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authorBrian Paul <[email protected]>2003-04-08 02:27:16 +0000
committerBrian Paul <[email protected]>2003-04-08 02:27:16 +0000
commit36a0a3252e1e20df69b53f70ba93bc74c4a4bf0e (patch)
tree6c680de320af7a288fe70e5a95696bcf0f5faa56 /src/mesa/tnl/t_context.c
parent0cebd5822a39ad3b3d7621f8e59efab329bfb5b9 (diff)
Added ctx->Texture._EnabledCoordUnits bitfield.
Fixed some vertex array / vertex program glitches with glDrawElements. Fixed some fragment program runtime bugs. Non-trivial Cg programs are running now.
Diffstat (limited to 'src/mesa/tnl/t_context.c')
-rw-r--r--src/mesa/tnl/t_context.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c
index 6e8f48aaecd..0b5e575ceaf 100644
--- a/src/mesa/tnl/t_context.c
+++ b/src/mesa/tnl/t_context.c
@@ -1,4 +1,4 @@
-/* $Id: t_context.c,v 1.31 2003/02/04 14:40:56 brianp Exp $ */
+/* $Id: t_context.c,v 1.32 2003/04/08 02:27:20 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -162,7 +162,9 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
IM->ArrayEltFlags = ~ctx->Array._Enabled;
IM->ArrayEltFlush = (ctx->Array.LockCount
? FLUSH_ELT_LAZY : FLUSH_ELT_EAGER);
- IM->ArrayEltIncr = ctx->Array.Vertex.Enabled ? 1 : 0;
+ IM->ArrayEltIncr = (ctx->Array.Vertex.Enabled ||
+ (ctx->VertexProgram.Enabled &&
+ ctx->Array.VertexAttrib[0].Enabled)) ? 1 : 0;
tnl->pipeline.run_input_changes |= ctx->Array.NewState; /* overkill */
}