diff options
author | Brian Paul <[email protected]> | 2001-06-15 15:22:07 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2001-06-15 15:22:07 +0000 |
commit | 24ae7c4c1f18c3086a779a2ee8f480ee5f4e7612 (patch) | |
tree | 5b196d48ff5c11557acc305e3450a5f80ba9901d /src/mesa/tnl/t_imm_api.c | |
parent | e4276667dafc8de0c6e64af8300fc7598437de6e (diff) |
Added fi_type union typedef to glheader.h.
Replace various float/int casts with the fi_type union cast.
Fixes -fstrict-aliasing problems.
Diffstat (limited to 'src/mesa/tnl/t_imm_api.c')
-rw-r--r-- | src/mesa/tnl/t_imm_api.c | 106 |
1 files changed, 54 insertions, 52 deletions
diff --git a/src/mesa/tnl/t_imm_api.c b/src/mesa/tnl/t_imm_api.c index 9c4894ada74..4063c8c3b2b 100644 --- a/src/mesa/tnl/t_imm_api.c +++ b/src/mesa/tnl/t_imm_api.c @@ -1,4 +1,4 @@ -/* $Id: t_imm_api.c,v 1.15 2001/06/04 16:09:28 keithw Exp $ */ +/* $Id: t_imm_api.c,v 1.16 2001/06/15 15:22:08 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -543,12 +543,14 @@ _tnl_Indexiv( const GLint *c ) #define NORMALF( x, y, z ) \ { \ GLuint count; \ - GLint *normal; \ + fi_type *normal; \ GET_IMMEDIATE; \ count = IM->Count; \ IM->Flag[count] |= VERT_NORM; \ - normal = (GLint *)IM->Normal[count]; \ - ASSIGN_3V(normal, *(int*)&(x), *(int*)&(y), *(int*)&(z)); \ + normal = (fi_type *)IM->Normal[count]; \ + normal[0].i = ((fi_type *)&(x))->i; \ + normal[1].i = ((fi_type *)&(y))->i; \ + normal[2].i = ((fi_type *)&(z))->i; \ } #else #define NORMALF NORMAL @@ -616,18 +618,18 @@ _tnl_Normal3fv( const GLfloat *v ) } #if defined(USE_IEEE) -#define TEXCOORD2F(s,t) \ -{ \ - GLuint count; \ - GLint *tc; \ - GET_IMMEDIATE; \ - count = IM->Count; \ - IM->Flag[count] |= VERT_TEX0; \ - tc = (GLint *)IM->TexCoord0[count]; \ - tc[0] = *(GLint *)&(s); \ - tc[1] = *(GLint *)&(t); \ - tc[2] = 0; \ - tc[3] = IEEE_ONE; \ +#define TEXCOORD2F(s,t) \ +{ \ + GLuint count; \ + fi_type *tc; \ + GET_IMMEDIATE; \ + count = IM->Count; \ + IM->Flag[count] |= VERT_TEX0; \ + tc = (fi_type *)IM->TexCoord0[count]; \ + tc[0].i = ((fi_type *)&(s))->i; \ + tc[1].i = ((fi_type *)&(t))->i; \ + tc[2].i = 0; \ + tc[3].i = IEEE_ONE; \ } #else #define TEXCOORD2F TEXCOORD2 @@ -721,53 +723,53 @@ _tnl_TexCoord4fv( const GLfloat *v ) } #if defined(USE_IEEE) -#define VERTEX2F(IM, x, y) \ -{ \ - GLuint count = IM->Count++; \ - GLint *dest = (GLint *)IM->Obj[count]; \ - IM->Flag[count] |= VERT_OBJ; \ - dest[0] = *(GLint *)&(x); \ - dest[1] = *(GLint *)&(y); \ - dest[2] = 0; \ - dest[3] = IEEE_ONE; \ +#define VERTEX2F(IM, x, y) \ +{ \ + GLuint count = IM->Count++; \ + fi_type *dest = (fi_type *)IM->Obj[count]; \ + IM->Flag[count] |= VERT_OBJ; \ + dest[0].i = ((fi_type *)&(x))->i; \ + dest[1].i = ((fi_type *)&(y))->i; \ + dest[2].i = 0; \ + dest[3].i = IEEE_ONE; \ /* ASSERT(IM->Flag[IM->Count]==0); */ \ if (count == IMM_MAXDATA - 1) \ - _tnl_flush_immediate( IM ); \ + _tnl_flush_immediate( IM ); \ } #else #define VERTEX2F VERTEX2 #endif #if defined(USE_IEEE) -#define VERTEX3F(IM, x, y, z) \ -{ \ - GLuint count = IM->Count++; \ - GLint *dest = (GLint *)IM->Obj[count]; \ - IM->Flag[count] |= VERT_OBJ_23; \ - dest[0] = *(GLint *)&(x); \ - dest[1] = *(GLint *)&(y); \ - dest[2] = *(GLint *)&(z); \ - dest[3] = IEEE_ONE; \ -/* ASSERT(IM->Flag[IM->Count]==0); */ \ +#define VERTEX3F(IM, x, y, z) \ +{ \ + GLuint count = IM->Count++; \ + fi_type *dest = (fi_type *)IM->Obj[count]; \ + IM->Flag[count] |= VERT_OBJ_23; \ + dest[0].i = ((fi_type *)&(x))->i; \ + dest[1].i = ((fi_type *)&(y))->i; \ + dest[2].i = ((fi_type *)&(z))->i; \ + dest[3].i = IEEE_ONE; \ +/* ASSERT(IM->Flag[IM->Count]==0); */ \ if (count == IMM_MAXDATA - 1) \ - _tnl_flush_immediate( IM ); \ + _tnl_flush_immediate( IM ); \ } #else #define VERTEX3F VERTEX3 #endif #if defined(USE_IEEE) -#define VERTEX4F(IM, x, y, z, w) \ -{ \ - GLuint count = IM->Count++; \ - GLint *dest = (GLint *)IM->Obj[count]; \ - IM->Flag[count] |= VERT_OBJ_234; \ - dest[0] = *(GLint *)&(x); \ - dest[1] = *(GLint *)&(y); \ - dest[2] = *(GLint *)&(z); \ - dest[3] = *(GLint *)&(w); \ +#define VERTEX4F(IM, x, y, z, w) \ +{ \ + GLuint count = IM->Count++; \ + fi_type *dest = (fi_type *)IM->Obj[count]; \ + IM->Flag[count] |= VERT_OBJ_234; \ + dest[0].i = ((fi_type *)&(x))->i; \ + dest[1].i = ((fi_type *)&(y))->i; \ + dest[2].i = ((fi_type *)&(z))->i; \ + dest[3].i = ((fi_type *)&(w))->i; \ if (count == IMM_MAXDATA - 1) \ - _tnl_flush_immediate( IM ); \ + _tnl_flush_immediate( IM ); \ } #else #define VERTEX4F VERTEX4 @@ -886,12 +888,12 @@ _tnl_Vertex4fv( const GLfloat *v ) GLuint texunit = target - GL_TEXTURE0_ARB; \ if (texunit < IM->MaxTextureUnits) { \ GLuint count = IM->Count; \ - GLint *tc = (GLint *)IM->TexCoord[texunit][count]; \ + fi_type *tc = (fi_type *)IM->TexCoord[texunit][count]; \ IM->Flag[count] |= VERT_TEX(texunit); \ - tc[0] = *(int *)&(s); \ - tc[1] = *(int *)&(t); \ - tc[2] = 0; \ - tc[3] = IEEE_ONE; \ + tc[0].i = ((fi_type *)&(s))->i; \ + tc[1].i = ((fi_type *)&(t))->i; \ + tc[2].i = 0; \ + tc[3].i = IEEE_ONE; \ } \ } #else |