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author | Brian <[email protected]> | 2008-02-14 19:18:09 -0700 |
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committer | Brian <[email protected]> | 2008-02-14 19:18:09 -0700 |
commit | 663f4aaae618a8f031fa1a6b5292ddc57698741c (patch) | |
tree | 7b1c71b4c2c7c8640037144db0b6a865e8399720 /src/mesa/swrast_setup | |
parent | 3d81a956b9de709de17a98b93fead4d3307b2b99 (diff) |
gallium: remove some debug assertions in vertex format validation
If a fragment shader references an input for which there's no vertex
shader output (ex: texcoord3), use vertex output 0 by default.
Basically, the attribute's value will be undefined. The shader writer
should never rely on undefined fragment shader inputs anyway.
Diffstat (limited to 'src/mesa/swrast_setup')
0 files changed, 0 insertions, 0 deletions