diff options
author | Brian <[email protected]> | 2007-03-10 11:30:19 -0700 |
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committer | Brian <[email protected]> | 2007-03-10 11:30:19 -0700 |
commit | 10b5895597d5e069183cb647d17eb412effceb4f (patch) | |
tree | 326f17498a851a18ecbd0e517ad2d64da4cbb8b0 /src/mesa/swrast_setup/ss_tritmp.h | |
parent | 1fcb4ecc07685872c9c42569ba13faa1cad54d3c (diff) |
Implement gl_FrontFacing for fragment shaders.
For the time being, we put the gl_FrontFacing value in the FOGC.Y input
register. Combining FOGC and FrontFacing in one register is a bit of a
hack and may need to be changed someday.
Diffstat (limited to 'src/mesa/swrast_setup/ss_tritmp.h')
-rw-r--r-- | src/mesa/swrast_setup/ss_tritmp.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/swrast_setup/ss_tritmp.h b/src/mesa/swrast_setup/ss_tritmp.h index 61c9b2817e6..5b14b283f12 100644 --- a/src/mesa/swrast_setup/ss_tritmp.h +++ b/src/mesa/swrast_setup/ss_tritmp.h @@ -55,8 +55,7 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) if (IND & (SS_TWOSIDE_BIT | SS_UNFILLED_BIT)) { facing = (cc < 0.0) ^ ctx->Polygon._FrontBit; - if (ctx->Stencil.TestTwoSide) - ctx->_Facing = facing; /* for 2-sided stencil test */ + ctx->_Facing = facing; if (IND & SS_UNFILLED_BIT) mode = facing ? ctx->Polygon.BackMode : ctx->Polygon.FrontMode; |