diff options
author | Michal Krol <[email protected]> | 2009-03-19 10:39:57 +0100 |
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committer | Michal Krol <[email protected]> | 2009-03-19 10:39:57 +0100 |
commit | 355e9bb45c4f56f228c73e2886d907a75968209b (patch) | |
tree | 411a5516b93b7cf3a7eddede15d15543b68b1215 /src/mesa/swrast_setup | |
parent | 4b55a4f74d559e3ca6874986a39d662db7415e0c (diff) |
swrast: Silence compiler warnings, give better structure to the code as a result.
Diffstat (limited to 'src/mesa/swrast_setup')
-rw-r--r-- | src/mesa/swrast_setup/ss_triangle.c | 119 | ||||
-rw-r--r-- | src/mesa/swrast_setup/ss_tritmp.h | 4 |
2 files changed, 62 insertions, 61 deletions
diff --git a/src/mesa/swrast_setup/ss_triangle.c b/src/mesa/swrast_setup/ss_triangle.c index 54e24c4c44e..e15b1348d80 100644 --- a/src/mesa/swrast_setup/ss_triangle.c +++ b/src/mesa/swrast_setup/ss_triangle.c @@ -45,46 +45,32 @@ static tnl_triangle_func tri_tab[SS_MAX_TRIFUNC]; static tnl_quad_func quad_tab[SS_MAX_TRIFUNC]; -static void _swsetup_render_line_tri( GLcontext *ctx, - GLuint e0, GLuint e1, GLuint e2, - GLuint facing ) +/* + * Render a triangle respecting edge flags. + */ +typedef void (* swsetup_edge_render_prim_tri)(GLcontext *ctx, + const GLubyte *ef, + GLuint e0, + GLuint e1, + GLuint e2, + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2); + +/* + * Render a triangle using lines and respecting edge flags. + */ +static void +_swsetup_edge_render_line_tri(GLcontext *ctx, + const GLubyte *ef, + GLuint e0, + GLuint e1, + GLuint e2, + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2) { SScontext *swsetup = SWSETUP_CONTEXT(ctx); - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLubyte *ef = VB->EdgeFlag; - SWvertex *verts = swsetup->verts; - SWvertex *v0 = &verts[e0]; - SWvertex *v1 = &verts[e1]; - SWvertex *v2 = &verts[e2]; - GLchan c[2][4]; - GLfloat s[2][4]; - GLfloat i[2]; - - /* cull testing */ - if (ctx->Polygon.CullFlag) { - if (facing == 1 && ctx->Polygon.CullFaceMode != GL_FRONT) - return; - if (facing == 0 && ctx->Polygon.CullFaceMode != GL_BACK) - return; - } - - _swrast_SetFacing(ctx, facing); - - if (ctx->Light.ShadeModel == GL_FLAT) { - COPY_CHAN4(c[0], v0->color); - COPY_CHAN4(c[1], v1->color); - COPY_4V(s[0], v0->attrib[FRAG_ATTRIB_COL1]); - COPY_4V(s[1], v1->attrib[FRAG_ATTRIB_COL1]); - i[0] = v0->attrib[FRAG_ATTRIB_CI][0]; - i[1] = v1->attrib[FRAG_ATTRIB_CI][0]; - - COPY_CHAN4(v0->color, v2->color); - COPY_CHAN4(v1->color, v2->color); - COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]); - COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]); - v0->attrib[FRAG_ATTRIB_CI][0] = v2->attrib[FRAG_ATTRIB_CI][0]; - v1->attrib[FRAG_ATTRIB_CI][0] = v2->attrib[FRAG_ATTRIB_CI][0]; - } if (swsetup->render_prim == GL_POLYGON) { if (ef[e2]) _swrast_Line( ctx, v2, v0 ); @@ -95,20 +81,37 @@ static void _swsetup_render_line_tri( GLcontext *ctx, if (ef[e1]) _swrast_Line( ctx, v1, v2 ); if (ef[e2]) _swrast_Line( ctx, v2, v0 ); } +} - if (ctx->Light.ShadeModel == GL_FLAT) { - COPY_CHAN4(v0->color, c[0]); - COPY_CHAN4(v1->color, c[1]); - COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], s[0]); - COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], s[1]); - v0->attrib[FRAG_ATTRIB_CI][0] = i[0]; - v1->attrib[FRAG_ATTRIB_CI][0] = i[1]; - } +/* + * Render