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authorKeith Whitwell <[email protected]>2000-11-05 18:20:18 +0000
committerKeith Whitwell <[email protected]>2000-11-05 18:20:18 +0000
commit7c20642b1091df1aab7d9076a3fe2fb11c6f011c (patch)
tree4519747c5c3cc6201ca1d460ae967c3a4aafed12 /src/mesa/swrast_setup/ss_vbtmp.h
parentc6f348cbc908556da4f68a65cdf218ebd4e678be (diff)
A new module to provide RasterSetup and advanced triangle/line/point
functionality layered on top of the software rasterizer. An example entrypoint: void _swsetup_Triangle( GLcontext, GLuint, GLuint, GLuint, GLuint ) will coerce the software rasterizer to draw flat, twoside-lit, unfilled and offset triangles (including decomposition to points or lines).
Diffstat (limited to 'src/mesa/swrast_setup/ss_vbtmp.h')
-rw-r--r--src/mesa/swrast_setup/ss_vbtmp.h117
1 files changed, 117 insertions, 0 deletions
diff --git a/src/mesa/swrast_setup/ss_vbtmp.h b/src/mesa/swrast_setup/ss_vbtmp.h
new file mode 100644
index 00000000000..53fe5bcae66
--- /dev/null
+++ b/src/mesa/swrast_setup/ss_vbtmp.h
@@ -0,0 +1,117 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <[email protected]>
+ */
+
+
+static void TAG(rs)(struct vertex_buffer *VB, GLuint start, GLuint end)
+{
+ GLcontext *ctx = VB->ctx;
+ SWvertex *v;
+ GLfloat (*eye)[4];
+ GLfloat (*win)[4];
+ GLfloat (*tc[MAX_TEXTURE_UNITS])[4];
+ GLubyte (*color)[4];
+ GLubyte (*spec)[4];
+ GLuint *index;
+ GLfloat *fog;
+ GLuint sz[MAX_TEXTURE_UNITS];
+ GLuint szeye;
+ int i;
+
+ /* TODO: Do window map here.
+ */
+/* GLfloat *m = VB->ctx->Viewport.WindowMap.m; */
+/* const GLfloat sx = m[0]; */
+/* const GLfloat sy = m[5]; */
+/* const GLfloat sz = m[10] * ctx->Visual->DepthMaxF; */
+/* const GLfloat tx = m[12]; */
+/* const GLfloat ty = m[13]; */
+/* const GLfloat tz = m[14] * ctx->Visual->DepthMaxF; */
+
+
+ /* TODO: Get import_client_data to pad vectors out to 4 cleanly.
+ */
+ gl_import_client_data( VB, ctx->_RenderFlags,
+ (VB->ClipOrMask
+ ? /* VEC_CLEAN| */VEC_WRITABLE|VEC_GOOD_STRIDE
+ : /* VEC_CLEAN| */VEC_GOOD_STRIDE));
+
+ if (IND & TEX0) {
+ tc[0] = VB->TexCoordPtr[0]->data;
+ sz[0] = VB->TexCoordPtr[0]->size;
+ }
+
+ if (IND & MULTITEX) {
+ for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) {
+ tc[i] = VB->TexCoordPtr[i]->data;
+ sz[i] = VB->TexCoordPtr[i]->size;
+ }
+ }
+
+ fog = VB->FogCoordPtr->data;
+ eye = VB->EyePtr->data;
+ szeye = VB->EyePtr->size;
+ win = VB->Win.data;
+ color = VB->Color[0]->data;
+ spec = VB->SecondaryColor[0]->data;
+ index = VB->Index[0]->data;
+
+ v = &(SWSETUP_VB(VB)->verts[start]);
+
+ for (i=start; i < end; i++, v++) {
+ if (VB->ClipMask[i] == 0) {
+ COPY_4FV( v->win, win[i] );
+
+ if (IND & EYE)
+ COPY_4FV( v->eye, eye[i] );
+
+ if (IND & TEX0)
+ COPY_CLEAN_4V( v->texcoord[0], sz[0], tc[0][i] );
+
+ if (IND & MULTITEX) {
+ GLuint u;
+ for (u = 0 ; u < MAX_TEXTURE_UNITS ; u++)
+ if (ctx->Texture.Unit[u]._ReallyEnabled)
+ COPY_CLEAN_4V( v->texcoord[u], sz[u], tc[u][i] );
+ }
+
+ if (IND & COLOR)
+ COPY_4UBV(v->color, color[i]);
+
+ if (IND & SPEC)
+ COPY_4UBV(v->specular, spec[i]);
+
+ if (IND & FOG)
+ v->fog = fog[i];
+
+ if (IND & INDEX)
+ v->index = index[i];
+ }
+ }
+}
+
+#undef TAG
+#undef IND