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authorChad Versace <[email protected]>2011-06-10 10:27:54 -0700
committerChad Versace <[email protected]>2011-06-10 10:37:30 -0700
commit97d230b0bcf8ed001f685ebac314fbd8e1955718 (patch)
tree129e8dd33f8e7716592af0d7a84fa6f331111dd8 /src/mesa/swrast_setup/ss_triangle.c
parenteca3e910edbaf3074f3e2c3afdfca1dccd52f2a1 (diff)
i965/brw: Fix emit_depthbuffer() when packed depth/stencil texture is attached
If either depth or stencil buffer has packed depth/stencil format, then do not use separate stencil. Before this commit, emit_depthbuffer() incorrectly assumed that the texture's stencil renderbuffer wrapper was a *separate* stencil buffer, because the depth and stencil renderbuffer wrappers are distinct for depth/stencil textures (that is, depth_irb != stencil_irb). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38134 Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/swrast_setup/ss_triangle.c')
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