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authorKendall Bennett <[email protected]>2003-09-30 20:02:27 +0000
committerKendall Bennett <[email protected]>2003-09-30 20:02:27 +0000
commitd6643331ab1a2215338be19177296d255170c798 (patch)
treea38a3dda6bc772386e6ae79428f268de8dcd67cd /src/mesa/tnl/t_imm_api.h
parent7214e1a1c45ea444777816d4241e09dcd91125a6 (diff)
Updates required for building the SciTech SNAP version of Mesa. This includes:
1. Changes to the main header files to exclude some stuff is __SCITECH_SNAP__ is defined. The main GL/gl.h header file in SciTech SNAP is actually a wrapper that defines a bunch of necessary stuff and then included GL/gl_mesa.h which is the normal Mesa GL/gl.h header file renamed. 2. Changed APIENTRY * to APIENTRYP macros in the GL/gl.h and GL/glext.h header files. This will better support other compilers like IBM VisualAge C++. I added a basic macro for APIENTRYP to GL/gl.h (inside the !SNAP block), so existing code will compile the same, but when the SNAP version is being built we will use the correc definitions for the target compiler. 3. Changed a few more void * declarations to GLvoid *'s to avoid Open Watcom compiler complaints. 4. Updates the OPENGL_VERSION macro to include a patch number (set to 0 for now). Probably not necessary, but the original macro was wrong and we use that macro in our code. 5. Changed _tnl_end() to _tnl_end_ctx() to avoid conflicts with _tnl_End when using a compiler that has a case insensitive link.
Diffstat (limited to 'src/mesa/tnl/t_imm_api.h')
-rw-r--r--src/mesa/tnl/t_imm_api.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/tnl/t_imm_api.h b/src/mesa/tnl/t_imm_api.h
index 1cb89fd4d1a..a6a06235c7d 100644
--- a/src/mesa/tnl/t_imm_api.h
+++ b/src/mesa/tnl/t_imm_api.h
@@ -42,7 +42,7 @@ extern void _tnl_End(void);
/* TNL-private internal functions for building higher-level operations:
*/
extern GLboolean _tnl_hard_begin( GLcontext *ctx, GLenum p );
-extern void _tnl_end( GLcontext *ctx );
+extern void _tnl_end_ctx( GLcontext *ctx );
extern void _tnl_vertex2f( GLcontext *ctx, GLfloat x, GLfloat y );
extern void _tnl_eval_coord1f( GLcontext *CC, GLfloat u );
extern void _tnl_eval_coord2f( GLcontext *CC, GLfloat u, GLfloat v );