diff options
author | Brian Paul <[email protected]> | 2008-10-08 09:28:10 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2008-10-08 09:33:56 -0600 |
commit | 5462d447aa5bce9e558594eabeddd624cd39b1de (patch) | |
tree | b2d159ce112cc448fbc1acf599050deacc05b132 /src/mesa/swrast_setup | |
parent | 902727b7e3eb3c2c9bcddf1d55d3c95c73377cf3 (diff) |
mesa: fix vertex format/attribute bug
If the tnl output attributes matches the swsetup input attributes we still
need to check if the desired vertex color type (float vs. chan) has changed
so that we use the right emit functions.
Fixes a conformance failure found with logicop test at pathlevel 3.
Diffstat (limited to 'src/mesa/swrast_setup')
-rw-r--r-- | src/mesa/swrast_setup/ss_context.c | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/src/mesa/swrast_setup/ss_context.c b/src/mesa/swrast_setup/ss_context.c index f4d90c514bb..61172f9979b 100644 --- a/src/mesa/swrast_setup/ss_context.c +++ b/src/mesa/swrast_setup/ss_context.c @@ -112,22 +112,25 @@ setup_vertex_format(GLcontext *ctx) { TNLcontext *tnl = TNL_CONTEXT(ctx); SScontext *swsetup = SWSETUP_CONTEXT(ctx); + GLboolean intColors = !ctx->FragmentProgram._Current + && !ctx->ATIFragmentShader._Enabled + && ctx->RenderMode == GL_RENDER + && CHAN_TYPE == GL_UNSIGNED_BYTE; - if (!RENDERINPUTS_EQUAL(tnl->render_inputs_bitset, + if (intColors != swsetup->intColors || + !RENDERINPUTS_EQUAL(tnl->render_inputs_bitset, swsetup->last_index_bitset)) { DECLARE_RENDERINPUTS(index_bitset); struct tnl_attr_map map[_TNL_ATTRIB_MAX]; int i, e = 0; + swsetup->intColors = intColors; + RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset ); EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[FRAG_ATTRIB_WPOS] ); if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR0 )) { - swsetup->intColors = !ctx->FragmentProgram._Current - && !ctx->ATIFragmentShader._Enabled - && ctx->RenderMode == GL_RENDER - && CHAN_TYPE == GL_UNSIGNED_BYTE; if (swsetup->intColors) EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color ); else |