diff options
author | Ian Romanick <[email protected]> | 2005-07-18 12:31:24 +0000 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2005-07-18 12:31:24 +0000 |
commit | 9bdfee3a470a535ebe31074651fbacf680bcea6a (patch) | |
tree | fba4d709fc92d1afafdf77f0e9db9a82e1d52831 /src/mesa/tnl/t_array_api.c | |
parent | e0e993c5ff090058037875642dcd34727a3d8760 (diff) |
Wrap every place that accesses a dispatch table with a macro. A new script-
generated file, called src/mesa/glapi/dispatch.h, is added. This file
contains three macros for each API function. It contains a GET, a SET, and
a CALL. Each of the macros take a pointer to the context and a pointer to
the dispatch table.
In several threads on mesa3d-dev we discussed replacing _glapi_add_entrypoint
with a new function called _glapi_add_dispatch. For this discussion, the
important difference between the two is that the caller of _glapi_add_dispatch
does *not* know what the dispatch offset will be at compile time. Because of
this callers need to track the dispatch offset returned by
_glapi_add_dispatch.
http://marc.theaimsgroup.com/?t=111947074700001&r=1&w=2
The downside is that driver code then has to access the dispatch table two
different ways. It accesses it using structure tags (e.g., exec->Begin) for
functions with fixed offsets and via a remap table (e.g., exec[
remap->NewExtensionFunction ]) for functions without fixed offsets. Yuck!
Using the macros allows both types of functions to be accessed
identically. If a driver needs to set a pointer for Begin, it does
'SET_Begin(ctx, exec, my_begin_function)'. If it needs to set a pointer
for NewExtensionFunction, it does 'SET_NewExtensionFunction(ctx, exec,
my_NewExtensionFunction_function)'. Furthermore, if at some point in
the future a static offset is assigned for NewExtensionFunction, only
the macros need to change (instead of every single place that accesses a
table for that function).
This code differs slightly from the originally posted patches in that the
CALL, GET, and SET marcos no longer take a context pointer as a parameter.
Brian Paul had suggested that the remap table could be stored as a global
since it would be set at CreateScreen time and would be constant for all
contexts. This change reflects that feedback.
http://marc.theaimsgroup.com/?t=112087194700001&r=1&w=2
Diffstat (limited to 'src/mesa/tnl/t_array_api.c')
-rw-r--r-- | src/mesa/tnl/t_array_api.c | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/src/mesa/tnl/t_array_api.c b/src/mesa/tnl/t_array_api.c index c8cd22f0c68..1ad77c5a99b 100644 --- a/src/mesa/tnl/t_array_api.c +++ b/src/mesa/tnl/t_array_api.c @@ -43,6 +43,7 @@ #include "t_save_api.h" #include "t_context.h" #include "t_pipeline.h" +#include "dispatch.h" static void fallback_drawarrays( GLcontext *ctx, GLenum mode, GLint start, GLsizei count ) @@ -52,10 +53,10 @@ static void fallback_drawarrays( GLcontext *ctx, GLenum mode, GLint start, assert(!ctx->CompileFlag); assert(ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1); - GL_CALL(Begin)(mode); + CALL_Begin(GET_DISPATCH(), (mode)); for (i = 0; i < count; i++) - GL_CALL(ArrayElement)( start + i ); - GL_CALL(End)(); + CALL_ArrayElement(GET_DISPATCH(), ( start + i )); + CALL_End(GET_DISPATCH(), ()); } @@ -69,11 +70,11 @@ static void fallback_drawelements( GLcontext *ctx, GLenum mode, GLsizei count, /* Here, indices will already reflect the buffer object if active */ - GL_CALL(Begin)(mode); + CALL_Begin(GET_DISPATCH(), (mode)); for (i = 0 ; i < count ; i++) { - GL_CALL(ArrayElement)( indices[i] ); + CALL_ArrayElement(GET_DISPATCH(), ( indices[i] )); } - GL_CALL(End)(); + CALL_End(GET_DISPATCH(), ()); } |