diff options
author | Zou Nan hai <[email protected]> | 2007-07-04 10:52:35 +0800 |
---|---|---|
committer | Zou Nan hai <[email protected]> | 2007-07-04 10:52:35 +0800 |
commit | fb9ee9b323bff93973a39560b2bc007aace4bddd (patch) | |
tree | 05e1e72e8f4d321cde2c48b8518e6d9736c680dd /src/mesa/swrast_setup | |
parent | 285b326c606e9b2f90e4fe177b15b3fa23239b86 (diff) | |
parent | 7ff4359a3be1278b26950f96ab23014a667af838 (diff) |
Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa into 965-glsl
Diffstat (limited to 'src/mesa/swrast_setup')
-rw-r--r-- | src/mesa/swrast_setup/ss_context.c | 126 | ||||
-rw-r--r-- | src/mesa/swrast_setup/ss_context.h | 6 | ||||
-rw-r--r-- | src/mesa/swrast_setup/ss_triangle.c | 52 | ||||
-rw-r--r-- | src/mesa/swrast_setup/ss_tritmp.h | 169 |
4 files changed, 218 insertions, 135 deletions
diff --git a/src/mesa/swrast_setup/ss_context.c b/src/mesa/swrast_setup/ss_context.c index e1b60d0e855..f8a1cadfa5a 100644 --- a/src/mesa/swrast_setup/ss_context.c +++ b/src/mesa/swrast_setup/ss_context.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -85,6 +85,10 @@ _swsetup_RenderPrimitive( GLcontext *ctx, GLenum mode ) _swrast_render_primitive( ctx, mode ); } + +/** + * Helper macros for setup_vertex_format() + */ #define SWZ ((SWvertex *)0) #define SWOffset(MEMBER) (((char *)&(SWZ->MEMBER)) - ((char *)SWZ)) @@ -96,56 +100,59 @@ do { \ e++; \ } while (0) -/* - * We patch this function into tnl->Driver.Render.Start. - * It's called when we start rendering a vertex buffer. + +/** + * Tell the tnl module how to build SWvertex objects for swrast. + * We'll build the map[] array with that info and pass it to + * _tnl_install_attrs(). */ static void -_swsetup_RenderStart( GLcontext *ctx ) +setup_vertex_format(GLcontext *ctx) { - SScontext *swsetup = SWSETUP_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - GLuint new_state = swsetup->NewState; - - if (new_state & _SWSETUP_NEW_RENDERINDEX) { - _swsetup_choose_trifuncs( ctx ); - } - - swsetup->NewState = 0; - - _swrast_render_start( ctx ); - - /* Important: - */ - VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr; - + SScontext *swsetup = SWSETUP_CONTEXT(ctx); - if (!RENDERINPUTS_EQUAL(tnl->render_inputs_bitset, swsetup->last_index_bitset)) { + if (!RENDERINPUTS_EQUAL(tnl->render_inputs_bitset, + swsetup->last_index_bitset)) { DECLARE_RENDERINPUTS(index_bitset); struct tnl_attr_map map[_TNL_ATTRIB_MAX]; int i, e = 0; RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset ); - EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, win ); - - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR0 )) - EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color ); + EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[FRAG_ATTRIB_WPOS] ); + + if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR0 )) { + swsetup->intColors = !ctx->FragmentProgram._Current + && !ctx->ATIFragmentShader._Enabled + && ctx->RenderMode == GL_RENDER + && CHAN_TYPE == GL_UNSIGNED_BYTE; + if (swsetup->intColors) + EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color ); + else + EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4F, attrib[FRAG_ATTRIB_COL0]); + } - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) - EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4CHAN_4F_RGBA, specular); + if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) { + EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4F, attrib[FRAG_ATTRIB_COL1]); + } - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR_INDEX )) - EMIT_ATTR( _TNL_ATTRIB_COLOR_INDEX, EMIT_1F, index ); + if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR_INDEX )) { + EMIT_ATTR( _TNL_ATTRIB_COLOR_INDEX, EMIT_1F, + attrib[FRAG_ATTRIB_CI][0] ); + } - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) - EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1F, fog); + if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) { + const GLint emit = ctx->FragmentProgram._Current ? EMIT_4F : EMIT_1F; + EMIT_ATTR( _TNL_ATTRIB_FOG, emit, attrib[FRAG_ATTRIB_FOGC]); + } - if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) { + if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX)) + { for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) { - EMIT_ATTR( _TNL_ATTRIB_TEX(i), EMIT_4F, attrib[FRAG_ATTRIB_TEX0 + i] ); + EMIT_ATTR( _TNL_ATTRIB_TEX(i), EMIT_4F, + attrib[FRAG_ATTRIB_TEX0 + i] ); } } } @@ -172,6 +179,37 @@ _swsetup_RenderStart( GLcontext *ctx ) } } + +/** + * Prepare to render a vertex buffer. + * Called via tnl->Driver.Render.Start. + */ +static void +_swsetup_RenderStart( GLcontext *ctx ) +{ + SScontext *swsetup = SWSETUP_CONTEXT(ctx); + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + + if (swsetup->NewState & _SWSETUP_NEW_RENDERINDEX) { + _swsetup_choose_trifuncs(ctx); + } + + if (swsetup->NewState & _NEW_PROGRAM) { + RENDERINPUTS_ZERO( swsetup->last_index_bitset ); + } + + swsetup->NewState = 0; + + _swrast_render_start(ctx); + + /* Important */ + VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr; + + setup_vertex_format(ctx); +} + + /* * We patch this function into tnl->Driver.Render.Finish. * It's called when we finish rendering a vertex buffer. @@ -235,12 +273,12 @@ _swsetup_Translate( GLcontext *ctx, const void *vertex, SWvertex *dest ) _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp ); - dest->win[0] = m[0] * tmp[0] + m[12]; - dest->win[1] = m[5] * tmp[1] + m[13]; - dest->win[2] = m[10] * tmp[2] + m[14]; - dest->win[3] = tmp[3]; - + dest->attrib[FRAG_ATTRIB_WPOS][0] = m[0] * tmp[0] + m[12]; + dest->attrib[FRAG_ATTRIB_WPOS][1] = m[5] * tmp[1] + m[13]; + dest->attrib[FRAG_ATTRIB_WPOS][2] = m[10] * tmp[2] + m[14]; + dest->attrib[FRAG_ATTRIB_WPOS][3] = tmp[3]; + /** XXX try to limit these loops someday */ for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0+i, dest->attrib[FRAG_ATTRIB_TEX0 + i] ); @@ -250,17 +288,19 @@ _swsetup_Translate( GLcontext *ctx, const void *vertex, SWvertex *dest ) dest->attrib[FRAG_ATTRIB_VAR0 + i] ); _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0, tmp ); + /* XXX need float color FRAG_ATTRIB_COL0?? */ UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->color, tmp ); _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1, tmp ); - UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->specular, tmp ); + COPY_4V(dest->attrib[FRAG_ATTRIB_COL1], tmp); _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_FOG, tmp ); - dest->fog = tmp[0]; + dest->attrib[FRAG_ATTRIB_FOGC][0] = tmp[0]; _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR_INDEX, tmp ); - dest->index = tmp[0]; + dest->attrib[FRAG_ATTRIB_CI][0] = tmp[0]; + /* XXX See _tnl_get_attr about pointsize ... */ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POINTSIZE, tmp ); dest->pointSize = tmp[0]; } diff --git a/src/mesa/swrast_setup/ss_context.h b/src/mesa/swrast_setup/ss_context.h index e5d890447a7..11f9ded3ffb 100644 --- a/src/mesa/swrast_setup/ss_context.h +++ b/src/mesa/swrast_setup/ss_context.h @@ -1,9 +1,8 @@ - /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -39,6 +38,7 @@ typedef struct { GLenum render_prim; DECLARE_RENDERINPUTS(last_index_bitset); SWvertex *verts; + GLboolean intColors; } SScontext; #define SWSETUP_CONTEXT(ctx) ((SScontext *)ctx->swsetup_context) diff --git a/src/mesa/swrast_setup/ss_triangle.c b/src/mesa/swrast_setup/ss_triangle.c index 628e9288e87..b4207f2c64a 100644 --- a/src/mesa/swrast_setup/ss_triangle.c +++ b/src/mesa/swrast_setup/ss_triangle.c @@ -57,7 +57,7 @@ static void _swsetup_render_line_tri( GLcontext *ctx, SWvertex *v1 = &verts[e1]; SWvertex *v2 = &verts[e2]; GLchan c[2][4]; - GLchan s[2][4]; + GLfloat s[2][4]; GLfloat i[2]; /* cull testing */ @@ -71,17 +71,17 @@ static void _swsetup_render_line_tri( GLcontext *ctx, if (ctx->Light.ShadeModel == GL_FLAT) { COPY_CHAN4(c[0], v0->color); COPY_CHAN4(c[1], v1->color); - COPY_CHAN4(s[0], v0->specular); - COPY_CHAN4(s[1], v1->specular); - i[0] = v0->index; - i[1] = v1->index; + COPY_4V(s[0], v0->attrib[FRAG_ATTRIB_COL1]); + COPY_4V(s[1], v1->attrib[FRAG_ATTRIB_COL1]); + i[0] = v0->attrib[FRAG_ATTRIB_CI][0]; + i[1] = v1->attrib[FRAG_ATTRIB_CI][0]; COPY_CHAN4(v0->color, v2->color); COPY_CHAN4(v1->color, v2->color); - COPY_CHAN4(v0->specular, v2->specular); - COPY_CHAN4(v1->specular, v2->specular); - v0->index = v2->index; - v1->index = v2->index; + COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]); + COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]); + v0->attrib[FRAG_ATTRIB_CI][0] = v2->attrib[FRAG_ATTRIB_CI][0]; + v1->attrib[FRAG_ATTRIB_CI][0] = v2->attrib[FRAG_ATTRIB_CI][0]; } if (swsetup->render_prim == GL_POLYGON) { @@ -97,10 +97,10 @@ static void _swsetup_render_line_tri( GLcontext *ctx, if (ctx->Light.ShadeModel == GL_FLAT) { COPY_CHAN4(v0->color, c[0]); COPY_CHAN4(v1->color, c[1]); - COPY_CHAN4(v0->specular, s[0]); - COPY_CHAN4(v1->specular, s[1]); - v0->index = i[0]; - v1->index = i[1]; + COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], s[0]); + COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], s[1]); + v0->attrib[FRAG_ATTRIB_CI][0] = i[0]; + v1->attrib[FRAG_ATTRIB_CI][0] = i[1]; } } @@ -116,7 +116,7 @@ static void _swsetup_render_point_tri( GLcontext *ctx, SWvertex *v1 = &verts[e1]; SWvertex *v2 = &verts[e2]; GLchan c[2][4]; - GLchan s[2][4]; + GLfloat s[2][4]; GLfloat i[2]; /* cull testing */ @@ -131,18 +131,18 @@ static void _swsetup_render_point_tri( GLcontext *ctx, /* save colors/indexes for v0, v1 vertices */ COPY_CHAN4(c[0], v0->color); COPY_CHAN4(c[1], v1->color); - COPY_CHAN4(s[0], v0->specular); - COPY_CHAN4(s[1], v1->specular); - i[0] = v0->index; - i[1] = v1->index; + COPY_4V(s[0], v0->attrib[FRAG_ATTRIB_COL1]); + COPY_4V(s[1], v1->attrib[FRAG_ATTRIB_COL1]); + i[0] = v0->attrib[FRAG_ATTRIB_CI][0]; + i[1] = v1->attrib[FRAG_ATTRIB_CI][0]; /* copy v2 color/indexes to v0, v1 indexes */ COPY_CHAN4(v0->color, v2->color); COPY_CHAN4(v1->color, v2->color); - COPY_CHAN4(v0->specular, v2->specular); - COPY_CHAN4(v1->specular, v2->specular); - v0->index = v2->index; - v1->index = v2->index; + COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]); + COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]); + v0->attrib[FRAG_ATTRIB_CI][0] = v2->attrib[FRAG_ATTRIB_CI][0]; + v1->attrib[FRAG_ATTRIB_CI][0] = v2->attrib[FRAG_ATTRIB_CI][0]; } if (ef[e0]) _swrast_Point( ctx, v0 ); @@ -153,10 +153,10 @@ static void _swsetup_render_point_tri( GLcontext *ctx, /* restore v0, v1 colores/indexes */ COPY_CHAN4(v0->color, c[0]); COPY_CHAN4(v1->color, c[1]); - COPY_CHAN4(v0->specular, s[0]); - COPY_CHAN4(v1->specular, s[1]); - v0->index = i[0]; - v1->index = i[1]; + COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], s[0]); + COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], s[1]); + v0->attrib[FRAG_ATTRIB_CI][0] = i[0]; + v1->attrib[FRAG_ATTRIB_CI][0] = i[1]; } _swrast_flush(ctx); } diff --git a/src/mesa/swrast_setup/ss_tritmp.h b/src/mesa/swrast_setup/ss_tritmp.h index 5b14b283f12..c14468e9514 100644 --- a/src/mesa/swrast_setup/ss_tritmp.h +++ b/src/mesa/swrast_setup/ss_tritmp.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.1 + * Version: 7.1 * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -26,9 +26,14 @@ */ +/** + * This is where we handle assigning vertex colors based on front/back + * facing, compute polygon offset and handle glPolygonMode(). + */ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) { struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + SScontext *swsetup = SWSETUP_CONTEXT(ctx); SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts; SWvertex *v[3]; GLfloat z[3]; @@ -36,7 +41,8 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) GLenum mode = GL_FILL; GLuint facing = 0; GLchan saved_color[3][4]; - GLchan saved_spec[3][4]; + GLfloat saved_col0[3][4]; + GLfloat saved_spec[3][4]; GLfloat saved_index[3]; v[0] = &verts[e0]; @@ -46,10 +52,10 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) if (IND & (SS_TWOSIDE_BIT | SS_OFFSET_BIT | SS_UNFILLED_BIT)) { - GLfloat ex = v[0]->win[0] - v[2]->win[0]; - GLfloat ey = v[0]->win[1] - v[2]->win[1]; - GLfloat fx = v[1]->win[0] - v[2]->win[0]; - GLfloat fy = v[1]->win[1] - v[2]->win[1]; + GLfloat ex = v[0]->attrib[FRAG_ATTRIB_WPOS][0] - v[2]->attrib[FRAG_ATTRIB_WPOS][0]; + GLfloat ey = v[0]->attrib[FRAG_ATTRIB_WPOS][1] - v[2]->attrib[FRAG_ATTRIB_WPOS][1]; + GLfloat fx = v[1]->attrib[FRAG_ATTRIB_WPOS][0] - v[2]->attrib[FRAG_ATTRIB_WPOS][0]; + GLfloat fy = v[1]->attrib[FRAG_ATTRIB_WPOS][1] - v[2]->attrib[FRAG_ATTRIB_WPOS][1]; GLfloat cc = ex*fy - ey*fx; if (IND & (SS_TWOSIDE_BIT | SS_UNFILLED_BIT)) @@ -63,50 +69,74 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) if (facing == 1) { if (IND & SS_TWOSIDE_BIT) { if (IND & SS_RGBA_BIT) { - GLfloat (*vbcolor)[4] = VB->ColorPtr[1]->data; + if (VB->ColorPtr[1]) { + GLfloat (*vbcolor)[4] = VB->ColorPtr[1]->data; - COPY_CHAN4(saved_color[0], v[0]->color); - COPY_CHAN4(saved_color[1], v[1]->color); - COPY_CHAN4(saved_color[2], v[2]->color); + if (swsetup->intColors) { + COPY_CHAN4(saved_color[0], v[0]->color); + COPY_CHAN4(saved_color[1], v[1]->color); + COPY_CHAN4(saved_color[2], v[2]->color); + } + else { + COPY_4V(saved_col0[0], v[0]->attrib[FRAG_ATTRIB_COL0]); + COPY_4V(saved_col0[1], v[1]->attrib[FRAG_ATTRIB_COL0]); + COPY_4V(saved_col0[2], v[2]->attrib[FRAG_ATTRIB_COL0]); + } - if (VB->ColorPtr[1]->stride) { - SS_COLOR(v[0]->color, vbcolor[e0]); - SS_COLOR(v[1]->color, vbcolor[e1]); - SS_COLOR(v[2]->color, vbcolor[e2]); - } - else { - SS_COLOR(v[0]->color, vbcolor[0]); - SS_COLOR(v[1]->color, vbcolor[0]); - SS_COLOR(v[2]->color, vbcolor[0]); - } + if (VB->ColorPtr[1]->stride) { + if (swsetup->intColors) { + SS_COLOR(v[0]->color, vbcolor[e0]); + SS_COLOR(v[1]->color, vbcolor[e1]); + SS_COLOR(v[2]->color, vbcolor[e2]); + } + else { + COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL0], vbcolor[e0]); + COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL0], vbcolor[e1]); + COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL0], vbcolor[e2]); + } + } + else { + /* flat shade */ + if (swsetup->intColors) { + SS_COLOR(v[0]->color, vbcolor[0]); + SS_COLOR(v[1]->color, vbcolor[0]); + SS_COLOR(v[2]->color, vbcolor[0]); + } + else { + COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL0], vbcolor[0]); + COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL0], vbcolor[0]); + COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL0], vbcolor[0]); + } + } + } if (VB->SecondaryColorPtr[1]) { GLfloat (*vbspec)[4] = VB->SecondaryColorPtr[1]->data; - COPY_CHAN4(saved_spec[0], v[0]->specular); - COPY_CHAN4(saved_spec[1], v[1]->specular); - COPY_CHAN4(saved_spec[2], v[2]->specular); + COPY_4V(saved_spec[0], v[0]->attrib[FRAG_ATTRIB_COL1]); + COPY_4V(saved_spec[1], v[1]->attrib[FRAG_ATTRIB_COL1]); + COPY_4V(saved_spec[2], v[2]->attrib[FRAG_ATTRIB_COL1]); if (VB->SecondaryColorPtr[1]->stride) { - SS_SPEC(v[0]->specular, vbspec[e0]); - SS_SPEC(v[1]->specular, vbspec[e1]); - SS_SPEC(v[2]->specular, vbspec[e2]); + SS_SPEC(v[0]->attrib[FRAG_ATTRIB_COL1], vbspec[e0]); + SS_SPEC(v[1]->attrib[FRAG_ATTRIB_COL1], vbspec[e1]); + SS_SPEC(v[2]->attrib[FRAG_ATTRIB_COL1], vbspec[e2]); } else { - SS_SPEC(v[0]->specular, vbspec[0]); - SS_SPEC(v[1]->specular, vbspec[0]); - SS_SPEC(v[2]->specular, vbspec[0]); + SS_SPEC(v[0]->attrib[FRAG_ATTRIB_COL1], vbspec[0]); + SS_SPEC(v[1]->attrib[FRAG_ATTRIB_COL1], vbspec[0]); + SS_SPEC(v[2]->attrib[FRAG_ATTRIB_COL1], vbspec[0]); } } } else { GLfloat *vbindex = (GLfloat *)VB->IndexPtr[1]->data; - saved_index[0] = v[0]->index; - saved_index[1] = v[1]->index; - saved_index[2] = v[2]->index; + saved_index[0] = v[0]->attrib[FRAG_ATTRIB_CI][0]; + saved_index[1] = v[1]->attrib[FRAG_ATTRIB_CI][0]; + saved_index[2] = v[2]->attrib[FRAG_ATTRIB_CI][0]; - SS_IND(v[0]->index, (GLuint) vbindex[e0]); - SS_IND(v[1]->index, (GLuint) vbindex[e1]); - SS_IND(v[2]->index, (GLuint) vbindex[e2]); + SS_IND(v[0]->attrib[FRAG_ATTRIB_CI][0], (GLuint) vbindex[e0]); + SS_IND(v[1]->attrib[FRAG_ATTRIB_CI][0], (GLuint) vbindex[e1]); + SS_IND(v[2]->attrib[FRAG_ATTRIB_CI][0], (GLuint) vbindex[e2]); } } } @@ -115,9 +145,9 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) if (IND & SS_OFFSET_BIT) { offset = ctx->Polygon.OffsetUnits * ctx->DrawBuffer->_MRD; - z[0] = v[0]->win[2]; - z[1] = v[1]->win[2]; - z[2] = v[2]->win[2]; + z[0] = v[0]->attrib[FRAG_ATTRIB_WPOS][2]; + z[1] = v[1]->attrib[FRAG_ATTRIB_WPOS][2]; + z[2] = v[2]->attrib[FRAG_ATTRIB_WPOS][2]; if (cc * cc > 1e-16) { const GLfloat ez = z[0] - z[2]; const GLfloat fz = z[1] - z[2]; @@ -128,57 +158,70 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) /* Unfortunately, we need to clamp to prevent negative Zs below. * Technically, we should do the clamping per-fragment. */ - offset = MAX2(offset, -v[0]->win[2]); - offset = MAX2(offset, -v[1]->win[2]); - offset = MAX2(offset, -v[2]->win[2]); + offset = MAX2(offset, -v[0]->attrib[FRAG_ATTRIB_WPOS][2]); + offset = MAX2(offset, -v[1]->attrib[FRAG_ATTRIB_WPOS][2]); + offset = MAX2(offset, -v[2]->attrib[FRAG_ATTRIB_WPOS][2]); } } } if (mode == GL_POINT) { if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetPoint) { - v[0]->win[2] += offset; - v[1]->win[2] += offset; - v[2]->win[2] += offset; + v[0]->attrib[FRAG_ATTRIB_WPOS][2] += offset; + v[1]->attrib[FRAG_ATTRIB_WPOS][2] += offset; + v[2]->attrib[FRAG_ATTRIB_WPOS][2] += offset; } _swsetup_render_point_tri( ctx, e0, e1, e2, facing ); } else if (mode == GL_LINE) { if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetLine) { - v[0]->win[2] += offset; - v[1]->win[2] += offset; - v[2]->win[2] += offset; + v[0]->attrib[FRAG_ATTRIB_WPOS][2] += offset; + v[1]->attrib[FRAG_ATTRIB_WPOS][2] += offset; + v[2]->attrib[FRAG_ATTRIB_WPOS][2] += offset; } _swsetup_render_line_tri( ctx, e0, e1, e2, facing ); } else { if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetFill) { - v[0]->win[2] += offset; - v[1]->win[2] += offset; - v[2]->win[2] += offset; + v[0]->attrib[FRAG_ATTRIB_WPOS][2] += offset; + v[1]->attrib[FRAG_ATTRIB_WPOS][2] += offset; + v[2]->attrib[FRAG_ATTRIB_WPOS][2] += offset; } _swrast_Triangle( ctx, v[0], v[1], v[2] ); } + /* + * Restore original vertex colors, etc. + */ if (IND & SS_OFFSET_BIT) { - v[0]->win[2] = z[0]; - v[1]->win[2] = z[1]; - v[2]->win[2] = z[2]; + v[0]->attrib[FRAG_ATTRIB_WPOS][2] = z[0]; + v[1]->attrib[FRAG_ATTRIB_WPOS][2] = z[1]; + v[2]->attrib[FRAG_ATTRIB_WPOS][2] = z[2]; } if (IND & SS_TWOSIDE_BIT) { if (facing == 1) { if (IND & SS_RGBA_BIT) { - COPY_CHAN4(v[0]->color, saved_color[0]); - COPY_CHAN4(v[1]->color, saved_color[1]); - COPY_CHAN4(v[2]->color, saved_color[2]); + if (VB->ColorPtr[1]) { + if (swsetup->intColors) { + COPY_CHAN4(v[0]->color, saved_color[0]); + COPY_CHAN4(v[1]->color, saved_color[1]); + COPY_CHAN4(v[2]->color, saved_color[2]); + } + else { + COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL0], saved_col0[0]); + COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL0], saved_col0[1]); + COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL0], saved_col0[2]); + } + } + if (VB->SecondaryColorPtr[1]) { - COPY_CHAN4(v[0]->specular, saved_spec[0]); - COPY_CHAN4(v[1]->specular, saved_spec[1]); - COPY_CHAN4(v[2]->specular, saved_spec[2]); + COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL1], saved_spec[0]); + COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL1], saved_spec[1]); + COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL1], saved_spec[2]); } } else { - v[0]->index = saved_index[0]; - v[1]->index = saved_index[1]; - v[2]->index = saved_index[2]; + v[0]->attrib[FRAG_ATTRIB_CI][0] = saved_index[0]; + v[1]->attrib[FRAG_ATTRIB_CI][0] = saved_index[1]; + v[2]->attrib[FRAG_ATTRIB_CI][0] = saved_index[2]; } } } |