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authorIan Romanick <[email protected]>2016-03-07 10:55:21 -0800
committerIan Romanick <[email protected]>2016-03-22 14:42:42 -0700
commit9442db4f89156713bcb241803f6de7c0777262c5 (patch)
tree5c1f865b90f12115a1c0623bb647efd1cdf244a9 /src/mesa/tnl/t_draw.c
parent18c5fa1122eddc2da0912749760356e570631163 (diff)
i965: Have NIR lower flrp on pre-GEN6 vec4 backend
Previously we were doing the lowering by hand in vec4_visitor::emit_lrp. By doing it in NIR, we have the opportunity for NIR to do additional optimization of the expanded code. This also enables optimizations added by the next commit. shader-db results: G4X / Ironlake total instructions in shared programs: 4024401 -> 4016538 (-0.20%) instructions in affected programs: 447686 -> 439823 (-1.76%) helped: 2623 HURT: 0 total cycles in shared programs: 84375846 -> 84328296 (-0.06%) cycles in affected programs: 16964960 -> 16917410 (-0.28%) helped: 2556 HURT: 41 Unsurprisingly, no changes on later platforms. v2: Formatting and comment changes suggested by Matt. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
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