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authorKeith Whitwell <[email protected]>2000-12-26 05:09:27 +0000
committerKeith Whitwell <[email protected]>2000-12-26 05:09:27 +0000
commitcab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 (patch)
tree45385bd755d8e3876c54b2b0113636f5ceb7976a /src/mesa/tnl/t_imm_elt.c
parentd1ff1f6798b003a820f5de9fad835ff352f31afe (diff)
Major rework of tnl module
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
Diffstat (limited to 'src/mesa/tnl/t_imm_elt.c')
-rw-r--r--src/mesa/tnl/t_imm_elt.c759
1 files changed, 759 insertions, 0 deletions
diff --git a/src/mesa/tnl/t_imm_elt.c b/src/mesa/tnl/t_imm_elt.c
new file mode 100644
index 00000000000..67fbdbe907c
--- /dev/null
+++ b/src/mesa/tnl/t_imm_elt.c
@@ -0,0 +1,759 @@
+/* $Id: t_imm_elt.c,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Keith Whitwell <[email protected]>
+ */
+
+#include "glheader.h"
+#include "colormac.h"
+#include "mem.h"
+#include "mmath.h"
+#include "mtypes.h"
+
+#include "math/m_translate.h"
+
+#include "t_context.h"
+#include "t_imm_elt.h"
+
+
+
+typedef void (*trans_elt_1f_func)(GLfloat *to,
+ CONST void *ptr,
+ GLuint stride,
+ GLuint *flags,
+ GLuint *elts,
+ GLuint match,
+ GLuint start,
+ GLuint n );
+
+typedef void (*trans_elt_1ui_func)(GLuint *to,
+ CONST void *ptr,
+ GLuint stride,
+ GLuint *flags,
+ GLuint *elts,
+ GLuint match,
+ GLuint start,
+ GLuint n );
+
+typedef void (*trans_elt_1ub_func)(GLubyte *to,
+ CONST void *ptr,
+ GLuint stride,
+ GLuint *flags,
+ GLuint *elts,
+ GLuint match,
+ GLuint start,
+ GLuint n );
+
+typedef void (*trans_elt_4ub_func)(GLubyte (*to)[4],
+ CONST void *ptr,
+ GLuint stride,
+ GLuint *flags,
+ GLuint *elts,
+ GLuint match,
+ GLuint start,
+ GLuint n );
+
+typedef void (*trans_elt_4f_func)(GLfloat (*to)[4],
+ CONST void *ptr,
+ GLuint stride,
+ GLuint *flags,
+ GLuint *elts,
+ GLuint match,
+ GLuint start,
+ GLuint n );
+
+typedef void (*trans_elt_3f_func)(GLfloat (*to)[3],
+ CONST void *ptr,
+ GLuint stride,
+ GLuint *flags,
+ GLuint *elts,
+ GLuint match,
+ GLuint start,
+ GLuint n );
+
+
+
+
+static trans_elt_1f_func _tnl_trans_elt_1f_tab[MAX_TYPES];
+static trans_elt_1ui_func _tnl_trans_elt_1ui_tab[MAX_TYPES];
+static trans_elt_1ub_func _tnl_trans_elt_1ub_tab[MAX_TYPES];
+static trans_elt_3f_func _tnl_trans_elt_3f_tab[MAX_TYPES];
+static trans_elt_4ub_func _tnl_trans_elt_4ub_tab[5][MAX_TYPES];
+static trans_elt_4f_func _tnl_trans_elt_4f_tab[5][MAX_TYPES];
+
+
+#define PTR_ELT(ptr, elt) (((SRC *)ptr)[elt])
+
+
+
+
+
+/* Code specific to array element implementation. There is a small
+ * subtlety in the bits CHECK() tests, and the way bits are set in
+ * glArrayElement which ensures that if, eg, in the case that the
+ * vertex array is disabled and normal array is enabled, and we get
+ * either sequence:
+ *
+ * ArrayElement() OR Normal()
+ * Normal() ArrayElement()
+ * Vertex() Vertex()
+ *
+ * That the correct value for normal is used.
