diff options
author | Marek Olšák <[email protected]> | 2014-02-06 19:24:23 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2014-02-25 16:07:33 +0100 |
commit | dca350201e00c7cf1cfb009158f4abf27fbc96d2 (patch) | |
tree | 8e331dfaa4ab2b623ee559f14fb1f678be6ba5df /src/mesa/tnl/t_draw.c | |
parent | 86e68b0f1f7f5ff58b38653978acaa736ae3d01c (diff) |
mesa: allow buffers to be mapped multiple times
OpenGL allows a buffer to be mapped only once, but we also map buffers
internally, e.g. in the software primitive restart fallback, for PBOs,
vbo_get_minmax_index, etc. This has always been a problem, but it will
be a bigger problem with persistent buffer mappings, which will prevent
all Mesa functions from mapping buffers for internal purposes.
This adds a driver interface to core Mesa which supports multiple buffer
mappings and allows 2 mappings: one for the GL user and one for Mesa.
Note that Gallium supports an unlimited number of buffer and texture
mappings, so it's not really an issue for Gallium.
v2: fix unmapping in xm_dd.c, remove the GL errors there
v3: fix the intel driver (by Fredrik)
Reviewed-by: Fredrik Höglund <[email protected]>
Diffstat (limited to 'src/mesa/tnl/t_draw.c')
-rw-r--r-- | src/mesa/tnl/t_draw.c | 21 |
1 files changed, 12 insertions, 9 deletions
diff --git a/src/mesa/tnl/t_draw.c b/src/mesa/tnl/t_draw.c index 8e5af96277f..2755ae62d49 100644 --- a/src/mesa/tnl/t_draw.c +++ b/src/mesa/tnl/t_draw.c @@ -279,17 +279,18 @@ static void bind_inputs( struct gl_context *ctx, const void *ptr; if (inputs[i]->BufferObj->Name) { - if (!inputs[i]->BufferObj->Pointer) { + if (!inputs[i]->BufferObj->Mappings[MAP_INTERNAL].Pointer) { bo[*nr_bo] = inputs[i]->BufferObj; (*nr_bo)++; ctx->Driver.MapBufferRange(ctx, 0, inputs[i]->BufferObj->Size, GL_MAP_READ_BIT, - inputs[i]->BufferObj); + inputs[i]->BufferObj, + MAP_INTERNAL); - assert(inputs[i]->BufferObj->Pointer); + assert(inputs[i]->BufferObj->Mappings[MAP_INTERNAL].Pointer); } - ptr = ADD_POINTERS(inputs[i]->BufferObj->Pointer, + ptr = ADD_POINTERS(inputs[i]->BufferObj->Mappings[MAP_INTERNAL].Pointer, inputs[i]->Ptr); } else @@ -348,17 +349,19 @@ static void bind_indices( struct gl_context *ctx, return; } - if (_mesa_is_bufferobj(ib->obj) && !_mesa_bufferobj_mapped(ib->obj)) { + if (_mesa_is_bufferobj(ib->obj) && + !_mesa_bufferobj_mapped(ib->obj, MAP_INTERNAL)) { /* if the buffer object isn't mapped yet, map it now */ bo[*nr_bo] = ib->obj; (*nr_bo)++; ptr = ctx->Driver.MapBufferRange(ctx, (GLsizeiptr) ib->ptr, ib->count * vbo_sizeof_ib_type(ib->type), - GL_MAP_READ_BIT, ib->obj); - assert(ib->obj->Pointer); + GL_MAP_READ_BIT, ib->obj, + MAP_INTERNAL); + assert(ib->obj->Mappings[MAP_INTERNAL].Pointer); } else { /* user-space elements, or buffer already mapped */ - ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr); + ptr = ADD_POINTERS(ib->obj->Mappings[MAP_INTERNAL].Pointer, ib->ptr); } if (ib->type == GL_UNSIGNED_INT && VB->Primitive[0].basevertex == 0) { @@ -403,7 +406,7 @@ static void unmap_vbos( struct gl_context *ctx, { GLuint i; for (i = 0; i < nr_bo; i++) { - ctx->Driver.UnmapBuffer(ctx, bo[i]); + ctx->Driver.UnmapBuffer(ctx, bo[i], MAP_INTERNAL); } } |