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authorKeith Whitwell <[email protected]>2000-11-24 15:21:59 +0000
committerKeith Whitwell <[email protected]>2000-11-24 15:21:59 +0000
commit9aff6cfdc37f83a2528463179ad0b50893bf0c58 (patch)
tree0bb5482717e276ab6b95b47ba2eb3ff8685094bf /src/mesa/tnl/t_context.h
parent65dcc30599348c2bfd7952b888db27edd1670fc6 (diff)
Fixed a couple of bugs that crept into last commit
- Eval not compiled correctly - Material colors computed incorrectly Reworked the VERT_TEX flags, now support upto 12 texture units in tnl.
Diffstat (limited to 'src/mesa/tnl/t_context.h')
-rw-r--r--src/mesa/tnl/t_context.h104
1 files changed, 44 insertions, 60 deletions
diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h
index 5f6de86aac0..720db4b7f9d 100644
--- a/src/mesa/tnl/t_context.h
+++ b/src/mesa/tnl/t_context.h
@@ -1,5 +1,5 @@
-/* $Id: t_context.h,v 1.4 2000/11/24 10:25:12 keithw Exp $ */
+/* $Id: t_context.h,v 1.5 2000/11/24 15:22:00 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -91,24 +91,24 @@
#define VERT_EDGE 0x200 /* glEdgeFlag */
#define VERT_MATERIAL 0x400 /* glMaterial */
#define VERT_END_VB 0x800 /* end vb marker */
-#define VERT_TEX0_12 0x1000
-#define VERT_TEX0_3 0x2000
-#define VERT_TEX0_4 0x4000
-#define VERT_TEX1_12 0x8000
-#define VERT_TEX1_3 0x10000
-#define VERT_TEX1_4 0x20000
-#define VERT_TEX2_12 0x40000
-#define VERT_TEX2_3 0x80000
-#define VERT_TEX2_4 0x100000
-#define VERT_TEX3_12 0x200000
-#define VERT_TEX3_3 0x400000
-#define VERT_TEX3_4 0x800000
+#define VERT_TEX0 0x1000
+#define VERT_TEX1 0x2000
+#define VERT_TEX2 0x3000
+#define VERT_TEX3 0x4000
+#define VERT_TEX4 0x10000
+#define VERT_TEX5 0x20000
+#define VERT_TEX6 0x30000
+#define VERT_TEX7 0x40000
+#define VERT_TEX8 0x100000
+#define VERT_TEX9 0x200000
+#define VERT_TEX10 0x300000
+#define VERT_TEX11 0x400000
#define VERT_EVAL_C1 0x1000000 /* could reuse OBJ bits for this? */
#define VERT_EVAL_C2 0x2000000 /* - or just use 3 bits */
#define VERT_EVAL_P1 0x4000000 /* */
#define VERT_EVAL_P2 0x8000000 /* */
#define VERT_SPEC_RGB 0x10000000
-#define VERT_FOG_COORD 0x20000000 /* internal use only, currently */
+#define VERT_FOG_COORD 0x20000000
#define VERT_EYE VERT_BEGIN /* reuse */
#define VERT_WIN VERT_END /* reuse */
@@ -117,7 +117,6 @@
/* Shorthands.
*/
-#define VERT_TEX0_SHIFT 11
#define VERT_EVAL_ANY (VERT_EVAL_C1|VERT_EVAL_P1| \
VERT_EVAL_C2|VERT_EVAL_P2)
@@ -126,43 +125,30 @@
#define VERT_OBJ_234 (VERT_OBJ_4|VERT_OBJ_23)
#define VERT_OBJ_ANY VERT_OBJ_2
-#define VERT_TEX0_123 (VERT_TEX0_3|VERT_TEX0_12)
-#define VERT_TEX0_1234 (VERT_TEX0_4|VERT_TEX0_123)
-#define VERT_TEX0_ANY VERT_TEX0_12
-
-#define VERT_TEX1_123 (VERT_TEX1_3|VERT_TEX1_12)
-#define VERT_TEX1_1234 (VERT_TEX1_4|VERT_TEX1_123)
-#define VERT_TEX1_ANY VERT_TEX1_12
-
-#define VERT_TEX2_123 (VERT_TEX2_3|VERT_TEX2_12)
-#define VERT_TEX2_1234 (VERT_TEX2_4|VERT_TEX2_123)
-#define VERT_TEX2_ANY VERT_TEX2_12
-