+ */
+#define TAB(x) _tnl_trans_elt##x##_tab
+#define ARGS GLuint *flags, GLuint *elts, GLuint match, \
+ GLuint start, GLuint n
+#define SRC_START 0
+#define DST_START start
+#undef CHECK
+#define CHECK if ((flags[i]&match) == VERT_ELT)
+#define NEXT_F (void)1
+#define NEXT_F2 f = first + elts[i] * stride;
+
+
+/* GL_BYTE
+ */
+#define SRC GLbyte
+#define SRC_IDX TYPE_IDX(GL_BYTE)
+#define TRX_3F(f,n) BYTE_TO_FLOAT( PTR_ELT(f,n) )
+#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
+#define TRX_UB(ub, f,n) ub = BYTE_TO_UBYTE( PTR_ELT(f,n) )
+#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n))
+
+
+#define SZ 4
+#define INIT init_trans_4_GLbyte_elt
+#define DEST_4F trans_4_GLbyte_4f_elt
+#define DEST_4UB trans_4_GLbyte_4ub_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 3
+#define INIT init_trans_3_GLbyte_elt
+#define DEST_4F trans_3_GLbyte_4f_elt
+#define DEST_4UB trans_3_GLbyte_4ub_elt
+#define DEST_3F trans_3_GLbyte_3f_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 2
+#define INIT init_trans_2_GLbyte_elt
+#define DEST_4F trans_2_GLbyte_4f_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 1
+#define INIT init_trans_1_GLbyte_elt
+#define DEST_4F trans_1_GLbyte_4f_elt
+#define DEST_1UB trans_1_GLbyte_1ub_elt
+#define DEST_1UI trans_1_GLbyte_1ui_elt
+#include "math/m_trans_tmp.h"
+
+#undef SRC
+#undef TRX_3F
+#undef TRX_4F
+#undef TRX_UB
+#undef TRX_UI
+#undef SRC_IDX
+
+/* GL_UNSIGNED_BYTE
+ */
+#define SRC GLubyte
+#define SRC_IDX TYPE_IDX(GL_UNSIGNED_BYTE)
+#define TRX_3F(f,n) /* unused */
+#define TRX_4F(f,n) /* unused */
+#define TRX_UB(ub, f,n) ub = PTR_ELT(f,n)
+#define TRX_UI(f,n) (GLuint)PTR_ELT(f,n)
+
+/* 4ub->4ub handled in special case below.
+ */
+
+#define SZ 3
+#define INIT init_trans_3_GLubyte_elt
+#define DEST_4UB trans_3_GLubyte_4ub_elt
+#include "math/m_trans_tmp.h"
+
+
+#define SZ 1
+#define INIT init_trans_1_GLubyte_elt
+#define DEST_1UI trans_1_GLubyte_1ui_elt
+#define DEST_1UB trans_1_GLubyte_1ub_elt
+#include "math/m_trans_tmp.h"
+
+#undef SRC
+#undef SRC_IDX
+#undef TRX_3F
+#undef TRX_4F
+#undef TRX_UB
+#undef TRX_UI
+
+
+/* GL_SHORT
+ */
+#define SRC GLshort
+#define SRC_IDX TYPE_IDX(GL_SHORT)
+#define TRX_3F(f,n) SHORT_TO_FLOAT( PTR_ELT(f,n) )
+#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
+#define TRX_UB(ub, f,n) ub = SHORT_TO_UBYTE(PTR_ELT(f,n))
+#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n))
+
+
+#define SZ 4
+#define INIT init_trans_4_GLshort_elt
+#define DEST_4F trans_4_GLshort_4f_elt
+#define DEST_4UB trans_4_GLshort_4ub_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 3
+#define INIT init_trans_3_GLshort_elt
+#define DEST_4F trans_3_GLshort_4f_elt
+#define DEST_4UB trans_3_GLshort_4ub_elt
+#define DEST_3F trans_3_GLshort_3f_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 2
+#define INIT init_trans_2_GLshort_elt
+#define DEST_4F trans_2_GLshort_4f_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 1