a triangle using points and respecting edge flags. + */ +static void +_swsetup_edge_render_point_tri(GLcontext *ctx, + const GLubyte *ef, + GLuint e0, + GLuint e1, + GLuint e2, + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2) +{ + if (ef[e0]) _swrast_Point( ctx, v0 ); + if (ef[e1]) _swrast_Point( ctx, v1 ); + if (ef[e2]) _swrast_Point( ctx, v2 ); + + _swrast_flush(ctx); } -static void _swsetup_render_point_tri( GLcontext *ctx, - GLuint e0, GLuint e1, GLuint e2, - GLuint facing ) +/* + * Render a triangle respecting cull and shade model. + */ +static void _swsetup_render_tri(GLcontext *ctx, + GLuint e0, + GLuint e1, + GLuint e2, + GLuint facing, + swsetup_edge_render_prim_tri render) { SScontext *swsetup = SWSETUP_CONTEXT(ctx); struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; @@ -117,9 +120,6 @@ static void _swsetup_render_point_tri( GLcontext *ctx, SWvertex *v0 = &verts[e0]; SWvertex *v1 = &verts[e1]; SWvertex *v2 = &verts[e2]; - GLchan c[2][4]; - GLfloat s[2][4]; - GLfloat i[2]; /* cull testing */ if (ctx->Polygon.CullFlag) { @@ -132,6 +132,10 @@ static void _swsetup_render_point_tri( GLcontext *ctx, _swrast_SetFacing(ctx, facing); if (ctx->Light.ShadeModel == GL_FLAT) { + GLchan c[2][4]; + GLfloat s[2][4]; + GLfloat i[2]; + /* save colors/indexes for v0, v1 vertices */ COPY_CHAN4(c[0], v0->color); COPY_CHAN4(c[1], v1->color); @@ -147,14 +151,9 @@ static void _swsetup_render_point_tri( GLcontext *ctx, COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]); v0->attrib[FRAG_ATTRIB_CI][0] = v2->attrib[FRAG_ATTRIB_CI][0]; v1->attrib[FRAG_ATTRIB_CI][0] = v2->attrib[FRAG_ATTRIB_CI][0]; - } - if (ef[e0]) _swrast_Point( ctx, v0 ); - if (ef[e1]) _swrast_Point( ctx, v1 ); - if (ef[e2]) _swrast_Point( ctx, v2 ); + render(ctx, ef, e0, e1, e2, v0, v1, v2); - if (ctx->Light.ShadeModel == GL_FLAT) { - /* restore v0, v1 colores/indexes */ COPY_CHAN4(v0->color, c[0]); COPY_CHAN4(v1->color, c[1]); COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], s[0]); @@ -162,7 +161,9 @@ static void _swsetup_render_point_tri( GLcontext *ctx, v0->attrib[FRAG_ATTRIB_CI][0] = i[0]; v1->attrib[FRAG_ATTRIB_CI][0] = i[1]; } - _swrast_flush(ctx); + else { + render(ctx, ef, e0, e1, e2, v0, v1, v2); + } } #define SS_COLOR(a,b) UNCLAMPED_FLOAT_TO_RGBA_CHAN(a,b) diff --git a/src/mesa/swrast_setup/ss_tritmp.h b/src/mesa/swrast_setup/ss_tritmp.h index 97d2f4a16b1..724b5e94fa5 100644 --- a/src/mesa/swrast_setup/ss_tritmp.h +++ b/src/mesa/swrast_setup/ss_tritmp.h @@ -171,14 +171,14 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1; v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2; } - _swsetup_render_point_tri( ctx, e0, e1, e2, facing ); + _swsetup_render_tri(ctx, e0, e1, e2, facing, _swsetup_edge_render_point_tri); } else if (mode == GL_LINE) { if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetLine) { v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0; v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1; v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2; } - _swsetup_render_line_tri( ctx, e0, e1, e2, facing ); + _swsetup_render_tri(ctx, e0, e1, e2, facing, _swsetup_edge_render_line_tri); } else { if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetFill) { v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0; |