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authorMathias Froehlich <[email protected]>2015-03-29 18:57:45 +0200
committerMathias Froehlich <[email protected]>2015-04-05 08:01:47 +0200
commit29e6c7dbc5bacf4f2b741333ac56469a00164e65 (patch)
treedce4396bf2dd349906b3c5120d11db4426b98695 /src/mesa/tnl/t_context.h
parent472913ea7563e136b9ad3d33111925147a044a39 (diff)
tnl: Maintain the _WindowMap matrix in TNLcontext v2.
This is the only real user of _WindowMap which has the depth buffer scaling multiplied in. Maintain the _WindowMap of the one and only viewport inside TNLcontext. v2: Remove unneeded parentheses. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
Diffstat (limited to 'src/mesa/tnl/t_context.h')
-rw-r--r--src/mesa/tnl/t_context.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h
index e89a7f83677..e7adb5f533e 100644
--- a/src/mesa/tnl/t_context.h
+++ b/src/mesa/tnl/t_context.h
@@ -514,6 +514,7 @@ typedef struct
/* Clipspace/ndc/window vertex managment:
*/
struct tnl_clipspace clipspace;
+ GLmatrix _WindowMap;
/* Probably need a better configuration mechanism:
*/