+#define INIT init_trans_1_GLshort_elt
+#define DEST_4F trans_1_GLshort_4f_elt
+#define DEST_1UB trans_1_GLshort_1ub_elt
+#define DEST_1UI trans_1_GLshort_1ui_elt
+#include "math/m_trans_tmp.h"
+
+
+#undef SRC
+#undef SRC_IDX
+#undef TRX_3F
+#undef TRX_4F
+#undef TRX_UB
+#undef TRX_UI
+
+
+/* GL_UNSIGNED_SHORT
+ */
+#define SRC GLushort
+#define SRC_IDX TYPE_IDX(GL_UNSIGNED_SHORT)
+#define TRX_3F(f,n) USHORT_TO_FLOAT( PTR_ELT(f,n) )
+#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
+#define TRX_UB(ub,f,n) ub = (GLubyte) (PTR_ELT(f,n) >> 8)
+#define TRX_UI(f,n) (GLuint) PTR_ELT(f,n)
+
+
+#define SZ 4
+#define INIT init_trans_4_GLushort_elt
+#define DEST_4F trans_4_GLushort_4f_elt
+#define DEST_4UB trans_4_GLushort_4ub_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 3
+#define INIT init_trans_3_GLushort_elt
+#define DEST_4F trans_3_GLushort_4f_elt
+#define DEST_4UB trans_3_GLushort_4ub_elt
+#define DEST_3F trans_3_GLushort_3f_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 2
+#define INIT init_trans_2_GLushort_elt
+#define DEST_4F trans_2_GLushort_4f_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 1
+#define INIT init_trans_1_GLushort_elt
+#define DEST_4F trans_1_GLushort_4f_elt
+#define DEST_1UB trans_1_GLushort_1ub_elt
+#define DEST_1UI trans_1_GLushort_1ui_elt
+#include "math/m_trans_tmp.h"
+
+#undef SRC
+#undef SRC_IDX
+#undef TRX_3F
+#undef TRX_4F
+#undef TRX_UB
+#undef TRX_UI
+
+
+/* GL_INT
+ */
+#define SRC GLint
+#define SRC_IDX TYPE_IDX(GL_INT)
+#define TRX_3F(f,n) INT_TO_FLOAT( PTR_ELT(f,n) )
+#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
+#define TRX_UB(ub, f,n) ub = INT_TO_UBYTE(PTR_ELT(f,n))
+#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n))
+
+
+#define SZ 4
+#define INIT init_trans_4_GLint_elt
+#define DEST_4F trans_4_GLint_4f_elt
+#define DEST_4UB trans_4_GLint_4ub_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 3
+#define INIT init_trans_3_GLint_elt
+#define DEST_4F trans_3_GLint_4f_elt
+#define DEST_4UB trans_3_GLint_4ub_elt
+#define DEST_3F trans_3_GLint_3f_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 2
+#define INIT init_trans_2_GLint_elt
+#define DEST_4F trans_2_GLint_4f_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 1
+#define INIT init_trans_1_GLint_elt
+#define DEST_4F trans_1_GLint_4f_elt
+#define DEST_1UB trans_1_GLint_1ub_elt
+#define DEST_1UI trans_1_GLint_1ui_elt
+#include "math/m_trans_tmp.h"
+
+
+#undef SRC
+#undef SRC_IDX
+#undef TRX_3F
+#undef TRX_4F
+#undef TRX_UB
+#undef TRX_UI
+
+
+/* GL_UNSIGNED_INT
+ */
+#define SRC GLuint
+#define SRC_IDX TYPE_IDX(GL_UNSIGNED_INT)
+#define TRX_3F(f,n) UINT_TO_FLOAT( PTR_ELT(f,n) )
+#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
+#define TRX_UB(ub, f,n) ub = (GLubyte) (PTR_ELT(f,n) >> 24)
+#define TRX_UI(f,n) PTR_ELT(f,n)
+
+
+#define SZ 4
+#define INIT init_trans_4_GLuint_elt
+#define DEST_4F trans_4_GLuint_4f_elt
+#define DEST_4UB trans_4_GLuint_4ub_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 3
