diff options
author | Brian <[email protected]> | 2007-05-20 12:27:39 -0600 |
---|---|---|
committer | Brian <[email protected]> | 2007-05-20 12:27:39 -0600 |
commit | 9e8a961dd7d7b717a9fb4ecdea1c1b60ea355efe (patch) | |
tree | 60c87644ec38f4693ceecbf440b120b02e2d07e6 /src/mesa/swrast_setup | |
parent | aa133a9dae53bc6aa50b88ee43deb8b34e8d0029 (diff) |
Overhaul/simplify SWvertex and SWspan attribute handling.
Instead of separate fog/specular/texcoord/varying code, just treat all of
them as generic attributes. Simplifies the point/line/triangle functions.
Diffstat (limited to 'src/mesa/swrast_setup')
-rw-r--r-- | src/mesa/swrast_setup/ss_context.c | 42 | ||||
-rw-r--r-- | src/mesa/swrast_setup/ss_triangle.c | 52 | ||||
-rw-r--r-- | src/mesa/swrast_setup/ss_tritmp.h | 88 |
3 files changed, 99 insertions, 83 deletions
diff --git a/src/mesa/swrast_setup/ss_context.c b/src/mesa/swrast_setup/ss_context.c index 3f6d29403cc..9f83fde1f56 100644 --- a/src/mesa/swrast_setup/ss_context.c +++ b/src/mesa/swrast_setup/ss_context.c @@ -120,16 +120,25 @@ setup_vertex_format(GLcontext *ctx) RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset ); - EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, win ); - - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR0 )) - EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color ); + EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[FRAG_ATTRIB_WPOS] ); + + if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR0 )) { + if (ctx->FragmentProgram._Current + || ctx->ATIFragmentShader._Enabled + || CHAN_TYPE == GL_FLOAT) + EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4F, attrib[FRAG_ATTRIB_COL0]); + else + EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color ); + } - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) - EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4CHAN_4F_RGBA, specular); + if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) { + EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4F, attrib[FRAG_ATTRIB_COL1]); + } - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR_INDEX )) - EMIT_ATTR( _TNL_ATTRIB_COLOR_INDEX, EMIT_1F, index ); + if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR_INDEX )) { + EMIT_ATTR( _TNL_ATTRIB_COLOR_INDEX, EMIT_1F, + attrib[FRAG_ATTRIB_CI][0] ); + } if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) { const GLint emit = ctx->FragmentProgram._Current ? EMIT_4F : EMIT_1F; @@ -184,6 +193,10 @@ _swsetup_RenderStart( GLcontext *ctx ) _swsetup_choose_trifuncs(ctx); } + if (swsetup->NewState & _NEW_PROGRAM) { + RENDERINPUTS_ZERO( swsetup->last_index_bitset ); + } + swsetup->NewState = 0; _swrast_render_start(ctx); @@ -258,10 +271,10 @@ _swsetup_Translate( GLcontext *ctx, const void *vertex, SWvertex *dest ) _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp ); - dest->win[0] = m[0] * tmp[0] + m[12]; - dest->win[1] = m[5] * tmp[1] + m[13]; - dest->win[2] = m[10] * tmp[2] + m[14]; - dest->win[3] = tmp[3]; + dest->attrib[FRAG_ATTRIB_WPOS][0] = m[0] * tmp[0] + m[12]; + dest->attrib[FRAG_ATTRIB_WPOS][1] = m[5] * tmp[1] + m[13]; + dest->attrib[FRAG_ATTRIB_WPOS][2] = m[10] * tmp[2] + m[14]; + dest->attrib[FRAG_ATTRIB_WPOS][3] = tmp[3]; /** XXX try to limit these loops someday */ for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) @@ -276,13 +289,16 @@ _swsetup_Translate( GLcontext *ctx, const void *vertex, SWvertex *dest ) UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->color, tmp ); _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1, tmp ); + COPY_4V(dest->attrib[FRAG_ATTRIB_COL1], tmp); + /* UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->specular, tmp ); + */ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_FOG, tmp ); dest->attrib[FRAG_ATTRIB_FOGC][0] = tmp[0]; _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR_INDEX, tmp ); - dest->index = tmp[0]; + dest->attrib[FRAG_ATTRIB_CI][0] = tmp[0]; /* XXX See _tnl_get_attr about pointsize ... */ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POINTSIZE, tmp ); diff --git a/src/mesa/swrast_setup/ss_triangle.c b/src/mesa/swrast_setup/ss_triangle.c index 628e9288e87..b4207f2c64a 100644 --- a/src/mesa/swrast_setup/ss_triangle.c +++ b/src/mesa/swrast_setup/ss_triangle.c @@ -57,7 +57,7 @@ static void _swsetup_render_line_tri( GLcontext *ctx, SWvertex *v1 = &verts[e1]; SWvertex *v2 = &verts[e2]; GLchan c[2][4]; - GLchan s[2][4]; + GLfloat s[2][4]; GLfloat i[2]; /* cull testing */ @@ -71,17 +71,17 @@ static void _swsetup_render_line_tri( GLcontext *ctx, if (ctx->Light.ShadeModel == GL_FLAT) { COPY_CHAN4(c[0], v0->color); COPY_CHAN4(c[1], v1->color); - COPY_CHAN4(s[0], v0->specular); - COPY_CHAN4(s[1], v1->specular); - i[0] = v0->index; - i[1] = v1->index; + COPY_4V(s[0], v0->attrib[FRAG_ATTRIB_COL1]); + COPY_4V(s[1], v1->attrib[FRAG_ATTRIB_COL1]); + i[0] = v0->attrib[FRAG_ATTRIB_CI][0]; + i[1] = v1->attrib[FRAG_ATTRIB_CI][0]; COPY_CHAN4(v0->color, v2->color); COPY_CHAN4(v1->color, v2->color); - COPY_CHAN4(v0->specular, v2->specular); - COPY_CHAN4(v1->specular, v2->specular); - v0->index = v2->index; - v1->index = v2->index; + COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]); + COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]); + v0->attrib[FRAG_ATTRIB_CI][0] = v2->attrib[FRAG_ATTRIB_CI][0]; + v1->attrib[FRAG_ATTRIB_CI][0] = v2->attrib[FRAG_ATTRIB_CI][0]; } if (swsetup->render_prim == GL_POLYGON) { @@ -97,10 +97,10 @@ static void _swsetup_render_line_tri( GLcontext *ctx, if (ctx->Light.ShadeModel == GL_FLAT) { COPY_CHAN4(v0->color, c[0]); COPY_CHAN4(v1->color, c[1]); - COPY_CHAN4(v0->specular, s[0]); - COPY_CHAN4(v1->specular, s[1]); - v0->index = i[0]; - v1->index = i[1]; + COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], s[0]); + COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], s[1]); + v0->attrib[FRAG_ATTRIB_CI][0] = i[0]; + v1->attrib[FRAG_ATTRIB_CI][0] = i[1]; } } @@ -116,7 +116,7 @@ static void _swsetup_render_point_tri( GLcontext *ctx, SWvertex *v1 = &verts[e1]; SWvertex *v2 = &verts[e2]; GLchan c[2][4]; - GLchan s[2][4]; + GLfloat s[2][4]; GLfloat i[2]; /* cull testing */ @@ -131,18 +131,18 @@ static void _swsetup_render_point_tri( GLcontext *ctx, /* save colors/indexes for v0, v1 vertices */ COPY_CHAN4(c[0], v0->color); COPY_CHAN4(c[1], v1->color); - COPY_CHAN4(s[0], v0->specular); - COPY_CHAN4(s[1], v1->specular); - i[0] = v0->index; - i[1] = v1->index; + COPY_4V(s[0], v0->attrib[FRAG_ATTRIB_COL1]); + COPY_4V(s[1], v1->attrib[FRAG_ATTRIB_COL1]); + i[0] = v0->attrib[FRAG_ATTRIB_CI][0]; + i[1] = v1->attrib[FRAG_ATTRIB_CI][0]; /* copy v2 color/indexes to v0, v1 indexes */ COPY_CHAN4(v0->color, v2->color); COPY_CHAN4(v1->color, v2->color); - COPY_CHAN4(v0->specular, v2->specular); - COPY_CHAN4(v1->specular, v2->specular); - v0->index = v2->index; - v1->index = v2->index; + COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]); + COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]); + v0->attrib[FRAG_ATTRIB_CI][0] = v2->attrib[FRAG_ATTRIB_CI][0]; + v1->attrib[FRAG_ATTRIB_CI][0] = v2->attrib[FRAG_ATTRIB_CI][0]; } if (ef[e0]) _swrast_Point( ctx, v0 ); @@ -153,10 +153,10 @@ static void _swsetup_render_point_tri( GLcontext *ctx, /* restore v0, v1 colores/indexes */ COPY_CHAN4(v0->color, c[0]); COPY_CHAN4(v1->color, c[1]); - COPY_CHAN4(v0->specular, s[0]); - COPY_CHAN4(v1->specular, s[1]); - v0->index = i[0]; - v1->index = i[1]; + COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], s[0]); + COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], s[1]); + v0->attrib[FRAG_ATTRIB_CI][0] = i[0]; + v1->attrib[FRAG_ATTRIB_CI][0] = i[1]; } _swrast_flush(ctx); } diff --git a/src/mesa/swrast_setup/ss_tritmp.h b/src/mesa/swrast_setup/ss_tritmp.h index 1fdf0cb5999..9fcde31644d 100644 --- a/src/mesa/swrast_setup/ss_tritmp.h +++ b/src/mesa/swrast_setup/ss_tritmp.h @@ -36,7 +36,7 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) GLenum mode = GL_FILL; GLuint facing = 0; GLchan saved_color[3][4]; - GLchan saved_spec[3][4]; + GLfloat saved_spec[3][4]; GLfloat saved_index[3]; v[0] = &verts[e0]; @@ -46,10 +46,10 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) if (IND & (SS_TWOSIDE_BIT | SS_OFFSET_BIT | SS_UNFILLED_BIT)) { - GLfloat ex = v[0]->win[0] - v[2]->win[0]; - GLfloat ey = v[0]->win[1] - v[2]->win[1]; - GLfloat fx = v[1]->win[0] - v[2]->win[0]; - GLfloat fy = v[1]->win[1] - v[2]->win[1]; + GLfloat ex = v[0]->attrib[FRAG_ATTRIB_WPOS][0] - v[2]->attrib[FRAG_ATTRIB_WPOS][0]; + GLfloat ey = v[0]->attrib[FRAG_ATTRIB_WPOS][1] - v[2]->attrib[FRAG_ATTRIB_WPOS][1]; + GLfloat fx = v[1]->attrib[FRAG_ATTRIB_WPOS][0] - v[2]->attrib[FRAG_ATTRIB_WPOS][0]; + GLfloat fy = v[1]->attrib[FRAG_ATTRIB_WPOS][1] - v[2]->attrib[FRAG_ATTRIB_WPOS][1]; GLfloat cc = ex*fy - ey*fx; if (IND & (SS_TWOSIDE_BIT | SS_UNFILLED_BIT)) @@ -85,30 +85,30 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) if (VB->SecondaryColorPtr[1]) { GLfloat (*vbspec)[4] = VB->SecondaryColorPtr[1]->data; - COPY_CHAN4(saved_spec[0], v[0]->specular); - COPY_CHAN4(saved_spec[1], v[1]->specular); - COPY_CHAN4(saved_spec[2], v[2]->specular); + COPY_4V(saved_spec[0], v[0]->attrib[FRAG_ATTRIB_COL1]); + COPY_4V(saved_spec[1], v[1]->attrib[FRAG_ATTRIB_COL1]); + COPY_4V(saved_spec[2], v[2]->attrib[FRAG_ATTRIB_COL1]); if (VB->SecondaryColorPtr[1]->stride) { - SS_SPEC(v[0]->specular, vbspec[e0]); - SS_SPEC(v[1]->specular, vbspec[e1]); - SS_SPEC(v[2]->specular, vbspec[e2]); + SS_SPEC(v[0]->attrib[FRAG_ATTRIB_COL1], vbspec[e0]); + SS_SPEC(v[1]->attrib[FRAG_ATTRIB_COL1], vbspec[e1]); + SS_SPEC(v[2]->attrib[FRAG_ATTRIB_COL1], vbspec[e2]); } else { - SS_SPEC(v[0]->specular, vbspec[0]); - SS_SPEC(v[1]->specular, vbspec[0]); - SS_SPEC(v[2]->specular, vbspec[0]); + SS_SPEC(v[0]->attrib[FRAG_ATTRIB_COL1], vbspec[0]); + SS_SPEC(v[1]->attrib[FRAG_ATTRIB_COL1], vbspec[0]); + SS_SPEC(v[2]->attrib[FRAG_ATTRIB_COL1], vbspec[0]); } } } else { GLfloat *vbindex = (GLfloat *)VB->IndexPtr[1]->data; - saved_index[0] = v[0]->index; - saved_index[1] = v[1]->index; - saved_index[2] = v[2]->index; + saved_index[0] = v[0]->attrib[FRAG_ATTRIB_CI][0]; + saved_index[1] = v[1]->attrib[FRAG_ATTRIB_CI][0]; + saved_index[2] = v[2]->attrib[FRAG_ATTRIB_CI][0]; - SS_IND(v[0]->index, (GLuint) vbindex[e0]); - SS_IND(v[1]->index, (GLuint) vbindex[e1]); - SS_IND(v[2]->index, (GLuint) vbindex[e2]); + SS_IND(v[0]->attrib[FRAG_ATTRIB_CI][0], (GLuint) vbindex[e0]); + SS_IND(v[1]->attrib[FRAG_ATTRIB_CI][0], (GLuint) vbindex[e1]); + SS_IND(v[2]->attrib[FRAG_ATTRIB_CI][0], (GLuint) vbindex[e2]); } } } @@ -117,9 +117,9 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) if (IND & SS_OFFSET_BIT) { offset = ctx->Polygon.OffsetUnits * ctx->DrawBuffer->_MRD; - z[0] = v[0]->win[2]; - z[1] = v[1]->win[2]; - z[2] = v[2]->win[2]; + z[0] = v[0]->attrib[FRAG_ATTRIB_WPOS][2]; + z[1] = v[1]->attrib[FRAG_ATTRIB_WPOS][2]; + z[2] = v[2]->attrib[FRAG_ATTRIB_WPOS][2]; if (cc * cc > 1e-16) { const GLfloat ez = z[0] - z[2]; const GLfloat fz = z[1] - z[2]; @@ -130,40 +130,40 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) /* Unfortunately, we need to clamp to prevent negative Zs below. * Technically, we should do the clamping per-fragment. */ - offset = MAX2(offset, -v[0]->win[2]); - offset = MAX2(offset, -v[1]->win[2]); - offset = MAX2(offset, -v[2]->win[2]); + offset = MAX2(offset, -v[0]->attrib[FRAG_ATTRIB_WPOS][2]); + offset = MAX2(offset, -v[1]->attrib[FRAG_ATTRIB_WPOS][2]); + offset = MAX2(offset, -v[2]->attrib[FRAG_ATTRIB_WPOS][2]); } } } if (mode == GL_POINT) { if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetPoint) { - v[0]->win[2] += offset; - v[1]->win[2] += offset; - v[2]->win[2] += offset; + v[0]->attrib[FRAG_ATTRIB_WPOS][2] += offset; + v[1]->attrib[FRAG_ATTRIB_WPOS][2] += offset; + v[2]->attrib[FRAG_ATTRIB_WPOS][2] += offset; } _swsetup_render_point_tri( ctx, e0, e1, e2, facing ); } else if (mode == GL_LINE) { if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetLine) { - v[0]->win[2] += offset; - v[1]->win[2] += offset; - v[2]->win[2] += offset; + v[0]->attrib[FRAG_ATTRIB_WPOS][2] += offset; + v[1]->attrib[FRAG_ATTRIB_WPOS][2] += offset; + v[2]->attrib[FRAG_ATTRIB_WPOS][2] += offset; } _swsetup_render_line_tri( ctx, e0, e1, e2, facing ); } else { if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetFill) { - v[0]->win[2] += offset; - v[1]->win[2] += offset; - v[2]->win[2] += offset; + v[0]->attrib[FRAG_ATTRIB_WPOS][2] += offset; + v[1]->attrib[FRAG_ATTRIB_WPOS][2] += offset; + v[2]->attrib[FRAG_ATTRIB_WPOS][2] += offset; } _swrast_Triangle( ctx, v[0], v[1], v[2] ); } if (IND & SS_OFFSET_BIT) { - v[0]->win[2] = z[0]; - v[1]->win[2] = z[1]; - v[2]->win[2] = z[2]; + v[0]->attrib[FRAG_ATTRIB_WPOS][2] = z[0]; + v[1]->attrib[FRAG_ATTRIB_WPOS][2] = z[1]; + v[2]->attrib[FRAG_ATTRIB_WPOS][2] = z[2]; } if (IND & SS_TWOSIDE_BIT) { @@ -176,14 +176,14 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) } if (VB->SecondaryColorPtr[1]) { - COPY_CHAN4(v[0]->specular, saved_spec[0]); - COPY_CHAN4(v[1]->specular, saved_spec[1]); - COPY_CHAN4(v[2]->specular, saved_spec[2]); + COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL1], saved_spec[0]); + COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL1], saved_spec[1]); + COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL1], saved_spec[2]); } } else { - v[0]->index = saved_index[0]; - v[1]->index = saved_index[1]; - v[2]->index = saved_index[2]; + v[0]->attrib[FRAG_ATTRIB_CI][0] = saved_index[0]; + v[1]->attrib[FRAG_ATTRIB_CI][0] = saved_index[1]; + v[2]->attrib[FRAG_ATTRIB_CI][0] = saved_index[2]; } } } |