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authorBrian Paul <[email protected]>2016-10-26 09:33:49 -0700
committerBrian Paul <[email protected]>2016-10-28 09:25:30 -0700
commitc538846e313c43858fb118db012b592513c0ed29 (patch)
tree6135053f2f97c58a680462a523471db4b3095802 /src/mesa/tnl/t_draw.c
parent161db1335b8dd1f3e2a9abbe82d3b8921d2da314 (diff)
mesa: rename gl_client_array -> gl_vertex_array
The term "client array" is a legacy thing dating back to the pre-VBO era when _all_ vertex arrays lived in client memory. Nowadays, it only contains vertex array state which is derived from gl_array_attributes and gl_vertex_buffer_binding. It's used by the VBO module and some drivers. Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/tnl/t_draw.c')
-rw-r--r--src/mesa/tnl/t_draw.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/tnl/t_draw.c b/src/mesa/tnl/t_draw.c
index 6f29abbe1ba..24d74c0e1f1 100644
--- a/src/mesa/tnl/t_draw.c
+++ b/src/mesa/tnl/t_draw.c
@@ -95,7 +95,7 @@ static void free_space(struct gl_context *ctx)
* \param fptr output/float array
*/
static void
-convert_bgra_to_float(const struct gl_client_array *input,
+convert_bgra_to_float(const struct gl_vertex_array *input,
const GLubyte *ptr, GLfloat *fptr,
GLuint count )
{
@@ -113,7 +113,7 @@ convert_bgra_to_float(const struct gl_client_array *input,
}
static void
-convert_half_to_float(const struct gl_client_array *input,
+convert_half_to_float(const struct gl_vertex_array *input,
const GLubyte *ptr, GLfloat *fptr,
GLuint count, GLuint sz)
{
@@ -140,7 +140,7 @@ convert_half_to_float(const struct gl_client_array *input,
* is used to map the fixed-point numbers into the range [-1, 1].
*/
static void
-convert_fixed_to_float(const struct gl_client_array *input,
+convert_fixed_to_float(const struct gl_vertex_array *input,
const GLubyte *ptr, GLfloat *fptr,
GLuint count)
{
@@ -173,7 +173,7 @@ convert_fixed_to_float(const struct gl_client_array *input,
static void _tnl_import_array( struct gl_context *ctx,
GLuint attrib,
GLuint count,
- const struct gl_client_array *input,
+ const struct gl_vertex_array *input,
const GLubyte *ptr )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -267,7 +267,7 @@ static GLboolean *_tnl_import_edgeflag( struct gl_context *ctx,
static void bind_inputs( struct gl_context *ctx,
- const struct gl_client_array *inputs[],
+ const struct gl_vertex_array *inputs[],
GLint count,
struct gl_buffer_object **bo,
GLuint *nr_bo )
@@ -430,7 +430,7 @@ void _tnl_draw_prims(struct gl_context *ctx,
struct gl_buffer_object *indirect)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- const struct gl_client_array **arrays = ctx->Array._DrawArrays;
+ const struct gl_vertex_array **arrays = ctx->Array._DrawArrays;
const GLuint TEST_SPLIT = 0;
const GLint max = TEST_SPLIT ? 8 : tnl->vb.Size - MAX_CLIPPED_VERTICES;
GLint max_basevertex = prim->basevertex;