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authorBrian Paul <[email protected]>2001-03-03 20:33:27 +0000
committerBrian Paul <[email protected]>2001-03-03 20:33:27 +0000
commit08836341788a9f9d638d9dc8328510ccd18ddeb5 (patch)
tree6bd480b7f5f595c63914b1d39727d70a0f954723 /src/mesa/tnl/t_array_api.c
parent19bbfc62638b60dd1a41e84686f24483adea5b03 (diff)
lots of gl_*() to _mesa_*() namespace clean-up
Diffstat (limited to 'src/mesa/tnl/t_array_api.c')
-rw-r--r--src/mesa/tnl/t_array_api.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mesa/tnl/t_array_api.c b/src/mesa/tnl/t_array_api.c
index 9a90a2e6965..32dfcb0b8a9 100644
--- a/src/mesa/tnl/t_array_api.c
+++ b/src/mesa/tnl/t_array_api.c
@@ -1,4 +1,4 @@
-/* $Id: t_array_api.c,v 1.7 2001/02/20 18:28:52 keithw Exp $ */
+/* $Id: t_array_api.c,v 1.8 2001/03/03 20:33:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -277,7 +277,7 @@ _tnl_DrawRangeElements(GLenum mode,
*
* Or scan the list and replace bad indices?
*/
- gl_problem( ctx,
+ _mesa_problem( ctx,
"DrawRangeElements references "
"elements outside locked range.");
}
@@ -352,16 +352,16 @@ void _tnl_array_init( GLcontext *ctx )
/* Setup vector pointers that will be used to bind arrays to VB's.
*/
- gl_vector4f_init( &tmp->Obj, 0, 0 );
- gl_vector3f_init( &tmp->Normal, 0, 0 );
- gl_vector4chan_init( &tmp->Color, 0, 0 );
- gl_vector4chan_init( &tmp->SecondaryColor, 0, 0 );
- gl_vector1f_init( &tmp->FogCoord, 0, 0 );
- gl_vector1ui_init( &tmp->Index, 0, 0 );
- gl_vector1ub_init( &tmp->EdgeFlag, 0, 0 );
+ _mesa_vector4f_init( &tmp->Obj, 0, 0 );
+ _mesa_vector3f_init( &tmp->Normal, 0, 0 );
+ _mesa_vector4chan_init( &tmp->Color, 0, 0 );
+ _mesa_vector4chan_init( &tmp->SecondaryColor, 0, 0 );
+ _mesa_vector1f_init( &tmp->FogCoord, 0, 0 );
+ _mesa_vector1ui_init( &tmp->Index, 0, 0 );
+ _mesa_vector1ub_init( &tmp->EdgeFlag, 0, 0 );
for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
- gl_vector4f_init( &tmp->TexCoord[i], 0, 0);
+ _mesa_vector4f_init( &tmp->TexCoord[i], 0, 0);
tnl->tmp_primitive = (GLuint *)MALLOC(sizeof(GLuint)*tnl->vb.Size);
tnl->tmp_primitive_length = (GLuint *)MALLOC(sizeof(GLuint)*tnl->vb.Size);