+#define INIT init_trans_3_GLuint_elt
+#define DEST_4F trans_3_GLuint_4f_elt
+#define DEST_4UB trans_3_GLuint_4ub_elt
+#define DEST_3F trans_3_GLuint_3f_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 2
+#define INIT init_trans_2_GLuint_elt
+#define DEST_4F trans_2_GLuint_4f_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 1
+#define INIT init_trans_1_GLuint_elt
+#define DEST_4F trans_1_GLuint_4f_elt
+#define DEST_1UB trans_1_GLuint_1ub_elt
+#define DEST_1UI trans_1_GLuint_1ui_elt
+#include "math/m_trans_tmp.h"
+
+#undef SRC
+#undef SRC_IDX
+#undef TRX_3F
+#undef TRX_4F
+#undef TRX_UB
+#undef TRX_UI
+
+
+/* GL_DOUBLE
+ */
+#define SRC GLdouble
+#define SRC_IDX TYPE_IDX(GL_DOUBLE)
+#define TRX_3F(f,n) PTR_ELT(f,n)
+#define TRX_4F(f,n) PTR_ELT(f,n)
+#define TRX_UB(ub,f,n) FLOAT_COLOR_TO_CHAN(ub, PTR_ELT(f,n))
+#define TRX_UI(f,n) (GLuint) (GLint) PTR_ELT(f,n)
+#define TRX_1F(f,n) PTR_ELT(f,n)
+
+
+#define SZ 4
+#define INIT init_trans_4_GLdouble_elt
+#define DEST_4F trans_4_GLdouble_4f_elt
+#define DEST_4UB trans_4_GLdouble_4ub_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 3
+#define INIT init_trans_3_GLdouble_elt
+#define DEST_4F trans_3_GLdouble_4f_elt
+#define DEST_4UB trans_3_GLdouble_4ub_elt
+#define DEST_3F trans_3_GLdouble_3f_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 2
+#define INIT init_trans_2_GLdouble_elt
+#define DEST_4F trans_2_GLdouble_4f_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 1
+#define INIT init_trans_1_GLdouble_elt
+#define DEST_4F trans_1_GLdouble_4f_elt
+#define DEST_1UB trans_1_GLdouble_1ub_elt
+#define DEST_1UI trans_1_GLdouble_1ui_elt
+#define DEST_1F trans_1_GLdouble_1f_elt
+#include "math/m_trans_tmp.h"
+
+#undef SRC
+#undef SRC_IDX
+
+/* GL_FLOAT
+ */
+#define SRC GLfloat
+#define SRC_IDX TYPE_IDX(GL_FLOAT)
+#define SZ 4
+#define INIT init_trans_4_GLfloat_elt
+#define DEST_4UB trans_4_GLfloat_4ub_elt
+#define DEST_4F trans_4_GLfloat_4f_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 3
+#define INIT init_trans_3_GLfloat_elt
+#define DEST_4F trans_3_GLfloat_4f_elt
+#define DEST_4UB trans_3_GLfloat_4ub_elt
+#define DEST_3F trans_3_GLfloat_3f_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 2
+#define INIT init_trans_2_GLfloat_elt
+#define DEST_4F trans_2_GLfloat_4f_elt
+#include "math/m_trans_tmp.h"
+
+#define SZ 1
+#define INIT init_trans_1_GLfloat_elt
+#define DEST_4F trans_1_GLfloat_3f_elt
+#define DEST_1UB trans_1_GLfloat_1ub_elt
+#define DEST_1UI trans_1_GLfloat_1ui_elt
+#define DEST_1F trans_1_GLfloat_1f_elt
+#include "math/m_trans_tmp.h"
+
+#undef SRC
+#undef SRC_IDX
+#undef TRX_3F
+#undef TRX_4F
+#undef TRX_UB
+#undef TRX_UI
+
+
+static void trans_4_GLubyte_4ub(GLubyte (*t)[4],
+ CONST void *Ptr,
+ GLuint stride,
+ ARGS )
+{
+ const GLubyte *f = (GLubyte *) Ptr + SRC_START * stride;
+ const GLubyte *first = f;
+ GLuint i;
+ (void) start;
+ if (((((long) f | (long) stride)) & 3L) == 0L) {
+ /* Aligned.
