diff options
author | Keith Whitwell <[email protected]> | 2000-12-26 05:09:27 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2000-12-26 05:09:27 +0000 |
commit | cab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 (patch) | |
tree | 45385bd755d8e3876c54b2b0113636f5ceb7976a /src/mesa/tnl/t_imm_elt.c | |
parent | d1ff1f6798b003a820f5de9fad835ff352f31afe (diff) |
Major rework of tnl module
New array_cache module
Support 8 texture units in core mesa (now support 8 everywhere)
Rework core mesa statechange operations to avoid flushing on many
noop statechanges.
Diffstat (limited to 'src/mesa/tnl/t_imm_elt.c')
-rw-r--r-- | src/mesa/tnl/t_imm_elt.c | 759 |
1 files changed, 759 insertions, 0 deletions
diff --git a/src/mesa/tnl/t_imm_elt.c b/src/mesa/tnl/t_imm_elt.c new file mode 100644 index 00000000000..67fbdbe907c --- /dev/null +++ b/src/mesa/tnl/t_imm_elt.c @@ -0,0 +1,759 @@ +/* $Id: t_imm_elt.c,v 1.1 2000/12/26 05:09:32 keithw Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.5 + * + * Copyright (C) 1999 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Author: + * Keith Whitwell <[email protected]> + */ + +#include "glheader.h" +#include "colormac.h" +#include "mem.h" +#include "mmath.h" +#include "mtypes.h" + +#include "math/m_translate.h" + +#include "t_context.h" +#include "t_imm_elt.h" + + + +typedef void (*trans_elt_1f_func)(GLfloat *to, + CONST void *ptr, + GLuint stride, + GLuint *flags, + GLuint *elts, + GLuint match, + GLuint start, + GLuint n ); + +typedef void (*trans_elt_1ui_func)(GLuint *to, + CONST void *ptr, + GLuint stride, + GLuint *flags, + GLuint *elts, + GLuint match, + GLuint start, + GLuint n ); + +typedef void (*trans_elt_1ub_func)(GLubyte *to, + CONST void *ptr, + GLuint stride, + GLuint *flags, + GLuint *elts, + GLuint match, + GLuint start, + GLuint n ); + +typedef void (*trans_elt_4ub_func)(GLubyte (*to)[4], + CONST void *ptr, + GLuint stride, + GLuint *flags, + GLuint *elts, + GLuint match, + GLuint start, + GLuint n ); + +typedef void (*trans_elt_4f_func)(GLfloat (*to)[4], + CONST void *ptr, + GLuint stride, + GLuint *flags, + GLuint *elts, + GLuint match, + GLuint start, + GLuint n ); + +typedef void (*trans_elt_3f_func)(GLfloat (*to)[3], + CONST void *ptr, + GLuint stride, + GLuint *flags, + GLuint *elts, + GLuint match, + GLuint start, + GLuint n ); + + + + +static trans_elt_1f_func _tnl_trans_elt_1f_tab[MAX_TYPES]; +static trans_elt_1ui_func _tnl_trans_elt_1ui_tab[MAX_TYPES]; +static trans_elt_1ub_func _tnl_trans_elt_1ub_tab[MAX_TYPES]; +static trans_elt_3f_func _tnl_trans_elt_3f_tab[MAX_TYPES]; +static trans_elt_4ub_func _tnl_trans_elt_4ub_tab[5][MAX_TYPES]; +static trans_elt_4f_func _tnl_trans_elt_4f_tab[5][MAX_TYPES]; + + +#define PTR_ELT(ptr, elt) (((SRC *)ptr)[elt]) + + + + + +/* Code specific to array element implementation. There is a small + * subtlety in the bits CHECK() tests, and the way bits are set in + * glArrayElement which ensures that