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authorKeith Whitwell <[email protected]>2000-11-16 21:05:34 +0000
committerKeith Whitwell <[email protected]>2000-11-16 21:05:34 +0000
commit23caf20169ac38436ee9c13914f1d6aa7cf6bb5e (patch)
tree21307f7bbcaf9ee1e841d7e7bee130570a7b5b95 /src/mesa/swrast_setup/ss_vbtmp.h
parent179516673211a2350e479d5321840291f339f5dd (diff)
Move the transform and lighting code to two new directories
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
Diffstat (limited to 'src/mesa/swrast_setup/ss_vbtmp.h')
-rw-r--r--src/mesa/swrast_setup/ss_vbtmp.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/swrast_setup/ss_vbtmp.h b/src/mesa/swrast_setup/ss_vbtmp.h
index 53fe5bcae66..47b30055000 100644
--- a/src/mesa/swrast_setup/ss_vbtmp.h
+++ b/src/mesa/swrast_setup/ss_vbtmp.h
@@ -29,6 +29,7 @@
static void TAG(rs)(struct vertex_buffer *VB, GLuint start, GLuint end)
{
GLcontext *ctx = VB->ctx;
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
SWvertex *v;
GLfloat (*eye)[4];
GLfloat (*win)[4];
@@ -54,7 +55,7 @@ static void TAG(rs)(struct vertex_buffer *VB, GLuint start, GLuint end)
/* TODO: Get import_client_data to pad vectors out to 4 cleanly.
*/
- gl_import_client_data( VB, ctx->_RenderFlags,
+ gl_import_client_data( VB, tnl->_RenderFlags,
(VB->ClipOrMask
? /* VEC_CLEAN| */VEC_WRITABLE|VEC_GOOD_STRIDE
: /* VEC_CLEAN| */VEC_GOOD_STRIDE));