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authorBrian Paul <[email protected]>2003-03-31 18:19:56 +0000
committerBrian Paul <[email protected]>2003-03-31 18:19:56 +0000
commit05b26510668fc1e5039c6c9088247f9b3c508cb7 (patch)
tree71a4fea8cdef352f9265b9081adf866e82925dc4 /src/mesa/tnl/t_imm_api.c
parent55b0ff2193ab772249442712381908f6503508e5 (diff)
reduce memory needed for vertex attributes (allocate on demand)
Diffstat (limited to 'src/mesa/tnl/t_imm_api.c')
-rw-r--r--src/mesa/tnl/t_imm_api.c261
1 files changed, 147 insertions, 114 deletions
diff --git a/src/mesa/tnl/t_imm_api.c b/src/mesa/tnl/t_imm_api.c
index 462d8dbaf6e..0eef3b735ca 100644
--- a/src/mesa/tnl/t_imm_api.c
+++ b/src/mesa/tnl/t_imm_api.c
@@ -1,4 +1,4 @@
-/* $Id: t_imm_api.c,v 1.39 2003/01/14 04:55:47 brianp Exp $ */
+/* $Id: t_imm_api.c,v 1.40 2003/03/31 18:19:56 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -330,10 +330,6 @@ _tnl_hard_begin( GLcontext *ctx, GLenum p )
}
-
-
-
-
/* Both streams now outside begin/end.
*
* Leave SavedBeginState untouched -- attempt to gather several
@@ -404,16 +400,32 @@ _tnl_End(void)
}
+/* If the given vertex attribute array hasn't been allocated yet,
+ * allocate it now.
+ */
+#define CHECK_ATTRIB_ARRAY(IM, ATTR) \
+ if (!IM->Attrib[ATTR]) { \
+ IM->Attrib[ATTR] = _mesa_malloc(IMM_SIZE * 4 * sizeof(GLfloat)); \
+ if (!IM->Attrib[ATTR]) { \
+ GET_CURRENT_CONTEXT(ctx); \
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glVertex/Normal/etc"); \
+ return; \
+ } \
+ }
+
+
#define COLOR( r, g, b, a ) \
{ \
GET_IMMEDIATE; \
GLuint count = IM->Count; \
- GLfloat *color = IM->Attrib[VERT_ATTRIB_COLOR0][count]; \
- IM->Flag[count] |= VERT_BIT_COLOR0; \
+ GLfloat *color; \
+ CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_COLOR0); \
+ color = IM->Attrib[VERT_ATTRIB_COLOR0][count]; \
color[0] = r; \
color[1] = g; \
color[2] = b; \
color[3] = a; \
+ IM->Flag[count] |= VERT_BIT_COLOR0; \
}
static void
@@ -478,16 +490,17 @@ _tnl_Color4ubv( const GLubyte *v)
-
#define SECONDARY_COLOR( r, g, b ) \
{ \
- GLuint count; \
GET_IMMEDIATE; \
- count = IM->Count; \
+ GLuint count = IM->Count; \
+ GLfloat *color; \
+ CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_COLOR1); \
+ color = IM->Attrib[VERT_ATTRIB_COLOR0][count]; \
+ color[0] = r; \
+ color[1] = g; \
+ color[2] = b; \
IM->Flag[count] |= VERT_BIT_COLOR1; \
- IM->Attrib[VERT_ATTRIB_COLOR1][count][0] = r; \
- IM->Attrib[VERT_ATTRIB_COLOR1][count][1] = g; \
- IM->Attrib[VERT_ATTRIB_COLOR1][count][2] = b; \
}
static void
@@ -544,20 +557,20 @@ _tnl_EdgeFlagv( const GLboolean *flag )
static void
_tnl_FogCoordfEXT( GLfloat f )
{
- GLuint count;
GET_IMMEDIATE;
- count = IM->Count;
- IM->Attrib[VERT_ATTRIB_FOG][count][0] = f; /*FogCoord[count] = f;*/
+ GLuint count = IM->Count;
+ CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_FOG);
+ IM->Attrib[VERT_ATTRIB_FOG][count][0] = f;
IM->Flag[count] |= VERT_BIT_FOG;
}
static void
_tnl_FogCoordfvEXT( const GLfloat *v )
