEMCPY( to, from, (count) * sizeof(to[0]));
+ MEMCPY( to, from, (count) * sizeof(to[0]));
}
static void copy_4chan( GLchan to[][4], GLchan from[][4], GLuint count )
{
- MEMCPY( to, from, (count) * sizeof(to[0]));
+ MEMCPY( to, from, (count) * sizeof(to[0]));
}
static void copy_1ui( GLuint to[], GLuint from[], GLuint count )
{
- MEMCPY( to, from, (count) * sizeof(to[0]));
+ MEMCPY( to, from, (count) * sizeof(to[0]));
}
@@ -368,13 +368,13 @@ static void update_eval( GLcontext *ctx )
eval1 |= VERT_OBJ_23;
if (ctx->Eval.Map2Vertex4) {
- if (ctx->Eval.AutoNormal)
+ if (ctx->Eval.AutoNormal)
eval2 |= VERT_OBJ_234 | VERT_NORM;
else
eval2 |= VERT_OBJ_234;
}
else if (ctx->Eval.Map2Vertex3) {
- if (ctx->Eval.AutoNormal)
+ if (ctx->Eval.AutoNormal)
eval2 |= VERT_OBJ_23 | VERT_NORM;
else
eval2 |= VERT_OBJ_23;
@@ -388,14 +388,14 @@ static void update_eval( GLcontext *ctx )
/* This looks a lot like a pipeline stage, but for various reasons is
* better handled outside the pipeline, and considered the final stage
- * of fixing up an immediate struct for execution.
+ * of fixing up an immediate struct for execution.
*
* Really want to cache the results of this function in display lists,
- * at least for EvalMesh commands.
+ * at least for EvalMesh commands.
*/
-void _tnl_eval_vb( GLcontext *ctx,
+void _tnl_eval_vb( GLcontext *ctx,
GLfloat (*coord)[4],
- GLuint orflag,
+ GLuint orflag,
GLuint andflag )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -417,18 +417,18 @@ void _tnl_eval_vb( GLcontext *ctx,
if (any_eval1 && !ctx->Eval.Map1Vertex4 && !ctx->Eval.Map1Vertex3)
purge_flags = (VERT_EVAL_P1|VERT_EVAL_C1);
- if (any_eval2 && !ctx->Eval.Map2Vertex4 && !ctx->Eval.Map2Vertex3)
+ if (any_eval2 && !ctx->Eval.Map2Vertex4 && !ctx->Eval.Map2Vertex3)
purge_flags |= (VERT_EVAL_P1|VERT_EVAL_C1);
- if (any_eval1)
+ if (any_eval1)
req |= tnl->pipeline.inputs & tnl->eval.EvalMap1Flags;
- if (any_eval2)
+ if (any_eval2)
req |= tnl->pipeline.inputs & tnl->eval.EvalMap2Flags;
-
+
/* Translate points into coords. Use store->Coord to hold the
- * new data.
+ * new data.
*/
if (any_eval1 && (orflag & VERT_EVAL_P1))
{
@@ -455,13 +455,13 @@ void _tnl_eval_vb( GLcontext *ctx,
*/
if (req & VERT_INDEX)
{
- if (!all_eval)
+ if (!all_eval)
copy_1ui( store->Index, tmp->Index.data, count );
tmp->Index.data = store->Index;
tmp->Index.start = store->Index;
- if (ctx->Eval.Map1Index && any_eval1)
+ if (ctx->Eval.Map1Index && any_eval1)
eval1_1ui( &tmp->Index, coord, flags, &ctx->EvalMap.Map1Index );
if (ctx->Eval.Map2Index && any_eval2)
@@ -487,11 +487,11 @@ void _tnl_eval_vb( GLcontext *ctx,
if (req & VERT_TEX(0))
{
- if (!all_eval)
+ if (!all_eval)
copy_4f( store->TexCoord, tmp->TexCoord[0].data, count );
- else
+ else
tmp->TexCoord[0].size = 0;
-
+
tmp->TexCoord[0].data = store->TexCoord;
tmp->TexCoord[0].start = (GLfloat *)store->TexCoord;
@@ -507,7 +507,7 @@ void _tnl_eval_vb( GLcontext *ctx,
else if (ctx->Eval.Map1TextureCoord2) {
eval1_4f( &tmp->TexCoord[0], coord, flags, 2,
&ctx->EvalMap.Map1Texture2 );
- }
+ }
else if (ctx->Eval.Map1TextureCoord1) {
eval1_4f( &tmp->TexCoord[0], coord, flags, 1,
&ctx->EvalMap.Map1Texture1 );
@@ -520,7 +520,7 @@ void _tnl_eval_vb( GLcontext *ctx,
&ctx->EvalMap.Map2Texture4 );
}
else if (ctx->Eval.Map2TextureCoord3) {
- eval2_4f( &tmp->TexCoord[0], coord, flags, 3,
+ eval2_4f( &tmp->TexCoord[0], coord, flags, 3,
&ctx->EvalMap.Map2Texture3 );
}
else if (ctx->Eval.Map2TextureCoord2) {
@@ -569,7 +569,7 @@ void _tnl_eval_vb( GLcontext *ctx,
if (any_eval1) {
if (ctx->Eval.Map1Vertex4) {
- eval1_4f( &tmp->Obj, coord, flags, 4,
+ eval1_4f( &tmp->Obj, coord, flags, 4,
&ctx->EvalMap.Map1Vertex4 );
}
else if (ctx->Eval.Map1Vertex3) {
@@ -581,16 +581,16 @@ void _tnl_eval_vb( GLcontext *ctx,
if (any_eval2) {
if (ctx->Eval.Map2Vertex4)
{
- if (ctx->Eval.AutoNormal && (req & VERT_NORM))
- eval2_obj_norm( &tmp->Obj, &tmp->Normal, coord, flags, 4,
+ if (ctx->Eval.AutoNormal && (req & VERT_NORM))
+ eval2_obj_norm( &tmp->Obj, &tmp->Normal, coord, flags, 4,
&ctx->EvalMap.Map2Vertex4 );
else
- eval2_4f( &tmp->Obj, coord, flags, 4,
+ eval2_4f( &tmp->Obj, coord, flags, 4,
&ctx->EvalMap.Map2Vertex4 );
}
else if (ctx->Eval.Map2Vertex3)
{
- if (ctx->Eval.AutoNormal && (req & VERT_NORM))
+ if (ctx->Eval.AutoNormal && (req & VERT_NORM))
eval2_obj_norm( &tmp->Obj, &tmp->Normal, coord, flags, 3,
&ctx->EvalMap.Map2Vertex3 );
else
@@ -605,7 +605,7 @@ void _tnl_eval_vb( GLcontext *ctx,
GLuint i;
copy_1ui( store->Flag, flags, count );
tnl->vb.Flag = store->Flag;
-
+
/* This is overkill, but correct as fixup will have copied the
* values to all vertices in the VB - we may be falsely stating
* that some repeated values are new, but doing so is fairly
@@ -615,10 +615,3 @@ void _tnl_eval_vb( GLcontext *ctx,
store->Flag[i] |= req;
}
}
-
-
-
-
-
-
-