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authorGareth Hughes <[email protected]>2001-03-12 00:48:37 +0000
committerGareth Hughes <[email protected]>2001-03-12 00:48:37 +0000
commit22144ab7552f0799bcfca506bf4ffa7f70a06649 (patch)
treee7986aa02e97d88071b0769dc8d5359860320614 /src/mesa/tnl/t_eval_api.c
parent57ffddba9870a0e602ae454e13072a0af48fa150 (diff)
Consistent copyright info (version number, date) across all files.
Diffstat (limited to 'src/mesa/tnl/t_eval_api.c')
-rw-r--r--src/mesa/tnl/t_eval_api.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/tnl/t_eval_api.c b/src/mesa/tnl/t_eval_api.c
index 81a65451fe0..10700e83299 100644
--- a/src/mesa/tnl/t_eval_api.c
+++ b/src/mesa/tnl/t_eval_api.c
@@ -1,10 +1,10 @@
-/* $Id: t_eval_api.c,v 1.3 2001/03/03 20:33:31 brianp Exp $ */
+/* $Id: t_eval_api.c,v 1.4 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -50,7 +50,7 @@
* Thus we need to have a check in the display list code or
* elsewhere for eval(1,2) vertices in the case where
* map(1,2)_vertex is disabled, and to purge those vertices from
- * the vb.
+ * the vb.
*/
void
_tnl_exec_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
@@ -83,8 +83,8 @@ _tnl_exec_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
/* Need to turn off compilation -- this is already saved, and the
* coordinates generated and the test above depend on state that
- * may change before the list is executed.
- *
+ * may change before the list is executed.
+ *
* TODO: Anaylse display lists to determine if this state is
* constant.
*/
@@ -137,7 +137,7 @@ _tnl_exec_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
/* Need to turn off compilation -- this is already saved, and the
* coordinates generated and the test above depend on state that
- * may change before the list is executed.
+ * may change before the list is executed.
*/
{
GLboolean compiling = ctx->CompileFlag;