{
- GLuint count;
GET_IMMEDIATE;
- count = IM->Count;
- IM->Attrib[VERT_ATTRIB_FOG][count][0] = v[0]; /*FogCoord[count] = v[0];*/
+ GLuint count = IM->Count;
+ CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_FOG);
+ IM->Attrib[VERT_ATTRIB_FOG][count][0] = v[0];
IM->Flag[count] |= VERT_BIT_FOG;
}
@@ -586,27 +599,27 @@ _tnl_Indexiv( const GLint *c )
#define NORMAL( x, y, z ) \
{ \
- GLuint count; \
- GLfloat *normal; \
GET_IMMEDIATE; \
- count = IM->Count; \
- IM->Flag[count] |= VERT_BIT_NORMAL; \
+ GLuint count = IM->Count; \
+ GLfloat *normal; \
+ CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_NORMAL); \
normal = IM->Attrib[VERT_ATTRIB_NORMAL][count]; \
ASSIGN_3V(normal, x,y,z); \
+ IM->Flag[count] |= VERT_BIT_NORMAL; \
}
-#if defined(USE_IEEE)
+#if defined(USE_IEEE_foo)
#define NORMALF( x, y, z ) \
{ \
- GLuint count; \
- fi_type *normal; \
GET_IMMEDIATE; \
- count = IM->Count; \
- IM->Flag[count] |= VERT_BIT_NORMAL; \
+ GLuint count = IM->Count; \
+ fi_type *normal; \
+ CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_NORMAL); \
normal = (fi_type *)IM->Attrib[VERT_ATTRIB_NORMAL][count]; \
normal[0].i = ((fi_type *)&(x))->i; \
normal[1].i = ((fi_type *)&(y))->i; \
normal[2].i = ((fi_type *)&(z))->i; \
+ IM->Flag[count] |= VERT_BIT_NORMAL; \
}
#else
#define NORMALF NORMAL
@@ -623,54 +636,52 @@ static void
_tnl_Normal3fv( const GLfloat *v )
{
NORMALF( v[0], v[1], v[2] );
-/* struct immediate *IM = (struct immediate *)(((GLcontext *) _glapi_Context)->swtnl_im); */
-/* IM->Flag[IM->Count] = VERT_NORM; */
}
#define TEXCOORD1(s) \
{ \
- GLuint count; \
- GLfloat *tc; \
GET_IMMEDIATE; \
- count = IM->Count; \
+ GLuint count = IM->Count; \
+ GLfloat *tc; \
IM->Flag[count] |= VERT_BIT_TEX0; \
+ CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_TEX0); \
tc = IM->Attrib[VERT_ATTRIB_TEX0][count]; \
ASSIGN_4V(tc,s,0,0,1); \
}
#define TEXCOORD2(s, t) \
{ \
- GLuint count; \
- GLfloat *tc; \
GET_IMMEDIATE; \
- count = IM->Count; \
+ GLuint count = IM->Count; \
+ GLfloat *tc; \
IM->Flag[count] |= VERT_BIT_TEX0; \
+ CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_TEX0); \
tc = IM->Attrib[VERT_ATTRIB_TEX0][count]; \
ASSIGN_4V(tc, s, t, 0, 1); \
}
#define TEXCOORD3(s, t, u) \
{ \
- GLuint count; \
- GLfloat *tc; \
GET_IMMEDIATE; \
- count = IM->Count; \
+ GLuint count = IM->Count; \
+ GLfloat *tc; \
IM->Flag[count] |= VERT_BIT_TEX0; \
IM->TexSize |= TEX_0_SIZE_3; \
+ CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_TEX0); \
tc = IM->Attrib[VERT_ATTRIB_TEX0][count]; \
ASSIGN_4V(tc, s, t, u, 1); \
}
#define TEXCOORD4(s, t, u, v) \
{ \
- GLuint count; \
- GLfloat *tc; \
GET_IMMEDIATE; \
- count = IM->Count; \
+ GLuint count = IM->Count; \
+ GLfloat *tc; \
IM->Flag[count] |= VERT_BIT_TEX0; \
IM->TexSize |= TEX_0_SIZE_4; \
+ CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_TEX0); \
tc = IM->Attrib[VERT_ATTRIB_TEX0][count]; \
ASSIGN_4V(tc, s, t, u, v); \
}
@@ -678,11 +689,11 @@ _tnl_Normal3fv( const GLfloat *v )
