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authorIan Romanick <[email protected]>2005-07-18 12:31:24 +0000
committerIan Romanick <[email protected]>2005-07-18 12:31:24 +0000
commit9bdfee3a470a535ebe31074651fbacf680bcea6a (patch)
treefba4d709fc92d1afafdf77f0e9db9a82e1d52831 /src/mesa/tnl/t_array_api.c
parente0e993c5ff090058037875642dcd34727a3d8760 (diff)
Wrap every place that accesses a dispatch table with a macro. A new script-
generated file, called src/mesa/glapi/dispatch.h, is added. This file contains three macros for each API function. It contains a GET, a SET, and a CALL. Each of the macros take a pointer to the context and a pointer to the dispatch table. In several threads on mesa3d-dev we discussed replacing _glapi_add_entrypoint with a new function called _glapi_add_dispatch. For this discussion, the important difference between the two is that the caller of _glapi_add_dispatch does *not* know what the dispatch offset will be at compile time. Because of this callers need to track the dispatch offset returned by _glapi_add_dispatch. http://marc.theaimsgroup.com/?t=111947074700001&r=1&w=2 The downside is that driver code then has to access the dispatch table two different ways. It accesses it using structure tags (e.g., exec->Begin) for functions with fixed offsets and via a remap table (e.g., exec[ remap->NewExtensionFunction ]) for functions without fixed offsets. Yuck! Using the macros allows both types of functions to be accessed identically. If a driver needs to set a pointer for Begin, it does 'SET_Begin(ctx, exec, my_begin_function)'. If it needs to set a pointer for NewExtensionFunction, it does 'SET_NewExtensionFunction(ctx, exec, my_NewExtensionFunction_function)'. Furthermore, if at some point in the future a static offset is assigned for NewExtensionFunction, only the macros need to change (instead of every single place that accesses a table for that function). This code differs slightly from the originally posted patches in that the CALL, GET, and SET marcos no longer take a context pointer as a parameter. Brian Paul had suggested that the remap table could be stored as a global since it would be set at CreateScreen time and would be constant for all contexts. This change reflects that feedback. http://marc.theaimsgroup.com/?t=112087194700001&r=1&w=2
Diffstat (limited to 'src/mesa/tnl/t_array_api.c')
-rw-r--r--src/mesa/tnl/t_array_api.c13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/mesa/tnl/t_array_api.c b/src/mesa/tnl/t_array_api.c
index c8cd22f0c68..1ad77c5a99b 100644
--- a/src/mesa/tnl/t_array_api.c
+++ b/src/mesa/tnl/t_array_api.c
@@ -43,6 +43,7 @@
#include "t_save_api.h"
#include "t_context.h"
#include "t_pipeline.h"
+#include "dispatch.h"
static void fallback_drawarrays( GLcontext *ctx, GLenum mode, GLint start,
GLsizei count )
@@ -52,10 +53,10 @@ static void fallback_drawarrays( GLcontext *ctx, GLenum mode, GLint start,
assert(!ctx->CompileFlag);
assert(ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1);
- GL_CALL(Begin)(mode);
+ CALL_Begin(GET_DISPATCH(), (mode));
for (i = 0; i < count; i++)
- GL_CALL(ArrayElement)( start + i );
- GL_CALL(End)();
+ CALL_ArrayElement(GET_DISPATCH(), ( start + i ));
+ CALL_End(GET_DISPATCH(), ());
}
@@ -69,11 +70,11 @@ static void fallback_drawelements( GLcontext *ctx, GLenum mode, GLsizei count,
/* Here, indices will already reflect the buffer object if active */
- GL_CALL(Begin)(mode);
+ CALL_Begin(GET_DISPATCH(), (mode));
for (i = 0 ; i < count ; i++) {
- GL_CALL(ArrayElement)( indices[i] );
+ CALL_ArrayElement(GET_DISPATCH(), ( indices[i] ));
}
- GL_CALL(End)();
+ CALL_End(GET_DISPATCH(), ());
}