diff options
author | Keith Whitwell <[email protected]> | 2006-10-29 09:48:15 +0000 |
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committer | Keith Whitwell <[email protected]> | 2006-10-29 09:48:15 +0000 |
commit | b1f176039ae3690b38e3ccacb079b3d7c3e50402 (patch) | |
tree | 045b13f38d0eb538f69a2fe1005262e2f483c76f /src/mesa/tnl/t_context.h | |
parent | fd12b37dbada6f945a94b93ecf332d0b6a8eef06 (diff) |
Changes for new vbo-building module.
- Removed all the old immediate, array and display list code.
- Remove references to the old array_cache module.
- Added a _tnl_draw_prims() entrypoint.
- Added a simplified data import facility for converting
non-floating point data as required.
Checkpoint commit - trivial/tri works.
Diffstat (limited to 'src/mesa/tnl/t_context.h')
-rw-r--r-- | src/mesa/tnl/t_context.h | 340 |
1 files changed, 54 insertions, 286 deletions
diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h index d5414bd730d..28d1b7faabe 100644 --- a/src/mesa/tnl/t_context.h +++ b/src/mesa/tnl/t_context.h @@ -43,29 +43,6 @@ * stages to the vertex_buffer TNLcontext::vb, where the vertex data * is stored. The last stage in the pipeline is the rasterizer. * - * The initial vertex_buffer data may either come from an ::immediate - * structure or client vertex_arrays or display lists: - * - * - * - The ::immediate structure records all the GL commands issued between - * glBegin and glEnd. \n - * The structure accumulates data, until it is either full or it is - * flushed (usually by a state change). Before starting then the pipeline, - * the collected vertex data in ::immediate has to be pushed into - * TNLcontext::vb. - * This happens in ::_tnl_vb_bind_immediate. The pipeline is then run by - * calling tnl_device_driver::RunPipeline = ::_tnl_run_pipeline, which - * is stored in TNLcontext::Driver. \n - * An ::immediate does (for performance reasons) usually not finish with a - * glEnd, and hence it also does not need to start with a glBegin. - * This means that the last vertices of one ::immediate may need to be - * saved for the next one. - * - * - * - NOT SURE ABOUT THIS: The vertex_arrays structure is used to handle - * glDrawArrays etc. \n - * Here, the data of the vertex_arrays is copied by ::_tnl_vb_bind_arrays - * into TNLcontext::vb, so that the pipeline can be started. */ @@ -79,6 +56,7 @@ #include "math/m_vector.h" #include "math/m_xform.h" +#include "vbo/vbo_attrib.h" #define MAX_PIPELINE_STAGES 30 @@ -106,7 +84,7 @@ enum { _TNL_ATTRIB_COLOR1 = 4, _TNL_ATTRIB_FOG = 5, _TNL_ATTRIB_COLOR_INDEX = 6, - _TNL_ATTRIB_SEVEN = 7, + _TNL_ATTRIB_EDGEFLAG = 7, _TNL_ATTRIB_TEX0 = 8, _TNL_ATTRIB_TEX1 = 9, _TNL_ATTRIB_TEX2 = 10, @@ -115,7 +93,8 @@ enum { _TNL_ATTRIB_TEX5 = 13, _TNL_ATTRIB_TEX6 = 14, _TNL_ATTRIB_TEX7 = 15, - _TNL_ATTRIB_GENERIC0 = 16, + + _TNL_ATTRIB_GENERIC0 = 16, /* doesn't really exist! */ _TNL_ATTRIB_GENERIC1 = 17, _TNL_ATTRIB_GENERIC2 = 18, _TNL_ATTRIB_GENERIC3 = 19, @@ -131,21 +110,36 @@ enum { _TNL_ATTRIB_GENERIC13 = 29, _TNL_ATTRIB_GENERIC14 = 30, _TNL_ATTRIB_GENERIC15 = 31, - _TNL_ATTRIB_MAT_FRONT_AMBIENT = 32, - _TNL_ATTRIB_MAT_BACK_AMBIENT = 33, - _TNL_ATTRIB_MAT_FRONT_DIFFUSE = 34, - _TNL_ATTRIB_MAT_BACK_DIFFUSE = 35, - _TNL_ATTRIB_MAT_FRONT_SPECULAR = 36, - _TNL_ATTRIB_MAT_BACK_SPECULAR = 37, - _TNL_ATTRIB_MAT_FRONT_EMISSION = 38, - _TNL_ATTRIB_MAT_BACK_EMISSION = 39, - _TNL_ATTRIB_MAT_FRONT_SHININESS = 40, - _TNL_ATTRIB_MAT_BACK_SHININESS = 41, - _TNL_ATTRIB_MAT_FRONT_INDEXES = 42, - _TNL_ATTRIB_MAT_BACK_INDEXES = 43, - _TNL_ATTRIB_EDGEFLAG = 44, - _TNL_ATTRIB_POINTSIZE = 45, - _TNL_ATTRIB_MAX = 46 + + /* These alias with the generics, but they are not active + * concurrently, so it's not a problem. The TNL module + * doesn't have to do anything about this as this is how they + * are passed into the _draw_prims callback. + * + * When we generate fixed-function replacement programs (in + * t_vp_build.c currently), they refer to the appropriate + * generic attribute in order to pick up per-vertex material + * data. + */ + _TNL_ATTRIB_MAT_FRONT_AMBIENT = 16, + _TNL_ATTRIB_MAT_BACK_AMBIENT = 17, + _TNL_ATTRIB_MAT_FRONT_DIFFUSE = 18, + _TNL_ATTRIB_MAT_BACK_DIFFUSE = 19, + _TNL_ATTRIB_MAT_FRONT_SPECULAR = 20, + _TNL_ATTRIB_MAT_BACK_SPECULAR = 21, + _TNL_ATTRIB_MAT_FRONT_EMISSION = 22, + _TNL_ATTRIB_MAT_BACK_EMISSION = 23, + _TNL_ATTRIB_MAT_FRONT_SHININESS = 24, + _TNL_ATTRIB_MAT_BACK_SHININESS = 25, + _TNL_ATTRIB_MAT_FRONT_INDEXES = 26, + _TNL_ATTRIB_MAT_BACK_INDEXES = 27, + + /* This is really a VERT_RESULT, not an attrib. Need to fix + * tnl to understand the difference. + */ + _TNL_ATTRIB_POINTSIZE = 16, + + _TNL_ATTRIB_MAX = 32 } ; #define _TNL_ATTRIB_TEX(u) (_TNL_ATTRIB_TEX0 + (u)) @@ -166,8 +160,8 @@ enum { #define _TNL_FIRST_GENERIC _TNL_ATTRIB_GENERIC0 #define _TNL_LAST_GENERIC _TNL_ATTRIB_GENERIC15 -#define _TNL_FIRST_MAT _TNL_ATTRIB_MAT_FRONT_AMBIENT -#define _TNL_LAST_MAT _TNL_ATTRIB_MAT_BACK_INDEXES +#define _TNL_FIRST_MAT _TNL_ATTRIB_MAT_FRONT_AMBIENT /* GENERIC0 */ +#define _TNL_LAST_MAT _TNL_ATTRIB_MAT_BACK_INDEXES /* GENERIC11 */ /* Number of available generic attributes */ #define _TNL_NUM_GENERIC 16 @@ -175,221 +169,22 @@ enum { /* Number of attributes used for evaluators */ #define _TNL_NUM_EVAL 16 + #define PRIM_BEGIN 0x10 #define PRIM_END 0x20 -#define PRIM_WEAK 0x40 #define PRIM_MODE_MASK 0x0f -/* - */ -struct tnl_prim { - GLuint mode; - GLuint start; - GLuint count; -}; - - - -struct tnl_eval1_map { - struct gl_1d_map *map; - GLuint sz; -}; - -struct tnl_eval2_map { - struct gl_2d_map *map; - GLuint sz; -}; - -struct tnl_eval { - GLuint new_state; - struct tnl_eval1_map map1[_TNL_NUM_EVAL]; - struct tnl_eval2_map map2[_TNL_NUM_EVAL]; -}; - - -#define TNL_MAX_PRIM 16 -#define TNL_MAX_COPIED_VERTS 3 - -struct tnl_copied_vtx { - GLfloat buffer[_TNL_ATTRIB_MAX * 4 * TNL_MAX_COPIED_VERTS]; - GLuint nr; -}; - -#define VERT_BUFFER_SIZE 2048 /* 8kbytes */ - - -typedef void (*tnl_attrfv_func)( const GLfloat * ); - -struct _tnl_dynfn { - struct _tnl_dynfn *next, *prev; - GLuint key; - char *code; -}; - -struct _tnl_dynfn_lists { - struct _tnl_dynfn Vertex[4]; - struct _tnl_dynfn Attribute[4]; -}; - -struct _tnl_dynfn_generators { - struct _tnl_dynfn *(*Vertex[4])( GLcontext *ctx, int key ); - struct _tnl_dynfn *(*Attribute[4])( GLcontext *ctx, int key ); -}; - -#define _TNL_MAX_ATTR_CODEGEN 32 - - -/** - * The assembly of vertices in immediate mode is separated from - * display list compilation. This allows a simpler immediate mode - * treatment and a display list compiler