if, eg, in the case that the + * vertex array is disabled and normal array is enabled, and we get + * either sequence: + * + * ArrayElement() OR Normal() + * Normal() ArrayElement() + * Vertex() Vertex() + * + * That the correct value for normal is used. + */ +#define TAB(x) _tnl_trans_elt##x##_tab +#define ARGS GLuint *flags, GLuint *elts, GLuint match, \ + GLuint start, GLuint n +#define SRC_START 0 +#define DST_START start +#undef CHECK +#define CHECK if ((flags[i]&match) == VERT_ELT) +#define NEXT_F (void)1 +#define NEXT_F2 f = first + elts[i] * stride; + + +/* GL_BYTE + */ +#define SRC GLbyte +#define SRC_IDX TYPE_IDX(GL_BYTE) +#define TRX_3F(f,n) BYTE_TO_FLOAT( PTR_ELT(f,n) ) +#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) ) +#define TRX_UB(ub, f,n) ub = BYTE_TO_UBYTE( PTR_ELT(f,n) ) +#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n)) + + +#define SZ 4 +#define INIT init_trans_4_GLbyte_elt +#define DEST_4F trans_4_GLbyte_4f_elt +#define DEST_4UB trans_4_GLbyte_4ub_elt +#include "math/m_trans_tmp.h" + +#define SZ 3 +#define INIT init_trans_3_GLbyte_elt +#define DEST_4F trans_3_GLbyte_4f_elt +#define DEST_4UB trans_3_GLbyte_4ub_elt +#define DEST_3F trans_3_GLbyte_3f_elt +#include "math/m_trans_tmp.h" + +#define SZ 2 +#define INIT init_trans_2_GLbyte_elt +#define DEST_4F trans_2_GLbyte_4f_elt +#include "math/m_trans_tmp.h" + +#define SZ 1 +#define INIT init_trans_1_GLbyte_elt +#define DEST_4F trans_1_GLbyte_4f_elt +#define DEST_1UB trans_1_GLbyte_1ub_elt +#define DEST_1UI trans_1_GLbyte_1ui_elt +#include "math/m_trans_tmp.h" + +#undef SRC +#undef TRX_3F +#undef TRX_4F +#undef TRX_UB +#undef TRX_UI +#undef SRC_IDX + +/* GL_UNSIGNED_BYTE + */ +#define SRC GLubyte +#define SRC_IDX TYPE_IDX(GL_UNSIGNED_BYTE) +#define TRX_3F(f,n) /* unused */ +#define TRX_4F(f,n) /* unused */ +#define TRX_UB(ub, f,n) ub = PTR_ELT(f,n) +#define TRX_UI(f,n) (GLuint)PTR_ELT(f,n) + +/* 4ub->4ub handled in special case below. + */ + +#define SZ 3 +#define INIT init_trans_3_GLubyte_elt +#define DEST_4UB trans_3_GLubyte_4ub_elt +#include "math/m_trans_tmp.h" + + +#define SZ 1 +#define INIT init_trans_1_GLubyte_elt +#define DEST_1UI trans_1_GLubyte_1ui_elt +#define DEST_1UB trans_1_GLubyte_1ub_elt +#include "math/m_trans_tmp.h" + +#undef SRC +#undef SRC_IDX +#undef TRX_3F +#undef TRX_4F +#undef TRX_UB +#undef TRX_UI + + +/* GL_SHORT + */ +#define SRC GLshort +#define SRC_IDX TYPE_IDX(GL_SHORT) +#define TRX_3F(f,n) SHORT_TO_FLOAT( PTR_ELT(f,n) ) +#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) ) +#define TRX_UB(ub, f,n) ub = SHORT_TO_UBYTE(PTR_ELT(f,n)) +#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n)) + + +#define SZ 4 +#define INIT init_trans_4_GLshort_elt +#define DEST_4F trans_4_GLshort_4f_elt +#define DEST_4UB trans_4_GLshort_4ub_elt +#include "math/m_trans_tmp.h" + +#define SZ 3 +#define INIT init_trans_3_GLshort_elt +#define DEST_4F trans_3_GLshort_4f_elt +#define DEST_4UB trans_3_GLshort_4ub_elt +#define DEST_3F trans_3_GLshort_3f_elt +#include "math/m_trans_tmp.h" + +#define SZ 2 +#define INIT init_trans_2_GLshort_elt +#define DEST_4F trans_2_GLshort_4f_elt +#include "math/m_trans_tmp.h" + +#define SZ 1 +#define INIT init_trans_1_GLshort_elt +#define DEST_4F trans_1_GLshort_4f_elt +#define DEST_1UB trans_1_GLshort_1ub_elt +#define DEST_1UI trans_1_GLshort_1ui_elt +#include "math/m_trans_tmp.h" + + +#undef SRC +#undef SRC_IDX +#undef TRX_3F +#undef TRX_4F +#undef TRX_UB +#undef TRX_UI + + +/* GL_UNSIGNED_SHORT + */ +#define SRC GLushort +#define SRC_IDX TYPE_IDX(GL_UNSIGNED_SHORT) +#define TRX_3F(f,n) USHORT_TO_FLOAT( PTR_ELT(f,n) ) +#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) ) +#define TRX_UB(ub,f,n) ub = (GLubyte) (PTR_ELT(f,n) >> 8) +#define TRX_UI(f,n) (GLuint) PTR_ELT(f,n) + + +#define SZ 4 +#define INIT init_trans_4_GLushort_elt +#define DEST_4F trans_4_GLushort_4f_elt +#define DEST_4UB trans_4_GLushort_4ub_elt +#include "math/m_trans_tmp.h" + +#define SZ 3 +#define INIT init_trans_3_GLushort_elt +#define DEST_4F trans_3_GLushort_4f_elt +#define DEST_4UB trans_3_GLushort_4ub_elt +#define DEST_3F trans_3_GLushort_3f_elt +#include "math/m_trans_tmp.h" + +#define SZ 2 +#define INIT init_trans_2_GLushort_elt +#define DEST_4F trans_2_GLushort_4f_elt +#include "math/m_trans_tmp.h" + +#define SZ 1 +#define INIT init_trans_1_GLushort_elt +#define DEST_4F trans_1_GLushort_4f_elt +#define DEST_1UB trans_1_GLushort_1ub_elt +#define DEST_1UI trans_1_GLushort_1ui_elt +#include "math/m_trans_tmp.h" + +#undef SRC +#undef SRC_IDX +#undef TRX_3F +#undef TRX_4F +#undef TRX_UB +#undef TRX_UI + + +/* GL_INT + */ +#define SRC GLint +#define SRC_IDX TYPE_IDX(GL_INT) +#define TRX_3F(f,n) INT_TO_FLOAT( PTR_ELT(f,n) ) +#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) ) +#define TRX_UB(ub, f,n) ub = INT_TO_UBYTE(PTR_ELT(f,n)) +#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n)) + + +#define SZ 4 +#define INIT init_trans_4_GLint_elt +#define DEST_4F trans_4_GLint_4f_elt +#define DEST_4UB trans_4_GLint_4ub_elt +#include "math/m_trans_tmp.h" + +#define SZ 3 +#define INIT init_trans_3_GLint_elt +#define DEST_4F trans_3_GLint_4f_elt +#define DEST_4UB trans_3_GLint_4ub_elt +#define DEST_3F trans_3_GLint_3f_elt +#include "math/m_trans_tmp.h" + +#define SZ 2 +#define INIT init_trans_2_GLint_elt +#define DEST_4F trans_2_GLint_4f_elt +#include "math/m_trans_tmp.h" + +#define SZ 1 +#define INIT init_trans_1_GLint_elt +#define DEST_4F trans_1_GLint_4f_elt +#define DEST_1UB trans_1_GLint_1ub_elt +#define DEST_1UI trans_1_GLint_1ui_elt +#include "math/m_trans_tmp.h" + + +#undef SRC +#undef SRC_IDX +#undef TRX_3F +#undef TRX_4F +#undef TRX_UB +#undef TRX_UI + + +/* GL_UNSIGNED_INT + */ +#define SRC GLuint +#define SRC_IDX TYPE_IDX(GL_UNSIGNED_INT) +#define TRX_3F(f,n) UINT_TO_FLOAT( PTR_ELT(f,n) ) +#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) ) +#define TRX_UB(ub, f,n) ub = (GLubyte) (PTR_ELT(f,n) >> 24) +#define TRX_UI(f,n) PTR_ELT(f,n) + + +#define SZ 4 +#define INIT init_trans_4_GLuint_elt +#define DEST_4F trans_4_GLuint_4f_elt +#define DEST_4UB trans_4_GLuint_4ub_elt +#include "math/m_trans_tmp.h" + +#define SZ 3 +#define INIT init_trans_3_GLuint_elt +#define DEST_4F trans_3_GLuint_4f_elt +#define DEST_4UB trans_3_GLuint_4ub_elt +#define DEST_3F trans_3_GLuint_3f_elt +#include "math/m_trans_tmp.h" + +#define SZ 2 +#define INIT init_trans_2_GLuint_elt +#define DEST_4F trans_2_GLuint_4f_elt +#include "math/m_trans_tmp.h" + +#define SZ 1 +#define INIT init_trans_1_GLuint_elt +#define DEST_4F trans_1_GLuint_4f_elt +#define DEST_1UB trans_1_GLuint_1ub_elt +#define DEST_1UI trans_1_GLuint_1ui_elt +#include "math/m_trans_tmp.h" + +#undef SRC +#undef SRC_IDX +#undef TRX_3F +#undef TRX_4F +#undef TRX_UB +#undef TRX_UI + + +/* GL_DOUBLE + */ +#define SRC GLdouble +#define SRC_IDX TYPE_IDX(GL_DOUBLE) +#define TRX_3F(f,n) PTR_ELT(f,n) +#define TRX_4F(f,n) PTR_ELT(f,n) +#define TRX_UB(ub,f,n) FLOAT_COLOR_TO_CHAN(ub, PTR_ELT(f,n)) +#define TRX_UI(f,n) (GLuint) (GLint) PTR_ELT(f,n) +#define TRX_1F(f,n) PTR_ELT(f,n) + + +#define SZ 4 +#define INIT init_trans_4_GLdouble_elt +#define DEST_4F trans_4_GLdouble_4f_elt +#define DEST_4UB trans_4_GLdouble_4ub_elt +#include "math/m_trans_tmp.h" + +#define SZ 3 +#define INIT init_trans_3_GLdouble_elt +#define DEST_4F trans_3_GLdouble_4f_elt +#define DEST_4UB trans_3_GLdouble_4ub_elt +#define DEST_3F trans_3_GLdouble_3f_elt +#include "math/m_trans_tmp.h" + +#define SZ 2 +#define INIT init_trans_2_GLdouble_elt +#define DEST_4F trans_2_GLdouble_4f_elt +#include "math/m_trans_tmp.h" + +#define SZ 1 +#define INIT init_trans_1_GLdouble_elt +#define DEST_4F trans_1_GLdouble_4f_elt +#define DEST_1UB trans_1_GLdouble_1ub_elt +#define DEST_1UI trans_1_GLdouble_1ui_elt +#define DEST_1F trans_1_GLdouble_1f_elt +#include "math/m_trans_tmp.h" + +#undef SRC +#undef SRC_IDX + +/* GL_FLOAT + */ +#define SRC GLfloat +#define SRC_IDX TYPE_IDX(GL_FLOAT) +#define SZ 4 +#define INIT init_trans_4_GLfloat_elt +#define DEST_4UB trans_4_GLfloat_4ub_elt +#define DEST_4F trans_4_GLfloat_4f_elt +#include "math/m_trans_tmp.h" + +#define SZ 3 +#define INIT init_trans_3_GLfloat_elt +#define DEST_4F trans_3_GLfloat_4f_elt +#define DEST_4UB trans_3_GLfloat_4ub_elt +#define DEST_3F trans_3_GLfloat_3f_elt +#include "math/m_trans_tmp.h" + +#define SZ 2 +#define INIT init_trans_2_GLfloat_elt +#define DEST_4F trans_2_GLfloat_4f_elt +#include "math/m_trans_tmp.h" + +#define SZ 1 +#define INIT init_trans_1_GLfloat_elt +#define DEST_4F trans_1_GLfloat_3f_elt +#define DEST_1UB trans_1_GLfloat_1ub_elt +#define DEST_1UI trans_1_GLfloat_1ui_elt +#define DEST_1F trans_1_GLfloat_1f_elt +#include "math/m_trans_tmp.h" + +#undef SRC +#undef SRC_IDX +#undef TRX_3F +#undef TRX_4F +#undef TRX_UB +#undef TRX_UI + + +static void trans_4_GLubyte_4ub(GLubyte (*t)[4], + CONST void *Ptr, + GLuint stride, + ARGS ) +{ + const GLubyte *f = (GLubyte *) Ptr + SRC_START * stride; + const GLubyte *first = f; + GLuint i; + (void) start; + if (((((long) f | (long) stride)) & 3L) == 0L) { + /* Aligned. + */ + for (i = DST_START ; i < n ; i++, NEXT_F) { + CHECK { + NEXT_F2; + COPY_4UBV( t[i], f ); + } + } + } else { + for (i = DST_START ; i < n ; i++, NEXT_F) { + CHECK { + NEXT_F2; + t[i][0] = f[0]; + t[i][1] = f[1]; + t[i][2] = f[2]; + t[i][3] = f[3]; + } + } + } +} + + +static void init_translate_elt(void) +{ + MEMSET( TAB(_1ui), 0, sizeof(TAB(_1ui)) ); + MEMSET( TAB(_1ub), 0, sizeof(TAB(_1ub)) ); + MEMSET( TAB(_3f), 0, sizeof(TAB(_3f)) ); + MEMSET( TAB(_4ub), 0, sizeof(TAB(_4ub)) ); + MEMSET( TAB(_4f), 0, sizeof(TAB(_4f)) ); + + TAB(_4ub)[4][TYPE_IDX(GL_UNSIGNED_BYTE)] = trans_4_GLubyte_4ub; + + init_trans_4_GLbyte_elt(); + init_trans_3_GLbyte_elt(); + init_trans_2_GLbyte_elt(); + init_trans_1_GLbyte_elt(); + init_trans_1_GLubyte_elt(); + init_trans_3_GLubyte_elt(); + init_trans_4_GLshort_elt(); + init_trans_3_GLshort_elt(); + init_trans_2_GLshort_elt(); + init_trans_1_GLshort_elt(); + init_trans_4_GLushort_elt(); + init_trans_3_GLushort_elt(); + init_trans_2_GLushort_elt(); + init_trans_1_GLushort_elt(); + init_trans_4_GLint_elt(); + init_trans_3_GLint_elt(); + init_trans_2_GLint_elt(); + init_trans_1_GLint_elt(); + init_trans_4_GLuint_elt(); + init_trans_3_GLuint_elt(); + init_trans_2_GLuint_elt(); + init_trans_1_GLuint_elt(); + init_trans_4_GLdouble_elt(); + init_trans_3_GLdouble_elt(); + init_trans_2_GLdouble_elt(); + init_trans_1_GLdouble_elt(); + init_trans_4_GLfloat_elt(); + init_trans_3_GLfloat_elt(); + init_trans_2_GLfloat_elt(); + init_trans_1_GLfloat_elt(); +} + + +#undef TAB +#undef CLASS +#undef ARGS +#undef CHECK +#undef START + + + + +void _tnl_imm_elt_init( void ) +{ + init_translate_elt(); +} + + +static void _tnl_trans_elt_1f(GLfloat *to, + const struct gl_client_array *from, + GLuint *flags, + GLuint *elts, + GLuint match, + GLuint start, + GLuint n ) +{ + _tnl_trans_elt_1f_tab[TYPE_IDX(from->Type)]( to, + from->Ptr, + from->StrideB, + flags, + elts, + match, + start, + n ); + +} + +static void _tnl_trans_elt_1ui(GLuint *to, + const struct gl_client_array *from, + GLuint *flags, + GLuint *elts, + GLuint match, + GLuint start, + GLuint n ) +{ + _tnl_trans_elt_1ui_tab[TYPE_IDX(from->Type)]( to, + from->Ptr, + from->StrideB, + flags, + elts, + match, + start, + n ); + +} + + +static void _tnl_trans_elt_1ub(GLubyte *to, + const struct gl_client_array *from, + GLuint *flags, + GLuint *elts, + GLuint match, + GLuint start, + GLuint n ) +{ + _tnl_trans_elt_1ub_tab[TYPE_IDX(from->Type)]( to, + from->Ptr, + from->StrideB, + flags, + elts, + match, + start, + n ); + +} + + +static void _tnl_trans_elt_4ub(GLubyte (*to)[4], + const struct gl_client_array *from, + GLuint *flags, + GLuint *elts, + GLuint match, + GLuint start, + GLuint n ) +{ + _tnl_trans_elt_4ub_tab[from->Size][TYPE_IDX(from->Type)]( to, + from->Ptr, + from->StrideB, + flags, + elts, + match, + start, + n ); + +} + +static void _tnl_trans_elt_4f(GLfloat (*to)[4], + const struct gl_client_array *from, + GLuint *flags, + GLuint *elts, + GLuint match, + GLuint start, + GLuint n ) +{ + _tnl_trans_elt_4f_tab[from->Size][TYPE_IDX(from->Type)]( to, + from->Ptr, + from->StrideB, + flags, + elts, + match, + start, + n ); + +} + +static void _tnl_trans_elt_3f(GLfloat (*to)[3], + const struct gl_client_array *from, + GLuint *flags, + GLuint *elts, + GLuint match, + GLuint start, + GLuint n ) +{ + _tnl_trans_elt_3f_tab[TYPE_IDX(from->Type)]( to, + from->Ptr, + from->StrideB, + flags, + elts, + match, + start, + n ); +} + + + + +/* Batch function to translate away all the array elements in the + * input buffer prior to transform. Done only the first time a vertex + * buffer is executed or compiled. + * + * KW: Have to do this after each glEnd if arrays aren't locked. + */ +void _tnl_translate_array_elts( GLcontext *ctx, struct immediate *IM, + GLuint start, GLuint count ) +{ + GLuint *flags = IM->Flag; + GLuint *elts = IM->Elt; + GLuint translate = ctx->Array._Enabled; + GLuint i; + + if (MESA_VERBOSE&VERBOSE_IMMEDIATE) + fprintf(stderr, "exec_array_elements %d .. %d\n", start, count); + + if (translate & VERT_OBJ) { + _tnl_trans_elt_4f( IM->Obj, + &ctx->Array.Vertex, + flags, elts, (VERT_ELT|VERT_OBJ), + start, count); + + if (ctx->Array.Vertex.Size == 4) + translate |= VERT_OBJ_234; + else if (ctx->Array.Vertex.Size == 3) + translate |= VERT_OBJ_23; + } + + + if (translate & VERT_NORM) + _tnl_trans_elt_3f( IM->Normal, + &ctx->Array.Normal, + flags, elts, (VERT_ELT|VERT_NORM), + start, count); + + if (translate & VERT_EDGE) + _tnl_trans_elt_1ub( IM->EdgeFlag, + &ctx->Array.EdgeFlag, + flags, elts, (VERT_ELT|VERT_EDGE), + start, count); + + if (translate & VERT_RGBA) + _tnl_trans_elt_4ub( IM->Color, + &ctx->Array.Color, + flags, elts, (VERT_ELT|VERT_RGBA), + start, count); + + + if (translate & VERT_SPEC_RGB) + _tnl_trans_elt_4ub( IM->SecondaryColor, + &ctx->Array.SecondaryColor, + flags, elts, (VERT_ELT|VERT_SPEC_RGB), + start, count); + + if (translate & VERT_FOG_COORD) + _tnl_trans_elt_1f( IM->FogCoord, + &ctx->Array.FogCoord, + flags, elts, (VERT_ELT|VERT_FOG_COORD), + start, count); + + if (translate & VERT_INDEX) + _tnl_trans_elt_1ui( IM->Index, + &ctx->Array.Index, + flags, elts, (VERT_ELT|VERT_INDEX), + start, count); + + if (translate & VERT_TEX_ANY) { + for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) + if (translate & VERT_TEX(i)) { + _tnl_trans_elt_4f( IM->TexCoord[i], + &ctx->Array.TexCoord[i], + flags, elts, (VERT_ELT|VERT_TEX(i)), + start, count); + + if (ctx->Array.TexCoord[i].Size == 4) + IM->TexSize |= TEX_SIZE_4(i); + else if (ctx->Array.TexCoord[i].Size == 3) + IM->TexSize |= TEX_SIZE_3(i); + } + } + + for (i = start ; i < count ; i++) + if (flags[i] & VERT_ELT) flags[i] |= translate; + + IM->CopyOrFlag |= translate; +} + + |