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authorKristian Høgsberg <[email protected]>2010-10-12 12:26:10 -0400
committerKristian Høgsberg <[email protected]>2010-10-13 09:43:25 -0400
commitf9995b30756140724f41daf963fa06167912be7f (patch)
treebc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/swrast_setup/ss_tritmp.h
parent31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff)
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/swrast_setup/ss_tritmp.h')
-rw-r--r--src/mesa/swrast_setup/ss_tritmp.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/swrast_setup/ss_tritmp.h b/src/mesa/swrast_setup/ss_tritmp.h
index 8e9fa1bd559..5844ad594cd 100644
--- a/src/mesa/swrast_setup/ss_tritmp.h
+++ b/src/mesa/swrast_setup/ss_tritmp.h
@@ -30,7 +30,7 @@
* This is where we handle assigning vertex colors based on front/back
* facing, compute polygon offset and handle glPolygonMode().
*/
-static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
+static void TAG(triangle)(struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e2 )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
SScontext *swsetup = SWSETUP_CONTEXT(ctx);
@@ -213,7 +213,7 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
/* Need to fixup edgeflags when decomposing to triangles:
*/
-static void TAG(quadfunc)( GLcontext *ctx, GLuint v0,
+static void TAG(quadfunc)( struct gl_context *ctx, GLuint v0,
GLuint v1, GLuint v2, GLuint v3 )
{
if (IND & SS_UNFILLED_BIT) {