better suited to - * hardware-acceleration. - */ -struct tnl_vtx { - GLfloat buffer[VERT_BUFFER_SIZE]; - GLubyte attrsz[_TNL_ATTRIB_MAX]; - GLubyte active_sz[_TNL_ATTRIB_MAX]; - GLuint vertex_size; - struct tnl_prim prim[TNL_MAX_PRIM]; - GLuint prim_count; - GLfloat *vbptr; /* cursor, points into buffer */ - GLfloat vertex[_TNL_ATTRIB_MAX*4]; /* current vertex */ - GLfloat *attrptr[_TNL_ATTRIB_MAX]; /* points into vertex */ - GLfloat *current[_TNL_ATTRIB_MAX]; /* points into ctx->Current, etc */ - GLfloat CurrentFloatEdgeFlag; - GLuint counter, initial_counter; - struct tnl_copied_vtx copied; - - /** Note extra space for error handler: */ - tnl_attrfv_func tabfv[_TNL_ATTRIB_ERROR+1][4]; - - struct _tnl_dynfn_lists cache; - struct _tnl_dynfn_generators gen; - - struct tnl_eval eval; - GLboolean *edgeflag_tmp; - GLboolean have_materials; -}; - - - - -/* For display lists, this structure holds a run of vertices of the - * same format, and a strictly well-formed set of begin/end pairs, - * starting on the first vertex and ending at the last. Vertex - * copying on buffer breaks is precomputed according to these - * primitives, though there are situations where the copying will need - * correction at execute-time, perhaps by replaying the list as - * immediate mode commands. - * - * On executing this list, the 'current' values may be updated with - * the values of the final vertex, and often no fixup of the start of - * the vertex list is required. - * - * Eval and other commands that don't fit into these vertex lists are - * compiled using the fallback opcode mechanism provided by dlist.c. - */ -struct tnl_vertex_list { - GLubyte attrsz[_TNL_ATTRIB_MAX]; - GLuint vertex_size; - - GLfloat *buffer; - GLuint count; - GLuint wrap_count; /* number of copied vertices at start */ - GLboolean have_materials; /* bit of a hack - quick check for materials */ - GLboolean dangling_attr_ref; /* current attr implicitly referenced - outside the list */ - - GLfloat *normal_lengths; - struct tnl_prim *prim; - GLuint prim_count; - - struct tnl_vertex_store *vertex_store; - struct tnl_primitive_store *prim_store; -}; - -/* These buffers should be a reasonable size to support upload to - * hardware? Maybe drivers should stitch them back together, or - * specify a desired size? - */ -#define SAVE_BUFFER_SIZE (16*1024) -#define SAVE_PRIM_SIZE 128 - -/* Storage to be shared among several vertex_lists. - */ -struct tnl_vertex_store { - GLfloat buffer[SAVE_BUFFER_SIZE]; - GLuint used; - GLuint refcount; -}; - -struct tnl_primitive_store { - struct tnl_prim buffer[SAVE_PRIM_SIZE]; - GLuint used; - GLuint refcount; -}; - - -struct tnl_save { - GLubyte attrsz[_TNL_ATTRIB_MAX]; - GLuint vertex_size; - - GLfloat *buffer; - GLuint count; - GLuint wrap_count; - GLuint replay_flags; - - struct tnl_prim *prim; - GLuint prim_count, prim_max; - - struct tnl_vertex_store *vertex_store; - struct tnl_primitive_store *prim_store; - - GLfloat *vbptr; /* cursor, points into buffer */ - GLfloat vertex[_TNL_ATTRIB_MAX*4]; /* current values */ - GLfloat *attrptr[_TNL_ATTRIB_MAX]; - GLuint counter, initial_counter; - GLboolean dangling_attr_ref; - GLboolean have_materials; - - GLuint opcode_vertex_list; - - struct tnl_copied_vtx copied; - - GLfloat