+ */
+ for (i = DST_START ; i < n ; i++, NEXT_F) {
+ CHECK {
+ NEXT_F2;
+ COPY_4UBV( t[i], f );
+ }
+ }
+ } else {
+ for (i = DST_START ; i < n ; i++, NEXT_F) {
+ CHECK {
+ NEXT_F2;
+ t[i][0] = f[0];
+ t[i][1] = f[1];
+ t[i][2] = f[2];
+ t[i][3] = f[3];
+ }
+ }
+ }
+}
+
+
+static void init_translate_elt(void)
+{
+ MEMSET( TAB(_1ui), 0, sizeof(TAB(_1ui)) );
+ MEMSET( TAB(_1ub), 0, sizeof(TAB(_1ub)) );
+ MEMSET( TAB(_3f), 0, sizeof(TAB(_3f)) );
+ MEMSET( TAB(_4ub), 0, sizeof(TAB(_4ub)) );
+ MEMSET( TAB(_4f), 0, sizeof(TAB(_4f)) );
+
+ TAB(_4ub)[4][TYPE_IDX(GL_UNSIGNED_BYTE)] = trans_4_GLubyte_4ub;
+
+ init_trans_4_GLbyte_elt();
+ init_trans_3_GLbyte_elt();
+ init_trans_2_GLbyte_elt();
+ init_trans_1_GLbyte_elt();
+ init_trans_1_GLubyte_elt();
+ init_trans_3_GLubyte_elt();
+ init_trans_4_GLshort_elt();
+ init_trans_3_GLshort_elt();
+ init_trans_2_GLshort_elt();
+ init_trans_1_GLshort_elt();
+ init_trans_4_GLushort_elt();
+ init_trans_3_GLushort_elt();
+ init_trans_2_GLushort_elt();
+ init_trans_1_GLushort_elt();
+ init_trans_4_GLint_elt();
+ init_trans_3_GLint_elt();
+ init_trans_2_GLint_elt();
+ init_trans_1_GLint_elt();
+ init_trans_4_GLuint_elt();
+ init_trans_3_GLuint_elt();
+ init_trans_2_GLuint_elt();
+ init_trans_1_GLuint_elt();
+ init_trans_4_GLdouble_elt();
+ init_trans_3_GLdouble_elt();
+ init_trans_2_GLdouble_elt();
+ init_trans_1_GLdouble_elt();
+ init_trans_4_GLfloat_elt();
+ init_trans_3_GLfloat_elt();
+ init_trans_2_GLfloat_elt();
+ init_trans_1_GLfloat_elt();
+}
+
+
+#undef TAB
+#undef CLASS
+#undef ARGS
+#undef CHECK
+#undef START
+
+
+
+
+void _tnl_imm_elt_init( void )
+{
+ init_translate_elt();
+}
+
+
+static void _tnl_trans_elt_1f(GLfloat *to,
+ const struct gl_client_array *from,
+ GLuint *flags,
+ GLuint *elts,
+ GLuint match,
+ GLuint start,
+ GLuint n )
+{
+ _tnl_trans_elt_1f_tab[TYPE_IDX(from->Type)]( to,
+ from->Ptr,
+ from->StrideB,
+ flags,
+ elts,
+ match,
+ start,
+ n );
+
+}
+
+static void _tnl_trans_elt_1ui(GLuint *to,
+ const struct gl_client_array *from,
+ GLuint *flags,
+ GLuint *elts,
+ GLuint match,
+ GLuint start,
+ GLuint n )
+{
+ _tnl_trans_elt_1ui_tab[TYPE_IDX(from->Type)]( to,
+ from->Ptr,
+ from->StrideB,
+ flags,
+ elts,
+ match,
+ start,
+ n );
+
+}
+
+
+static void _tnl_trans_elt_1ub(GLubyte *to,
+ const struct gl_client_array *from,
+ GLuint *flags,
+ GLuint *elts,
+ GLuint match,
+ GLuint start,
+ GLuint n )
+{
+ _tnl_trans_elt_1ub_tab[TYPE_IDX(from->Type)]( to,
+ from->Ptr,
+ from->StrideB,
+ flags,
+ elts,
+ match,
+ start,
+ n );
+
+}
+
+
+static void _tnl_trans_elt_4ub(GLubyte (*to)[4],
+ const struct gl_client_array *from,
+ GLuint *flags,
+ GLuint *elts,
+ GLuint match,
+ GLuint start,
+ GLuint n )
+{
+ _tnl_trans_elt_4ub_tab[from->Size][TYPE_IDX(from->Type)]( to,
+ from->Ptr,
+ from->StrideB,
+ flags,
+ elts,
+ match,
+ start,
+ n );
+
+}
+
+static void _tnl_trans_elt_4f(GLfloat (*to)[4],
+ const struct gl_client_array *from,
+ GLuint *flags,
+ GLuint *elts,
+ GLuint match,
+ GLuint start,
+ GLuint n )
+{
+ _tnl_trans_elt_4f_tab[from->Size][TYPE_IDX(from->Type)]( to,
+ from->Ptr,
+ from->StrideB,
+ flags,
+ elts,
+ match,
+ start,
+ n );
+
+}
+
+static void _tnl_trans_elt_3f(GLfloat (*to)[3],
+ const struct gl_client_array *from,
+ GLuint *flags,
+ GLuint *elts,
+ GLuint match,
+ GLuint start,
+ GLuint n )
+{
+ _tnl_trans_elt_3f_tab[TYPE_IDX(from->Type)]( to,
+ from->Ptr,
+ from->StrideB,
+ flags,
+ elts,
+ match,
+ start,
+ n );
+}
+
+
+
+
+/* Batch function to translate away all the array elements in the
+ * input buffer prior to transform. Done only the first time a vertex
+ * buffer is executed or compiled.
