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authorBrian Paul <[email protected]>2004-02-04 03:00:42 +0000
committerBrian Paul <[email protected]>2004-02-04 03:00:42 +0000
commit609f35274c9dcf8607673ec1970efff583c97ed7 (patch)
treebaf44e4a59b96db79031ae2894943445dbc61fb5 /src/mesa/swrast_setup
parentd761adad5db052d5a2dcba5014e5d36439cf0c40 (diff)
fix two-sided lighting / vertex program bug (#887330)
Diffstat (limited to 'src/mesa/swrast_setup')
-rw-r--r--src/mesa/swrast_setup/ss_context.c10
-rw-r--r--src/mesa/swrast_setup/ss_triangle.c8
2 files changed, 10 insertions, 8 deletions
diff --git a/src/mesa/swrast_setup/ss_context.c b/src/mesa/swrast_setup/ss_context.c
index ef83dd42370..cc30d5a93f5 100644
--- a/src/mesa/swrast_setup/ss_context.c
+++ b/src/mesa/swrast_setup/ss_context.c
@@ -1,9 +1,8 @@
-
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 6.0.1
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -37,7 +36,10 @@
#include "tnl/t_pipeline.h"
#include "tnl/t_vertex.h"
-#define _SWSETUP_NEW_RENDERINDEX (_NEW_POLYGON|_NEW_LIGHT)
+/* Need to check lighting state and vertex program state to know
+ * if two-sided lighting is in effect.
+ */
+#define _SWSETUP_NEW_RENDERINDEX (_NEW_POLYGON|_NEW_LIGHT|_NEW_PROGRAM)
GLboolean
diff --git a/src/mesa/swrast_setup/ss_triangle.c b/src/mesa/swrast_setup/ss_triangle.c
index 3a0af5de5eb..39e39126122 100644
--- a/src/mesa/swrast_setup/ss_triangle.c
+++ b/src/mesa/swrast_setup/ss_triangle.c
@@ -1,9 +1,8 @@
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 6.0.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -291,7 +290,8 @@ void _swsetup_choose_trifuncs( GLcontext *ctx )
ctx->Polygon.OffsetFill)
ind |= SS_OFFSET_BIT;
- if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
+ if ((ctx->Light.Enabled && ctx->Light.Model.TwoSide) ||
+ ctx->VertexProgram.TwoSideEnabled)
ind |= SS_TWOSIDE_BIT;
/* We piggyback the two-sided stencil front/back determination on the