#if defined(USE_IEEE)
#define TEXCOORD2F(s, t) \
{ \
- GLuint count; \
- fi_type *tc; \
GET_IMMEDIATE; \
- count = IM->Count; \
+ GLuint count = IM->Count; \
+ fi_type *tc; \
IM->Flag[count] |= VERT_BIT_TEX0; \
+ CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_TEX0); \
tc = (fi_type *)IM->Attrib[VERT_ATTRIB_TEX0][count]; \
tc[0].i = ((fi_type *)&(s))->i; \
tc[1].i = ((fi_type *)&(t))->i; \
@@ -754,7 +765,7 @@ _tnl_TexCoord4fv( const GLfloat *v )
GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
IM->Flag[count] |= VERT_BIT_POS; \
ASSIGN_4V(dest, x, y, 0, 1); \
-/* ASSERT(IM->Flag[IM->Count]==0); */ \
+ /*ASSERT(IM->Flag[IM->Count]==0);*/ \
if (count == IMM_MAXDATA - 1) \
_tnl_flush_immediate( NULL, IM ); \
}
@@ -765,7 +776,7 @@ _tnl_TexCoord4fv( const GLfloat *v )
GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
IM->Flag[count] |= VERT_BITS_OBJ_23; \
ASSIGN_4V(dest, x, y, z, 1); \
-/* ASSERT(IM->Flag[IM->Count]==0); */ \
+ /*ASSERT(IM->Flag[IM->Count]==0);*/ \
if (count == IMM_MAXDATA - 1) \
_tnl_flush_immediate( NULL, IM ); \
}
@@ -790,7 +801,7 @@ _tnl_TexCoord4fv( const GLfloat *v )
dest[1].i = ((fi_type *)&(y))->i; \
dest[2].i = 0; \
dest[3].i = IEEE_ONE; \
-/* ASSERT(IM->Flag[IM->Count]==0); */ \
+ /*ASSERT(IM->Flag[IM->Count]==0);*/ \
if (count == IMM_MAXDATA - 1) \
_tnl_flush_immediate( NULL, IM ); \
}
@@ -808,7 +819,7 @@ _tnl_TexCoord4fv( const GLfloat *v )
dest[1].i = ((fi_type *)&(y))->i; \
dest[2].i = ((fi_type *)&(z))->i; \
dest[3].i = IEEE_ONE; \
-/* ASSERT(IM->Flag[IM->Count]==0); */ \
+ /*ASSERT(IM->Flag[IM->Count]==0);*/ \
if (count == IMM_MAXDATA - 1) \
_tnl_flush_immediate( NULL, IM ); \
}
@@ -889,71 +900,81 @@ _tnl_Vertex4fv( const GLfloat *v )
#define MAX_TARGET (GL_TEXTURE0_ARB + MAX_TEXTURE_COORD_UNITS)
-#define MULTI_TEXCOORD1(target, s) \
-{ \
- GET_IMMEDIATE; \
- GLuint texunit = target - GL_TEXTURE0_ARB; \
- if (texunit < IM->MaxTextureUnits) { \
- GLuint count = IM->Count; \
- GLfloat *tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count]; \
- ASSIGN_4V(tc, s, 0.0F, 0.0F, 1.0F); \
- IM->Flag[count] |= VERT_BIT_TEX(texunit); \
- } \
-}
-
-#define MULTI_TEXCOORD2(target, s, t) \
-{ \
- GET_IMMEDIATE; \
- GLuint texunit = target - GL_TEXTURE0_ARB; \
- if (texunit < IM->MaxTextureUnits) { \
- GLuint count = IM->Count; \
- GLfloat *tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count]; \
- ASSIGN_4V(tc, s, t, 0.0F, 1.0F); \
- IM->Flag[count] |= VERT_BIT_TEX(texunit); \
- } \
+#define MULTI_TEXCOORD1(target, s) \
+{ \
+ GET_IMMEDIATE; \
+ const GLuint texunit = target - GL_TEXTURE0_ARB; \
+ if (texunit < IM->MaxTextureUnits) { \
+ const GLuint count = IM->Count; \
+ GLfloat *tc; \
+ CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_TEX0 + texunit); \
+ tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count]; \
+ ASSIGN_4V(tc, s, 0.0F, 0.0F, 1.0F); \
+ IM->Flag[count] |= VERT_BIT_TEX(texunit); \
+ } \
}
-#define MULTI_TEXCOORD3(target, s, t, u) \
-{ \