+ *
+ * KW: Have to do this after each glEnd if arrays aren't locked.
+ */
+void _tnl_translate_array_elts( GLcontext *ctx, struct immediate *IM,
+ GLuint start, GLuint count )
+{
+ GLuint *flags = IM->Flag;
+ GLuint *elts = IM->Elt;
+ GLuint translate = ctx->Array._Enabled;
+ GLuint i;
+
+ if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
+ fprintf(stderr, "exec_array_elements %d .. %d\n", start, count);
+
+ if (translate & VERT_OBJ) {
+ _tnl_trans_elt_4f( IM->Obj,
+ &ctx->Array.Vertex,
+ flags, elts, (VERT_ELT|VERT_OBJ),
+ start, count);
+
+ if (ctx->Array.Vertex.Size == 4)
+ translate |= VERT_OBJ_234;
+ else if (ctx->Array.Vertex.Size == 3)
+ translate |= VERT_OBJ_23;
+ }
+
+
+ if (translate & VERT_NORM)
+ _tnl_trans_elt_3f( IM->Normal,
+ &ctx->Array.Normal,
+ flags, elts, (VERT_ELT|VERT_NORM),
+ start, count);
+
+ if (translate & VERT_EDGE)
+ _tnl_trans_elt_1ub( IM->EdgeFlag,
+ &ctx->Array.EdgeFlag,
+ flags, elts, (VERT_ELT|VERT_EDGE),
+ start, count);
+
+ if (translate & VERT_RGBA)
+ _tnl_trans_elt_4ub( IM->Color,
+ &ctx->Array.Color,
+ flags, elts, (VERT_ELT|VERT_RGBA),
+ start, count);
+
+
+ if (translate & VERT_SPEC_RGB)
+ _tnl_trans_elt_4ub( IM->SecondaryColor,
+ &ctx->Array.SecondaryColor,
+ flags, elts, (VERT_ELT|VERT_SPEC_RGB),
+ start, count);
+
+ if (translate & VERT_FOG_COORD)
+ _tnl_trans_elt_1f( IM->FogCoord,
+ &ctx->Array.FogCoord,
+ flags, elts, (VERT_ELT|VERT_FOG_COORD),
+ start, count);
+
+ if (translate & VERT_INDEX)
+ _tnl_trans_elt_1ui( IM->Index,
+ &ctx->Array.Index,
+ flags, elts, (VERT_ELT|VERT_INDEX),
+ start, count);
+
+ if (translate & VERT_TEX_ANY) {
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ if (translate & VERT_TEX(i)) {
+ _tnl_trans_elt_4f( IM->TexCoord[i],
+ &ctx->Array.TexCoord[i],
+ flags, elts, (VERT_ELT|VERT_TEX(i)),
+ start, count);
+
+ if (ctx->Array.TexCoord[i].Size == 4)
+ IM->TexSize |= TEX_SIZE_4(i);
+ else if (ctx->Array.TexCoord[i].Size == 3)
+ IM->TexSize |= TEX_SIZE_3(i);
+ }
+ }
+
+ for (i = start ; i < count ; i++)
+ if (flags[i] & VERT_ELT) flags[i] |= translate;
+
+ IM->CopyOrFlag |= translate;
+}
+
+