-#define VERT_TEX3_123 (VERT_TEX3_3|VERT_TEX3_12)
-#define VERT_TEX3_1234 (VERT_TEX3_4|VERT_TEX3_123)
-#define VERT_TEX3_ANY VERT_TEX3_12
-
-#define VERT_TEX_ANY_ANY (VERT_TEX0_ANY|VERT_TEX1_ANY| \
- VERT_TEX2_ANY|VERT_TEX3_ANY)
-
-#define NR_TEXSIZE_BITS 3
-#define VERT_TEX_ANY(i) (VERT_TEX0_ANY << ((i) * NR_TEXSIZE_BITS))
-
-#define VERT_FIXUP (VERT_TEX0_ANY | \
- VERT_TEX1_ANY | \
- VERT_TEX2_ANY | \
- VERT_TEX3_ANY | \
- VERT_RGBA | \
- VERT_SPEC_RGB | \
- VERT_FOG_COORD | \
- VERT_INDEX | \
- VERT_EDGE | \
+#define VERT_TEX0_SHIFT 11
+#define VERT_TEX(i) (VERT_TEX0 << i)
+#define VERT_TEX_ANY (VERT_TEX0 | \
+ VERT_TEX1 | \
+ VERT_TEX2 | \
+ VERT_TEX3 | \
+ VERT_TEX4 | \
+ VERT_TEX5 | \
+ VERT_TEX6 | \
+ VERT_TEX7 | \
+ VERT_TEX8 | \
+ VERT_TEX9 | \
+ VERT_TEX10 | \
+ VERT_TEX11)
+
+#define VERT_FIXUP (VERT_TEX_ANY | \
+ VERT_RGBA | \
+ VERT_SPEC_RGB | \
+ VERT_FOG_COORD | \
+ VERT_INDEX | \
+ VERT_EDGE | \
VERT_NORM)
-#define VERT_DATA (VERT_TEX0_ANY | \
- VERT_TEX1_ANY | \
- VERT_TEX2_ANY | \
- VERT_TEX3_ANY | \
+#define VERT_DATA (VERT_TEX_ANY | \
VERT_RGBA | \
VERT_SPEC_RGB | \
VERT_FOG_COORD | \
@@ -256,6 +242,7 @@ struct immediate
GLuint Start, Count;
GLuint LastData; /* count or count+1 */
GLuint AndFlag, OrFlag;
+ GLuint Tex3Flag, Tex4Flag; /* keep track of texcoord sizes */
GLuint BeginState, SavedBeginState;
GLuint LastPrimitive;
@@ -264,11 +251,6 @@ struct immediate
GLuint ArrayEltFlush;
GLuint FlushElt;
- GLuint TF1[MAX_TEXTURE_UNITS]; /* precalc'ed for glTexCoord */
- GLuint TF2[MAX_TEXTURE_UNITS];
- GLuint TF3[MAX_TEXTURE_UNITS];
- GLuint TF4[MAX_TEXTURE_UNITS];
-
GLuint Primitive[VB_SIZE]; /* GLubyte would do... */
GLuint NextPrimitive[VB_SIZE];
@@ -338,6 +320,8 @@ typedef struct vertex_buffer
GLuint PurgeFlags;
GLuint IndirectCount; /* defaults to count */
GLuint OrFlag, SavedOrFlag;
+ GLuint Tex3Flag, Tex4Flag;
+ GLuint SavedTex3Flag, SavedTex4Flag;
GLuint EarlyCull;
GLuint Culled, CullDone;
@@ -457,10 +441,7 @@ typedef GLuint (*clip_poly_func)( struct vertex_buffer *VB,
#define PIPE_OP_NORM_XFORM 0x2
#define PIPE_OP_LIGHT 0x4
#define PIPE_OP_FOG 0x8
-#define PIPE_OP_TEX0 0x10
-#define PIPE_OP_TEX1 0x20
-#define PIPE_OP_TEX2 0x40
-#define PIPE_OP_TEX3 0x80
+#define PIPE_OP_TEX 0x10
#define PIPE_OP_RAST_SETUP_0 0x100
#define PIPE_OP_RAST_SETUP_1 0x200
#define PIPE_OP_RENDER 0x400
@@ -561,6 +542,8 @@ typedef struct tnl_context {
GLuint _ArrayFlags;
GLuint _ArraySummary; /* Like flags, but no size information */
GLuint _ArrayNewState; /* Tracks which arrays have been changed. */
+ GLuint _ArrayTex3Flag;
+ GLuint _ArrayTex4Flag;
/* Pipeline stages - shared between the two pipelines,
@@ -592,7 +575,8 @@ typedef struct tnl_context {
shade_func *_shade_func_tab; /* Current shading function table */
GLenum _CurrentPrimitive; /* Prim or GL_POLYGON+1 */
- GLuint _CurrentFlag;
+ GLuint _CurrentTex3Flag;
+ GLuint _CurrentTex4Flag;
GLboolean _ReplayHardBeginEnd; /* Display list execution of rect, etc */