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author | Ian Romanick <[email protected]> | 2009-10-22 19:21:21 -0700 |
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committer | Ian Romanick <[email protected]> | 2009-10-22 19:21:21 -0700 |
commit | 286611d99060c38c4cc12f18fde5448213e2a44b (patch) | |
tree | cefb190fd22a1f739ce1c254602541b9505f1e98 /src/mesa/tnl/t_context.h | |
parent | ab9d1011f5549502a4b960c2067cde69856a2719 (diff) |
Revert "Store clipping distance for user clip planes as part of vertex processing"
This reverts commit f058b25881e08c9d89a33345e5c84e1357396932.
This change is completely wrong in so many ways. When clip distances
are generated as part of vertex processing, they must be interpolated
to perform clipping. Geometric clipping goes right out the window.
Diffstat (limited to 'src/mesa/tnl/t_context.h')
-rw-r--r-- | src/mesa/tnl/t_context.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h index ca4edcfcb9b..6137c2d2fe5 100644 --- a/src/mesa/tnl/t_context.h +++ b/src/mesa/tnl/t_context.h @@ -207,7 +207,6 @@ struct vertex_buffer GLvector4f *EyePtr; /* _TNL_BIT_POS */ GLvector4f *ClipPtr; /* _TNL_BIT_POS */ GLvector4f *NdcPtr; /* _TNL_BIT_POS */ - GLfloat *ClipDistancePtr[MAX_CLIP_PLANES]; /* _TNL_BIT_POS */ GLubyte ClipOrMask; /* _TNL_BIT_POS */ GLubyte ClipAndMask; /* _TNL_BIT_POS */ GLubyte *ClipMask; /* _TNL_BIT_POS */ |