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authorBrian Paul <[email protected]>2010-01-29 08:40:46 -0700
committerBrian Paul <[email protected]>2010-01-29 08:40:46 -0700
commit6fea2be7959620fe0a1b28c275a7d960005c8b09 (patch)
tree6bbd3af010e71a8fd3093d628aae33a206a7c18f /src/mesa/tnl/t_draw.c
parent987dd63b90adc77b2ae580579a9baed4a3d56382 (diff)
tnl: check that state is validated before drawing
(cherry picked from commit 9fd3c74724e557bc6ecc851d8552615ab3becfe2) Conflicts: src/mesa/tnl/t_draw.c
Diffstat (limited to 'src/mesa/tnl/t_draw.c')
-rw-r--r--src/mesa/tnl/t_draw.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/tnl/t_draw.c b/src/mesa/tnl/t_draw.c
index adc50485c1d..812d712b079 100644
--- a/src/mesa/tnl/t_draw.c
+++ b/src/mesa/tnl/t_draw.c
@@ -402,6 +402,9 @@ void _tnl_draw_prims( GLcontext *ctx,
GLint max_basevertex = prim->basevertex;
GLuint i;
+ /* Mesa core state should have been validated already */
+ assert(ctx->NewState == 0x0);
+
if (!_mesa_check_conditional_render(ctx))
return; /* don't draw */