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authorBrian Paul <[email protected]>2001-03-07 05:06:11 +0000
committerBrian Paul <[email protected]>2001-03-07 05:06:11 +0000
commitb51b0a847d7e7daaea69f77ab569086ef81c24a2 (patch)
tree165cf8b023e6c7b1f66dacc46a6c37110ef27ea7 /src/mesa/tnl/t_imm_alloc.c
parent249aebdd357d20f6326137c967c6b3923bef6c05 (diff)
fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots of potential problems
Diffstat (limited to 'src/mesa/tnl/t_imm_alloc.c')
-rw-r--r--src/mesa/tnl/t_imm_alloc.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/mesa/tnl/t_imm_alloc.c b/src/mesa/tnl/t_imm_alloc.c
index b63d0096a3e..3aa0df72e3c 100644
--- a/src/mesa/tnl/t_imm_alloc.c
+++ b/src/mesa/tnl/t_imm_alloc.c
@@ -1,4 +1,4 @@
-/* $Id: t_imm_alloc.c,v 1.3 2001/02/15 01:33:52 keithw Exp $ */
+/* $Id: t_imm_alloc.c,v 1.4 2001/03/07 05:06:13 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -64,8 +64,10 @@ struct immediate *_tnl_alloc_immediate( GLcontext *ctx )
*/
IM->TexCoord[0] = IM->TexCoord0;
- for (j = 1; j < ctx->Const.MaxTextureUnits; j++)
- IM->TexCoord[j] = ALIGN_MALLOC( IMM_SIZE * sizeof(GLfloat) * 4, 32 );
+ for (j = 1; j < ctx->Const.MaxTextureUnits; j++) {
+ IM->TexCoord[j] = (GLfloat (*)[4])
+ ALIGN_MALLOC( IMM_SIZE * sizeof(GLfloat) * 4, 32 );
+ }
/* KW: Removed initialization of normals as these are now treated
* identically to all other data types.