- GET_IMMEDIATE; \
- GLuint texunit = target - GL_TEXTURE0_ARB; \
- if (texunit < IM->MaxTextureUnits) { \
- GLuint count = IM->Count; \
- GLfloat *tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count]; \
- ASSIGN_4V(tc, s, t, u, 1.0F); \
- IM->Flag[count] |= VERT_BIT_TEX(texunit); \
- IM->TexSize |= TEX_SIZE_3(texunit); \
- } \
+#define MULTI_TEXCOORD2(target, s, t) \
+{ \
+ GET_IMMEDIATE; \
+ const GLuint texunit = target - GL_TEXTURE0_ARB; \
+ if (texunit < IM->MaxTextureUnits) { \
+ const GLuint count = IM->Count; \
+ GLfloat *tc; \
+ CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_TEX0 + texunit); \
+ tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count]; \
+ ASSIGN_4V(tc, s, t, 0.0F, 1.0F); \
+ IM->Flag[count] |= VERT_BIT_TEX(texunit); \
+ } \
}
-#define MULTI_TEXCOORD4(target, s, t, u, v) \
-{ \
- GET_IMMEDIATE; \
- GLuint texunit = target - GL_TEXTURE0_ARB; \
- if (texunit < IM->MaxTextureUnits) { \
- GLuint count = IM->Count; \
- GLfloat *tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count]; \
- ASSIGN_4V(tc, s, t, u, v); \
- IM->Flag[count] |= VERT_BIT_TEX(texunit); \
- IM->TexSize |= TEX_SIZE_4(texunit); \
- } \
+#define MULTI_TEXCOORD3(target, s, t, u) \
+{ \
+ GET_IMMEDIATE; \
+ const GLuint texunit = target - GL_TEXTURE0_ARB; \
+ if (texunit < IM->MaxTextureUnits) { \
+ const GLuint count = IM->Count; \
+ GLfloat *tc; \
+ CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_TEX0 + texunit); \
+ tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count]; \
+ ASSIGN_4V(tc, s, t, u, 1.0F); \
+ IM->Flag[count] |= VERT_BIT_TEX(texunit); \
+ IM->TexSize |= TEX_SIZE_3(texunit); \
+ } \
}
-#if defined(USE_IEEE)
-#define MULTI_TEXCOORD2F(target, s, t) \
+#define MULTI_TEXCOORD4(target, s, t, u, v) \
{ \
GET_IMMEDIATE; \
- GLuint texunit = target - GL_TEXTURE0_ARB; \
+ const GLuint texunit = target - GL_TEXTURE0_ARB; \
if (texunit < IM->MaxTextureUnits) { \
- GLuint count = IM->Count; \
- fi_type *tc = (fi_type *)IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count];\
+ const GLuint count = IM->Count; \
+ GLfloat *tc; \
+ CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_TEX0 + texunit); \
+ tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count]; \
+ ASSIGN_4V(tc, s, t, u, v); \
IM->Flag[count] |= VERT_BIT_TEX(texunit); \
- tc[0].i = ((fi_type *)&(s))->i; \
- tc[1].i = ((fi_type *)&(t))->i; \
- tc[2].i = 0; \
- tc[3].i = IEEE_ONE; \
+ IM->TexSize |= TEX_SIZE_4(texunit); \
} \
}
+
+#if defined(USE_IEEE)
+#define MULTI_TEXCOORD2F(target, s, t) \
+{ \
+ GET_IMMEDIATE; \
+ const GLuint texunit = target - GL_TEXTURE0_ARB; \
+ if (texunit < IM->MaxTextureUnits) { \
+ const GLuint count = IM->Count; \
+ fi_type *tc; \
+ CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_TEX0 + texunit); \
+ tc = (fi_type *)IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count]; \
+ IM->Flag[count] |= VERT_BIT_TEX(texunit); \
+ tc[0].i = ((fi_type *)&(s))->i; \
+ tc[1].i = ((fi_type *)&(t))->i; \
