diff options
author | Brian Paul <[email protected]> | 2001-01-24 00:04:58 +0000 |
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committer | Brian Paul <[email protected]> | 2001-01-24 00:04:58 +0000 |
commit | 74b493a5e61237de081a438e774e5d8139d4c6b7 (patch) | |
tree | a8bc94a65bacc67b9b1473f91a2bd84cd2b25937 /src/mesa/tnl/t_array_api.c | |
parent | 125fddc31dc9959901d9f1ece693b09f04426d48 (diff) |
Lots of GLchan datatype changes.
Added GLvector4us datatype in math/m_vector.[ch]
Added _math_trans_4us() in math/m_translate.[ch]
Choose GLvector4ub, GLvector4us, GLvector4f at compile time based on CHAN_BITS.
Made Driver.ClearColor() and Driver.ClearIndex() optional driver functions.
Changed args to Driver.ClearColor(), updated drivers.
Reordered files in Makefile.X11
Diffstat (limited to 'src/mesa/tnl/t_array_api.c')
-rw-r--r-- | src/mesa/tnl/t_array_api.c | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/src/mesa/tnl/t_array_api.c b/src/mesa/tnl/t_array_api.c index 908328513d8..b3ef1dbeed0 100644 --- a/src/mesa/tnl/t_array_api.c +++ b/src/mesa/tnl/t_array_api.c @@ -1,10 +1,10 @@ -/* $Id: t_array_api.c,v 1.3 2001/01/14 06:14:21 keithw Exp $ */ +/* $Id: t_array_api.c,v 1.4 2001/01/24 00:04:59 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -336,8 +336,16 @@ void _tnl_array_init( GLcontext *ctx ) */ gl_vector4f_init( &tmp->Obj, 0, 0 ); gl_vector3f_init( &tmp->Normal, 0, 0 ); +#if CHAN_TYPE == GL_UNSIGNED_BYTE gl_vector4ub_init( &tmp->Color, 0, 0 ); gl_vector4ub_init( &tmp->SecondaryColor, 0, 0 ); +#elif CHAN_TYPE == GL_UNSIGNED_SHORT + gl_vector4us_init( &tmp->Color, 0, 0 ); + gl_vector4us_init( &tmp->SecondaryColor, 0, 0 ); +#elif CHAN_TYPE == GL_FLOAT + gl_vector4f_init( &tmp->Color, 0, 0 ); + gl_vector4f_init( &tmp->SecondaryColor, 0, 0 ); +#endif gl_vector1f_init( &tmp->FogCoord, 0, 0 ); gl_vector1ui_init( &tmp->Index, 0, 0 ); gl_vector1ub_init( &tmp->EdgeFlag, 0, 0 ); |