diff options
author | Mathias Froehlich <[email protected]> | 2015-03-29 18:57:45 +0200 |
---|---|---|
committer | Mathias Froehlich <[email protected]> | 2015-04-05 08:01:47 +0200 |
commit | 29e6c7dbc5bacf4f2b741333ac56469a00164e65 (patch) | |
tree | dce4396bf2dd349906b3c5120d11db4426b98695 /src/mesa/tnl/t_context.c | |
parent | 472913ea7563e136b9ad3d33111925147a044a39 (diff) |
tnl: Maintain the _WindowMap matrix in TNLcontext v2.
This is the only real user of _WindowMap which has the depth
buffer scaling multiplied in. Maintain the _WindowMap of the
one and only viewport inside TNLcontext.
v2:
Remove unneeded parentheses.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
Diffstat (limited to 'src/mesa/tnl/t_context.c')
-rw-r--r-- | src/mesa/tnl/t_context.c | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c index bc705d7a350..5b9dd54d75a 100644 --- a/src/mesa/tnl/t_context.c +++ b/src/mesa/tnl/t_context.c @@ -35,6 +35,7 @@ #include "math/m_translate.h" #include "math/m_xform.h" #include "main/state.h" +#include "main/viewport.h" #include "tnl.h" #include "t_context.h" @@ -69,6 +70,8 @@ _tnl_CreateContext( struct gl_context *ctx ) _tnl_install_pipeline( ctx, _tnl_default_pipeline ); } + _math_matrix_ctr(&tnl->_WindowMap); + tnl->NeedNdcCoords = GL_TRUE; tnl->AllowVertexFog = GL_TRUE; tnl->AllowPixelFog = GL_TRUE; @@ -108,6 +111,8 @@ _tnl_DestroyContext( struct gl_context *ctx ) struct tnl_shine_tab *s, *tmps; TNLcontext *tnl = TNL_CONTEXT(ctx); + _math_matrix_dtr(&tnl->_WindowMap); + /* Free lighting shininess exponentiation table */ foreach_s( s, tmps, tnl->_ShineTabList ) { free( s ); @@ -182,6 +187,13 @@ _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state ) } } } + + if (new_state & (_NEW_VIEWPORT | _NEW_BUFFERS)) { + double scale[3], translate[3]; + _mesa_get_viewport_xform(ctx, 0, scale, translate); + _math_matrix_viewport(&tnl->_WindowMap, scale, translate, + ctx->DrawBuffer->_DepthMaxF); + } } |