CurrentFloatEdgeFlag; - - GLfloat *current[_TNL_ATTRIB_MAX]; /* points into ctx->ListState */ - GLubyte *currentsz[_TNL_ATTRIB_MAX]; +static INLINE GLuint _tnl_translate_prim( const struct _mesa_prim *prim ) +{ + GLuint flag; + flag = prim->mode; + if (prim->begin) flag |= PRIM_BEGIN; + if (prim->end) flag |= PRIM_END; + return flag; +} - void (*tabfv[_TNL_ATTRIB_MAX][4])( const GLfloat * ); -}; -/** - * A collection of vertex arrays. - */ -struct tnl_vertex_arrays -{ - /* Conventional vertex attribute arrays */ - GLvector4f Obj; - GLvector4f Normal; - GLvector4f Color; - GLvector4f SecondaryColor; - GLvector4f FogCoord; - GLvector4f TexCoord[MAX_TEXTURE_COORD_UNITS]; - GLvector4f Index; - - GLubyte *EdgeFlag; - GLuint *Elt; - - /* These attributes don't alias with the conventional attributes. - * The GL_NV_vertex_program extension defines 16 extra sets of vertex - * arrays which have precedent over the conventional arrays when enabled. - */ - /* XXX I think the array size is wronge (47 vs. 16) */ - GLvector4f Attribs[_TNL_ATTRIB_MAX]; -}; - /** * Contains the current state of a running pipeline. @@ -424,11 +219,10 @@ struct vertex_buffer GLvector4f *FogCoordPtr; /* _TNL_BIT_FOG */ GLvector4f *VaryingPtr[MAX_VARYING_VECTORS]; - struct tnl_prim *Primitive; + const struct _mesa_prim *Primitive; GLuint PrimitiveCount; /* Inputs to the vertex program stage */ - /* XXX This array may be too large (47 vs. 16) */ GLvector4f *AttribPtr[_TNL_ATTRIB_MAX]; /* GL_NV_vertex_program */ }; @@ -626,12 +420,6 @@ struct tnl_device_driver * arrays. */ - GLboolean (*NotifyBegin)(GLcontext *ctx, GLenum p); - /* Allow drivers to hook in optimized begin/end engines. - * Return value: GL_TRUE - driver handled the begin - * GL_FALSE - driver didn't handle the begin - */ - /*** *** Rendering -- These functions called only from t_vb_render.c ***/ @@ -737,26 +525,11 @@ typedef struct */ struct tnl_device_driver Driver; - /* Execute: - */ - struct tnl_vtx vtx; - - /* Compile: - */ - struct tnl_save save; - /* Pipeline */ struct tnl_pipeline pipeline; struct vertex_buffer vb; - /* GLvectors for binding to vb: - */ - struct tnl_vertex_arrays vtx_inputs; - struct tnl_vertex_arrays save_inputs; - struct tnl_vertex_arrays current; - struct tnl_vertex_arrays array_inputs; - /* Clipspace/ndc/window vertex managment: */ struct tnl_clipspace clipspace; @@ -764,26 +537,21 @@ typedef struct /* Probably need a better configuration mechanism: */ GLboolean NeedNdcCoords; - GLboolean LoopbackDListCassettes; - GLboolean CalcDListNormalLengths; - GLboolean IsolateMaterials; GLboolean AllowVertexFog; GLboolean AllowPixelFog; - GLboolean AllowCodegen; - GLboolean _DoVertexFog; /* eval fog function at each vertex? */ - /* If True, it means we started a glBegin/End primtive with an invalid - * vertex/fragment program or incomplete framebuffer. In that case, - * discard any buffered vertex data. - */ - GLboolean DiscardPrimitive; - DECLARE_RENDERINPUTS(render_inputs_bitset); - GLvertexformat exec_vtxfmt; - GLvertexformat save_vtxfmt; + GLvector4f tmp_inputs[VERT_ATTRIB_MAX]; + /* Temp storage for t_draw.c: + */ + GLubyte *block[VERT_ATTRIB_MAX]; + GLuint nr_blocks; + + /* Cache of fixed-function-replacing vertex programs: + */ struct tnl_cache *vp_cache; } TNLcontext; |