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authorKeith Whitwell <[email protected]>2001-04-30 21:08:51 +0000
committerKeith Whitwell <[email protected]>2001-04-30 21:08:51 +0000
commit0e14d6d68eae5b9a3f8d21d63d8129db947e3580 (patch)
treed13e7d5bbac6a09c4e2eaa82013d4ef2e2cea4c5 /src/mesa/tnl/t_imm_api.c
parent16837e4219e03df36c34f08cee1967b946c44536 (diff)
Lots more eval fixes
Diffstat (limited to 'src/mesa/tnl/t_imm_api.c')
-rw-r--r--src/mesa/tnl/t_imm_api.c41
1 files changed, 23 insertions, 18 deletions
diff --git a/src/mesa/tnl/t_imm_api.c b/src/mesa/tnl/t_imm_api.c
index 5b4630881bb..c7184c85230 100644
--- a/src/mesa/tnl/t_imm_api.c
+++ b/src/mesa/tnl/t_imm_api.c
@@ -1,4 +1,4 @@
-/* $Id: t_imm_api.c,v 1.11 2001/04/28 08:39:18 keithw Exp $ */
+/* $Id: t_imm_api.c,v 1.12 2001/04/30 21:08:52 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -52,6 +52,11 @@ void _tnl_flush_immediate( struct immediate *IM )
{
GLcontext *ctx = IM->backref;
+ /* Mark the last primitive:
+ */
+ IM->PrimitiveLength[IM->LastPrimitive] = IM->Count - IM->LastPrimitive;
+ IM->Primitive[IM->LastPrimitive] |= PRIM_LAST;
+
if (ctx->CompileFlag)
_tnl_compile_cassette( ctx, IM );
else
@@ -107,17 +112,15 @@ _tnl_begin( GLcontext *ctx, GLenum p )
GLuint count = IM->Count;
GLuint last = IM->LastPrimitive;
- ASSERT(IM->Primitive[IM->LastPrimitive] & PRIM_LAST);
-
state |= (VERT_BEGIN_0|VERT_BEGIN_1);
IM->Flag[count] |= VERT_BEGIN;
- IM->Primitive[IM->LastPrimitive] &= ~PRIM_LAST;
- IM->Primitive[count] = p | PRIM_BEGIN | PRIM_LAST;
+ IM->Primitive[count] = p | PRIM_BEGIN;
IM->PrimitiveLength[IM->LastPrimitive] = count - IM->LastPrimitive;
IM->LastPrimitive = count;
/* Not quite right. Need to use the fallback '_aa_ArrayElement'
- * when not known to be inside begin/end and arrays are unlocked.
+ * when not known to be inside begin/end and arrays are
+ * unlocked.
*/
if (IM->FlushElt) {
_tnl_translate_array_elts( ctx, IM, last, count );
@@ -156,8 +159,10 @@ _tnl_Begin( GLenum mode )
else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END)
ctx->Driver.CurrentSavePrimitive = mode;
}
- else if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END)
+ else if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) {
+/* fprintf(stderr, "setting cep %x in %s\n", mode, __FUNCTION__); */
ctx->Driver.CurrentExecPrimitive = mode;
+ }
}
@@ -178,6 +183,8 @@ _tnl_hard_begin( GLcontext *ctx, GLenum p )
/* Set this for the duration:
*/
ctx->Driver.CurrentExecPrimitive = p;
+/* fprintf(stderr, "setting cep %x in %s\n", */
+/* ctx->Driver.CurrentExecPrimitive, __FUNCTION__); */
return GL_TRUE;
}
@@ -217,11 +224,8 @@ _tnl_hard_begin( GLcontext *ctx, GLenum p )
count = IM->Count;
last = IM->LastPrimitive;
- ASSERT(IM->Primitive[IM->LastPrimitive] & PRIM_LAST);
-
IM->Flag[count] |= VERT_BEGIN;
- IM->Primitive[last] &= ~PRIM_LAST;
- IM->Primitive[count] = p | PRIM_BEGIN | PRIM_LAST;
+ IM->Primitive[count] = p | PRIM_BEGIN;
IM->PrimitiveLength[last] = count - last;
IM->LastPrimitive = count;
@@ -252,7 +256,7 @@ _tnl_save_Begin( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
- if (mode > GL_POLYGON) {
+ if (mode > GL_POLYGON) {
_mesa_compile_error( ctx, GL_INVALID_ENUM, "glBegin" );
return;
}
@@ -294,14 +298,11 @@ _tnl_end( GLcontext *ctx )
GLuint count = IM->Count;
GLuint last = IM->LastPrimitive;
- ASSERT(IM->Primitive[IM->LastPrimitive] & PRIM_LAST);
-
state &= ~(VERT_BEGIN_0|VERT_BEGIN_1); /* update state */
IM->Flag[count] |= VERT_END;
IM->Primitive[last] |= PRIM_END;
- IM->Primitive[last] &= ~PRIM_LAST;
IM->PrimitiveLength[last] = count - last;
- IM->Primitive[count] = (GL_POLYGON+1) | PRIM_LAST;
+ IM->Primitive[count] = PRIM_OUTSIDE_BEGIN_END;
IM->LastPrimitive = count;
if (IM->FlushElt) {
@@ -312,9 +313,11 @@ _tnl_end( GLcontext *ctx )
IM->BeginState = state;
- if (!ctx->CompileFlag)
+ if (!ctx->CompileFlag) {
ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
-
+/* fprintf(stderr, "setting cep %x in %s\n", */
+/* ctx->Driver.CurrentExecPrimitive, __FUNCTION__); */
+ }
/* You can set this flag to get the old 'flush_vb on glEnd()'
* behaviour.
@@ -1116,6 +1119,8 @@ _tnl_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
{
GET_CURRENT_CONTEXT(ctx);
+/* fprintf(stderr, "%s\n", __FUNCTION__); */
+
if (_tnl_hard_begin( ctx, GL_QUADS )) {
_tnl_vertex2f( ctx, x1, y1 );
_tnl_vertex2f( ctx, x2, y1 );