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authorBrian Paul <[email protected]>2003-05-01 22:44:02 +0000
committerBrian Paul <[email protected]>2003-05-01 22:44:02 +0000
commit92f9785c727ea10ff5f8dc9770f0e8f388fcea70 (patch)
tree10335899a8205128723f6b459d827e918bbc2d86 /src/mesa/tnl/t_imm_elt.c
parent09b00c5ded8e6211c9c79be600bb8c8ecad0d8fc (diff)
Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places.
Misc vertex array / vertex program changes.
Diffstat (limited to 'src/mesa/tnl/t_imm_elt.c')
-rw-r--r--src/mesa/tnl/t_imm_elt.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/tnl/t_imm_elt.c b/src/mesa/tnl/t_imm_elt.c
index 74958649c5a..08b74a139b3 100644
--- a/src/mesa/tnl/t_imm_elt.c
+++ b/src/mesa/tnl/t_imm_elt.c
@@ -855,7 +855,7 @@ void _tnl_translate_array_elts( GLcontext *ctx, struct immediate *IM,
if (translateConventional & VERT_BITS_TEX_ANY) {
GLuint i;
- for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
if (translateConventional & VERT_BIT_TEX(i)) {
_tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_TEX0 + i],
&ctx->Array.TexCoord[i],