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authorJason Ekstrand <[email protected]>2016-11-12 08:07:54 -0800
committerJason Ekstrand <[email protected]>2016-11-16 10:08:38 -0800
commit623e1e06d8cf4150b9cffea1072ca6b21f7719e2 (patch)
tree296f32849201fcde2bc1e2560496b2e44ec3234e /src/mesa/swrast_setup/ss_triangle.c
parent0087064f26d94ded714b9d6231fdb815a9f3f9a1 (diff)
anv/pipeline: Get rid of the kernel pointer fields
Now that we have anv_shader_bin, they're completely redundant with other information we have in the pipeline. For vertex shaders, we also go through way too much work to put the offset in one or the other field and then look at which one we put it in later. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
Diffstat (limited to 'src/mesa/swrast_setup/ss_triangle.c')
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