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authorKeith Whitwell <[email protected]>2004-01-14 10:52:51 +0000
committerKeith Whitwell <[email protected]>2004-01-14 10:52:51 +0000
commiteb7935c63b647df38325fcc77ce86587558fb7c5 (patch)
tree43867c8e5a6477dd4ae21e4ef8b3990445a0931a /src/mesa/tnl/t_array_api.c
parent43ed92b3a1abceb03dd2c0bcc05f466e9a3f620a (diff)
Fix up more confusions with count vs end in array functions
Diffstat (limited to 'src/mesa/tnl/t_array_api.c')
-rw-r--r--src/mesa/tnl/t_array_api.c87
1 files changed, 29 insertions, 58 deletions
diff --git a/src/mesa/tnl/t_array_api.c b/src/mesa/tnl/t_array_api.c
index 02a9cd03f46..e4f90756c53 100644
--- a/src/mesa/tnl/t_array_api.c
+++ b/src/mesa/tnl/t_array_api.c
@@ -77,9 +77,14 @@ static void fallback_drawelements( GLcontext *ctx, GLenum mode, GLsizei count,
}
+/* Note this function no longer takes a 'start' value, the range is
+ * assumed to start at zero. The old trick of subtracting 'start'
+ * from each index won't work if the indices are not in writeable
+ * memory.
+ */
static void _tnl_draw_range_elements( GLcontext *ctx, GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLuint *indices )
+ GLuint max_index,
+ GLsizei index_count, GLuint *indices )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -89,27 +94,16 @@ static void _tnl_draw_range_elements( GLcontext *ctx, GLenum mode,
if (tnl->pipeline.build_state_changes)
_tnl_validate_pipeline( ctx );
- /* XXX is "end" correct? Looking at the implementation of
- * _tnl_vb_bind_arrays(), perhaps we should pass end-start.
- */
- _tnl_vb_bind_arrays( ctx, start, end );
+ _tnl_vb_bind_arrays( ctx, 0, max_index );
tnl->vb.Primitive = &prim;
tnl->vb.Primitive[0].mode = mode | PRIM_BEGIN | PRIM_END;
tnl->vb.Primitive[0].start = 0;
- tnl->vb.Primitive[0].count = count;
+ tnl->vb.Primitive[0].count = index_count;
tnl->vb.PrimitiveCount = 1;
tnl->vb.Elts = (GLuint *)indices;
- assert (start == 0);
-
-/* XXX - indices may be read only
- if (start)
- for (i = 0 ; i < count ; i++)
- indices[i] -= start;
-*/
-
if (ctx->Array.LockCount)
tnl->Driver.RunPipeline( ctx );
else {
@@ -120,16 +114,10 @@ static void _tnl_draw_range_elements( GLcontext *ctx, GLenum mode,
GLuint enabledArrays = ctx->Array._Enabled | (ctx->Array._Enabled >> 16);
/* Note that arrays may have changed before/after execution.
*/
- tnl->pipeline.run_input_changes |= enabledArrays;
+ tnl->pipeline.run_input_changes |= enabledArrays & 0xffff;
tnl->Driver.RunPipeline( ctx );
- tnl->pipeline.run_input_changes |= enabledArrays;
+ tnl->pipeline.run_input_changes |= enabledArrays & 0xffff;
}
-
-/* XXX - indices may be read only
- if (start)
- for (i = 0 ; i < count ; i++)
- indices[i] += start;
-*/
}
@@ -164,8 +152,8 @@ _tnl_DrawArrays(GLenum mode, GLint start, GLsizei count)
*/
fallback_drawarrays( ctx, mode, start, start + count );
}
- else if (ctx->Array.LockCount &&
- count <= (GLint) ctx->Const.MaxArrayLockSize) {
+ else if (start >= ctx->Array.LockFirst &&
+ start + count <= ctx->Array.LockFirst + ctx->Array.LockCount) {
struct tnl_prim prim;
@@ -173,14 +161,10 @@ _tnl_DrawArrays(GLenum mode, GLint start, GLsizei count)
*/
FLUSH_CURRENT( ctx, 0 );
- if (start < (GLint) ctx->Array.LockFirst)
- start = ctx->Array.LockFirst;
- if (start + count > (GLint) ctx->Array.LockCount)
- count = ctx->Array.LockCount - start;
-
/* Locked drawarrays. Reuse any previously transformed data.