+ tc[2].i = 0; \
+ tc[3].i = IEEE_ONE; \
+ } \
+}
#else
#define MULTI_TEXCOORD2F MULTI_TEXCOORD2
#endif
@@ -1016,8 +1037,10 @@ _tnl_MultiTexCoord4fvARB(GLenum target, const GLfloat *v)
*/
#define EVALCOORD1(IM, x) \
{ \
- GLuint count = IM->Count++; \
- GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
+ const GLuint count = IM->Count++; \
+ GLfloat *dest; \
+ CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_POS); \
+ dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
IM->Flag[count] |= VERT_BIT_EVAL_C1; \
ASSIGN_4V(dest, x, 0, 0, 1); \
if (count == IMM_MAXDATA-1) \
@@ -1026,8 +1049,10 @@ _tnl_MultiTexCoord4fvARB(GLenum target, const GLfloat *v)
#define EVALCOORD2(IM, x, y) \
{ \
- GLuint count = IM->Count++; \
- GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
+ const GLuint count = IM->Count++; \
+ GLfloat *dest; \
+ CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_POS); \
+ dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
IM->Flag[count] |= VERT_BIT_EVAL_C2; \
ASSIGN_4V(dest, x, y, 0, 1); \
if (count == IMM_MAXDATA-1) \
@@ -1036,8 +1061,10 @@ _tnl_MultiTexCoord4fvARB(GLenum target, const GLfloat *v)
#define EVALPOINT1(IM, x) \
{ \
- GLuint count = IM->Count++; \
- GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
+ const GLuint count = IM->Count++; \
+ GLfloat *dest; \
+ CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_POS); \
+ dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
IM->Flag[count] |= VERT_BIT_EVAL_P1; \
ASSIGN_4V(dest, x, 0, 0, 1); \
if (count == IMM_MAXDATA-1) \
@@ -1046,8 +1073,10 @@ _tnl_MultiTexCoord4fvARB(GLenum target, const GLfloat *v)
#define EVALPOINT2(IM, x, y) \
{ \
- GLuint count = IM->Count++; \
- GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
+ const GLuint count = IM->Count++; \
+ GLfloat *dest; \
+ CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_POS); \
+ dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
IM->Flag[count] |= VERT_BIT_EVAL_P2; \
ASSIGN_4V(dest, x, y, 0, 1); \
if (count == IMM_MAXDATA-1) \
@@ -1156,10 +1185,12 @@ _tnl_eval_coord2f( GLcontext *CC, GLfloat u, GLfloat v )
static void
_tnl_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
- if (index < 16) {
+ if (index < VERT_ATTRIB_MAX) {
GET_IMMEDIATE;
const GLuint count = IM->Count;
- GLfloat *attrib = IM->Attrib[index][count];
+ GLfloat *attrib;
+ CHECK_ATTRIB_ARRAY(IM, index);
+ attrib = IM->Attrib[index][count];
ASSIGN_4V(attrib, x, y, z, w);
IM->Flag[count] |= (1 << index);
if (index == 0) {
@@ -1177,10 +1208,12 @@ _tnl_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w
static void
_tnl_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
{
- if (index < 16) {
+ if (index < VERT_ATTRIB_MAX) {
GET_IMMEDIATE;
const GLuint count = IM->Count;
- GLfloat *attrib = IM->Attrib[index][count];
+ GLfloat *attrib;
+ CHECK_ATTRIB_ARRAY(IM, index);
+ attrib = IM->Attrib[index][count];
COPY_4V(attrib, v);
IM->Flag[count] |= (1 << index);
if (index == 0) {