diff options
author | Brian Paul <[email protected]> | 2002-01-22 14:35:16 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2002-01-22 14:35:16 +0000 |
commit | 4c8fadc6d996c8c433826c4c763104b7d69cf7e5 (patch) | |
tree | 3e85b89009cf5beaf25c28bbe3748f1c90ef9cab /src/mesa/tnl/t_imm_api.c | |
parent | 9b681dcc17c9c6d25aa40fa59cd617ae911cf988 (diff) |
Clean-up/renaming of the per-vertex attribute bits, specifically, the
VERT_BIT_* flags are new and used in many places (esp in T&L code).
Updated some comments for doxygen.
Various code clean-ups.
Diffstat (limited to 'src/mesa/tnl/t_imm_api.c')
-rw-r--r-- | src/mesa/tnl/t_imm_api.c | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/src/mesa/tnl/t_imm_api.c b/src/mesa/tnl/t_imm_api.c index 48a8081c16a..dd90dbe5403 100644 --- a/src/mesa/tnl/t_imm_api.c +++ b/src/mesa/tnl/t_imm_api.c @@ -1,4 +1,4 @@ -/* $Id: t_imm_api.c,v 1.23 2002/01/05 20:51:13 brianp Exp $ */ +/* $Id: t_imm_api.c,v 1.24 2002/01/22 14:35:16 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -123,7 +123,7 @@ _tnl_begin( GLcontext *ctx, GLenum p ) GLuint last = IM->LastPrimitive; state |= (VERT_BEGIN_0|VERT_BEGIN_1); - IM->Flag[count] |= VERT_BEGIN; + IM->Flag[count] |= VERT_BIT_BEGIN; IM->Primitive[count] = p | PRIM_BEGIN; IM->PrimitiveLength[IM->LastPrimitive] = count - IM->LastPrimitive; IM->LastPrimitive = count; @@ -249,7 +249,7 @@ _tnl_hard_begin( GLcontext *ctx, GLenum p ) ASSERT (IM->FlushElt != FLUSH_ELT_EAGER); IM->BeginState |= VERT_BEGIN_0|VERT_BEGIN_1; - IM->Flag[IM->Count] |= VERT_BEGIN; + IM->Flag[IM->Count] |= VERT_BIT_BEGIN; IM->Primitive[IM->Count] = p | PRIM_BEGIN; IM->PrimitiveLength[IM->LastPrimitive] = IM->Count - IM->LastPrimitive; IM->LastPrimitive = IM->Count; @@ -293,7 +293,7 @@ _tnl_end( GLcontext *ctx ) GLuint last = IM->LastPrimitive; state &= ~(VERT_BEGIN_0|VERT_BEGIN_1); /* update state */ - IM->Flag[count] |= VERT_END; + IM->Flag[count] |= VERT_BIT_END; IM->Primitive[last] |= PRIM_END; IM->PrimitiveLength[last] = count - last; IM->Primitive[count] = PRIM_OUTSIDE_BEGIN_END; /* removes PRIM_BEGIN @@ -339,7 +339,7 @@ _tnl_End(void) GET_IMMEDIATE; \ GLuint count = IM->Count; \ GLfloat *color = IM->Attrib[VERT_ATTRIB_COLOR0][count]; \ - IM->Flag[count] |= VERT_COLOR0_BIT; \ + IM->Flag[count] |= VERT_BIT_COLOR0; \ color[0] = r; \ color[1] = g; \ color[2] = b; \ @@ -414,7 +414,7 @@ _tnl_Color4ubv( const GLubyte *v) GLuint count; \ GET_IMMEDIATE; \ count = IM->Count; \ - IM->Flag[count] |= VERT_COLOR1_BIT; \ + IM->Flag[count] |= VERT_BIT_COLOR1; \ IM->Attrib[VERT_ATTRIB_COLOR1][count][0] = r; \ IM->Attrib[VERT_ATTRIB_COLOR1][count][1] = g; \ IM->Attrib[VERT_ATTRIB_COLOR1][count][2] = b; \ @@ -456,7 +456,7 @@ _tnl_EdgeFlag( GLboolean flag ) GET_IMMEDIATE; count = IM->Count; IM->EdgeFlag[count] = flag; - IM->Flag[count] |= VERT_EDGEFLAG_BIT; + IM->Flag[count] |= VERT_BIT_EDGEFLAG; } @@ -467,7 +467,7 @@ _tnl_EdgeFlagv( const GLboolean *flag ) GET_IMMEDIATE; count = IM->Count; IM->EdgeFlag[count] = *flag; - IM->Flag[count] |= VERT_EDGEFLAG_BIT; + IM->Flag[count] |= VERT_BIT_EDGEFLAG; } @@ -478,7 +478,7 @@ _tnl_FogCoordfEXT( GLfloat f ) GET_IMMEDIATE; count = IM->Count; IM->Attrib[VERT_ATTRIB_FOG][count][0] = f; /*FogCoord[count] = f;*/ - IM->Flag[count] |= VERT_FOG_BIT; + IM->Flag[count] |= VERT_BIT_FOG; } static void @@ -488,7 +488,7 @@ _tnl_FogCoordfvEXT( const GLfloat *v ) GET_IMMEDIATE; count = IM->Count; IM->Attrib[VERT_ATTRIB_FOG][count][0] = v[0]; /*FogCoord[count] = v[0];*/ - IM->Flag[count] |= VERT_FOG_BIT; + IM->Flag[count] |= VERT_BIT_FOG; } @@ -499,7 +499,7 @@ _tnl_Indexi( GLint c ) GET_IMMEDIATE; count = IM->Count; IM->Index[count] = c; - IM->Flag[count] |= VERT_INDEX_BIT; + IM->Flag[count] |= VERT_BIT_INDEX; } @@ -510,7 +510,7 @@ _tnl_Indexiv( const GLint *c ) GET_IMMEDIATE; count = IM->Count; IM->Index[count] = *c; - IM->Flag[count] |= VERT_INDEX_BIT; + IM->Flag[count] |= VERT_BIT_INDEX; } @@ -520,7 +520,7 @@ _tnl_Indexiv( const GLint *c ) GLfloat *normal; \ GET_IMMEDIATE; \ count = IM->Count; \ - IM->Flag[count] |= VERT_NORMAL_BIT; \ + IM->Flag[count] |= VERT_BIT_NORMAL; \ normal = IM->Attrib[VERT_ATTRIB_NORMAL][count]; \ ASSIGN_3V(normal, x,y,z); \ } @@ -532,7 +532,7 @@ _tnl_Indexiv( const GLint *c ) fi_type *normal; \ GET_IMMEDIATE; \ count = IM->Count; \ - IM->Flag[count] |= VERT_NORMAL_BIT; \ + IM->Flag[count] |= VERT_BIT_NORMAL; \ normal = (fi_type *)IM->Attrib[VERT_ATTRIB_NORMAL][count]; \ normal[0].i = ((fi_type *)&(x))->i; \ normal[1].i = ((fi_type *)&(y))->i; \ @@ -563,7 +563,7 @@ _tnl_Normal3fv( const GLfloat *v ) GLfloat *tc; \ GET_IMMEDIATE; \ count = IM->Count; \ - IM->Flag[count] |= VERT_TEX0_BIT; \ + IM->Flag[count] |= VERT_BIT_TEX0; \ tc = IM->Attrib[VERT_ATTRIB_TEX0][count]; \ ASSIGN_4V(tc,s,0,0,1); \ } @@ -574,7 +574,7 @@ _tnl_Normal3fv( const GLfloat *v ) GLfloat *tc; \ GET_IMMEDIATE; \ count = IM->Count; \ - IM->Flag[count] |= VERT_TEX0_BIT; \ + IM->Flag[count] |= VERT_BIT_TEX0; \ tc = IM->Attrib[VERT_ATTRIB_TEX0][count]; \ ASSIGN_4V(tc, s, t, 0, 1); \ } @@ -585,7 +585,7 @@ _tnl_Normal3fv( const GLfloat *v ) GLfloat *tc; \ GET_IMMEDIATE; \ count = IM->Count; \ - IM->Flag[count] |= VERT_TEX0_BIT; \ + IM->Flag[count] |= VERT_BIT_TEX0; \ IM->TexSize |= TEX_0_SIZE_3; \ tc = IM->Attrib[VERT_ATTRIB_TEX0][count]; \ ASSIGN_4V(tc, s, t, u, 1); \ @@ -597,7 +597,7 @@ _tnl_Normal3fv( const GLfloat *v ) GLfloat *tc; \ GET_IMMEDIATE; \ count = IM->Count; \ - IM->Flag[count] |= VERT_TEX0_BIT; \ + IM->Flag[count] |= VERT_BIT_TEX0; \ IM->TexSize |= TEX_0_SIZE_4; \ tc = IM->Attrib[VERT_ATTRIB_TEX0][count]; \ ASSIGN_4V(tc, s, t, u, v); \ @@ -610,7 +610,7 @@ _tnl_Normal3fv( const GLfloat *v ) fi_type *tc; \ GET_IMMEDIATE; \ count = IM->Count; \ - IM->Flag[count] |= VERT_TEX0_BIT; \ + IM->Flag[count] |= VERT_BIT_TEX0; \ tc = (fi_type *)IM->Attrib[VERT_ATTRIB_TEX0][count]; \ tc[0].i = ((fi_type *)&(s))->i; \ tc[1].i = ((fi_type *)&(t))->i; \ @@ -680,7 +680,7 @@ _tnl_TexCoord4fv( const GLfloat *v ) { \ GLuint count = IM->Count++; \ GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \ - IM->Flag[count] |= VERT_OBJ_BIT; \ + IM->Flag[count] |= VERT_BIT_POS; \ ASSIGN_4V(dest, x, y, 0, 1); \ /* ASSERT(IM->Flag[IM->Count]==0); */ \ if (count == IMM_MAXDATA - 1) \ @@ -691,7 +691,7 @@ _tnl_TexCoord4fv( const GLfloat *v ) { \ GLuint count = IM->Count++; \ GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \ - IM->Flag[count] |= VERT_OBJ_23; \ + IM->Flag[count] |= VERT_BITS_OBJ_23; \ ASSIGN_4V(dest, x, y, z, 1); \ /* ASSERT(IM->Flag[IM->Count]==0); */ \ if (count == IMM_MAXDATA - 1) \ @@ -702,7 +702,7 @@ _tnl_TexCoord4fv( const GLfloat *v ) { \ GLuint count = IM->Count++; \ GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \ - IM->Flag[count] |= VERT_OBJ_234; \ + IM->Flag[count] |= VERT_BITS_OBJ_234; \ ASSIGN_4V(dest, x, y, z, w); \ if (count == IMM_MAXDATA - 1) \ _tnl_flush_immediate( IM ); \ @@ -713,7 +713,7 @@ _tnl_TexCoord4fv( const GLfloat *v ) { \ GLuint count = IM->Count++; \ fi_type *dest = (fi_type *)IM->Attrib[VERT_ATTRIB_POS][count]; \ - IM->Flag[count] |= VERT_OBJ_BIT; \ + IM->Flag[count] |= VERT_BIT_POS; \ dest[0].i = ((fi_type *)&(x))->i; \ dest[1].i = ((fi_type *)&(y))->i; \ dest[2].i = 0; \ @@ -731,7 +731,7 @@ _tnl_TexCoord4fv( const GLfloat *v ) { \ GLuint count = IM->Count++; \ fi_type *dest = (fi_type *)IM->Attrib[VERT_ATTRIB_POS][count]; \ - IM->Flag[count] |= VERT_OBJ_23; \ + IM->Flag[count] |= VERT_BITS_OBJ_23; \ dest[0].i = ((fi_type *)&(x))->i; \ dest[1].i = ((fi_type *)&(y))->i; \ dest[2].i = ((fi_type *)&(z))->i; \ @@ -749,7 +749,7 @@ _tnl_TexCoord4fv( const GLfloat *v ) { \ GLuint count = IM->Count++; \ fi_type *dest = (fi_type *)IM->Attrib[VERT_ATTRIB_POS][count]; \ - IM->Flag[count] |= VERT_OBJ_234; \ + IM->Flag[count] |= VERT_BITS_OBJ_234; \ dest[0].i = ((fi_type *)&(x))->i; \ dest[1].i = ((fi_type *)&(y))->i; \ dest[2].i = ((fi_type *)&(z))->i; \ @@ -825,7 +825,7 @@ _tnl_Vertex4fv( const GLfloat *v ) GLuint count = IM->Count; \ GLfloat *tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count]; \ ASSIGN_4V(tc, s, 0.0F, 0.0F, 1.0F); \ - IM->Flag[count] |= VERT_TEX(texunit); \ + IM->Flag[count] |= VERT_BIT_TEX(texunit); \ } \ } @@ -837,7 +837,7 @@ _tnl_Vertex4fv( const GLfloat *v ) GLuint count = IM->Count; \ GLfloat *tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count]; \ ASSIGN_4V(tc, s, t, 0.0F, 1.0F); \ - IM->Flag[count] |= VERT_TEX(texunit); \ + IM->Flag[count] |= VERT_BIT_TEX(texunit); \ } \ } @@ -849,7 +849,7 @@ _tnl_Vertex4fv( const GLfloat *v ) GLuint count = IM->Count; \ GLfloat *tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count]; \ ASSIGN_4V(tc, s, t, u, 1.0F); \ - IM->Flag[count] |= VERT_TEX(texunit); \ + IM->Flag[count] |= VERT_BIT_TEX(texunit); \ IM->TexSize |= TEX_SIZE_3(texunit); \ } \ } @@ -862,7 +862,7 @@ _tnl_Vertex4fv( const GLfloat *v ) GLuint count = IM->Count; \ GLfloat *tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count]; \ ASSIGN_4V(tc, s, t, u, v); \ - IM->Flag[count] |= VERT_TEX(texunit); \ + IM->Flag[count] |= VERT_BIT_TEX(texunit); \ IM->TexSize |= TEX_SIZE_4(texunit); \ } \ } @@ -875,7 +875,7 @@ _tnl_Vertex4fv( const GLfloat *v ) if (texunit < IM->MaxTextureUnits) { \ GLuint count = IM->Count; \ fi_type *tc = (fi_type *)IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count];\ - IM->Flag[count] |= VERT_TEX(texunit); \ + IM->Flag[count] |= VERT_BIT_TEX(texunit); \ tc[0].i = ((fi_type *)&(s))->i; \ tc[1].i = ((fi_type *)&(t))->i; \ tc[2].i = 0; \ @@ -946,7 +946,7 @@ _tnl_MultiTexCoord4fvARB(GLenum target, const GLfloat *v) { \ GLuint count = IM->Count++; \ GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \ - IM->Flag[count] |= VERT_EVAL_C1; \ + IM->Flag[count] |= VERT_BIT_EVAL_C1; \ ASSIGN_4V(dest, x, 0, 0, 1); \ if (count == IMM_MAXDATA-1) \ _tnl_flush_immediate( IM ); \ @@ -956,7 +956,7 @@ _tnl_MultiTexCoord4fvARB(GLenum target, const GLfloat *v) { \ GLuint count = IM->Count++; \ GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \ - IM->Flag[count] |= VERT_EVAL_C2; \ + IM->Flag[count] |= VERT_BIT_EVAL_C2; \ ASSIGN_4V(dest, x, y, 0, 1); \ if (count == IMM_MAXDATA-1) \ _tnl_flush_immediate( IM ); \ @@ -966,7 +966,7 @@ _tnl_MultiTexCoord4fvARB(GLenum target, const GLfloat *v) { \ GLuint count = IM->Count++; \ GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \ - IM->Flag[count] |= VERT_EVAL_P1; \ + IM->Flag[count] |= VERT_BIT_EVAL_P1; \ ASSIGN_4V(dest, x, 0, 0, 1); \ if (count == IMM_MAXDATA-1) \ _tnl_flush_immediate( IM ); \ @@ -976,7 +976,7 @@ _tnl_MultiTexCoord4fvARB(GLenum target, const GLfloat *v) { \ GLuint count = IM->Count++; \ GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \ - IM->Flag[count] |= VERT_EVAL_P2; \ + IM->Flag[count] |= VERT_BIT_EVAL_P2; \ ASSIGN_4V(dest, x, y, 0, 1); \ if (count == IMM_MAXDATA-1) \ _tnl_flush_immediate( IM ); \ @@ -1035,7 +1035,7 @@ _tnl_EvalPoint2( GLint i, GLint j ) GLuint count = IM->Count; \ IM->Elt[count] = i; \ IM->Flag[count] &= IM->ArrayEltFlags; \ - IM->Flag[count] |= VERT_ELT; \ + IM->Flag[count] |= VERT_BIT_ELT; \ IM->FlushElt = IM->ArrayEltFlush; \ IM->Count += IM->ArrayEltIncr; \ if (IM->Count == IMM_MAXDATA) \ @@ -1162,10 +1162,10 @@ _tnl_Materialfv( GLenum face, GLenum pname, const GLfloat *params ) if (bitmask == 0) return; - if (!(IM->Flag[count] & VERT_MATERIAL)) { + if (!(IM->Flag[count] & VERT_BIT_MATERIAL)) { if (!IM->Material) { - IM->Material = (GLmaterial (*)[2]) MALLOC( sizeof(GLmaterial) * - IMM_SIZE * 2 ); + IM->Material = (struct gl_material (*)[2]) + MALLOC( sizeof(struct gl_material) * IMM_SIZE * 2 ); IM->MaterialMask = (GLuint *) MALLOC( sizeof(GLuint) * IMM_SIZE ); IM->MaterialMask[IM->LastMaterial] = 0; } @@ -1175,7 +1175,7 @@ _tnl_Materialfv( GLenum face, GLenum pname, const GLfloat *params ) IM->MaterialOrMask & ~bitmask ); } - IM->Flag[count] |= VERT_MATERIAL; + IM->Flag[count] |= VERT_BIT_MATERIAL; IM->MaterialMask[count] = 0; IM->MaterialAndMask &= IM->MaterialMask[IM->LastMaterial]; IM->LastMaterial = count; |