*/
- _tnl_vb_bind_arrays( ctx, ctx->Array.LockFirst, ctx->Array.LockCount );
+ _tnl_vb_bind_arrays( ctx, ctx->Array.LockFirst,
+ ctx->Array.LockFirst + ctx->Array.LockCount );
tnl->vb.Primitive = &prim;
tnl->vb.Primitive[0].mode = mode | PRIM_BEGIN | PRIM_END;
@@ -340,34 +324,21 @@ _tnl_DrawRangeElements(GLenum mode,
/* Are the arrays already locked? If so we currently have to look
* at the whole locked range.
*/
- if (start == 0 &&
- start >= ctx->Array.LockFirst && end <= ctx->Array.LockCount)
+
+ if (start == 0 && ctx->Array.LockFirst == 0 &&
+ end < (ctx->Array.LockFirst + ctx->Array.LockCount))
_tnl_draw_range_elements( ctx, mode,
- ctx->Array.LockFirst,
ctx->Array.LockCount,
count, ui_indices );
else {
- /* The spec says referencing elements outside the locked
- * range is undefined. I'm going to make it a noop this time
- * round, maybe come up with something beter before 3.6.
- *
- * May be able to get away with just setting LockCount==0,
- * though this raises the problems of dependent state. May
- * have to call glUnlockArrays() directly?
- *
- * Or scan the list and replace bad indices?
- */
- _mesa_problem( ctx,
- "DrawRangeElements references "
- "elements outside locked range.");
+ fallback_drawelements( ctx, mode, count, ui_indices );
}
}
- else if (start == 0 &&
- end - start + 1 <= ctx->Const.MaxArrayLockSize) {
+ else if (start == 0 && end < ctx->Const.MaxArrayLockSize) {
/* The arrays aren't locked but we can still fit them inside a
* single vertexbuffer.
*/
- _tnl_draw_range_elements( ctx, mode, start, end + 1, count, ui_indices );
+ _tnl_draw_range_elements( ctx, mode, end + 1, count, ui_indices );
}
else {
/* Range is too big to optimize:
@@ -407,12 +378,13 @@ _tnl_DrawElements(GLenum mode, GLsizei count, GLenum type,
assert(!ctx->CompileFlag);
- if (ctx->Array.LockFirst == 0 &&
- ctx->Array.LockCount) {
- _tnl_draw_range_elements( ctx, mode,
- ctx->Array.LockFirst,
- ctx->Array.LockCount,
- count, ui_indices );
+ if (ctx->Array.LockCount) {
+ if (ctx->Array.LockFirst == 0)
+ _tnl_draw_range_elements( ctx, mode,
+ ctx->Array.LockCount,
+ count, ui_indices );
+ else
+ fallback_drawelements( ctx, mode, count, ui_indices );
}
else {
/* Scan the index list and see if we can use the locked path anyway.
@@ -424,10 +396,9 @@ _tnl_DrawElements(GLenum mode, GLsizei count, GLenum type,
if (ui_indices[i] > max_elt)
max_elt = ui_indices[i];
- /* XXX should this < really be <= ??? */
if (max_elt < ctx->Const.MaxArrayLockSize && /* can we use it? */
max_elt < (GLuint) count) /* do we want to use it? */
- _tnl_draw_range_elements( ctx, mode, 0, max_elt+1, count, ui_indices );
+ _tnl_draw_range_elements( ctx, mode, max_elt+1, count, ui_indices );
else
fallback_drawelements( ctx, mode, count, ui_indices );
}