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authorKeith Whitwell <[email protected]>2001-07-12 22:09:21 +0000
committerKeith Whitwell <[email protected]>2001-07-12 22:09:21 +0000
commit1182ffeec39bf419928ba862c225e80a439fee7a (patch)
treeaf9e3f9019e3c59cb73d770eb60e94c5c77bdd25 /src/mesa/swrast_setup/ss_context.h
parentfae7b778b81b686ef419f971064b5fe12fb4ead3 (diff)
Rename some of the tnl->Driver.* functions to tnl->Driver.Render.*, to make it
clear that these are owned by t_vb_render.c. Make swrast_setup opaque - it now hooks itself directly into tnl->Driver.Render.*. Add a _swsetup_Wakeup() call that does this. Update X11 (tested), osmesa and FX drivers for this change. FX compiles but is probably broken as the changes there are large. It was the only remaining driver that used the internal _swsetup_ functions for interp and copy_pv. This usage has been replaced with code from the DRI tdfx driver.
Diffstat (limited to 'src/mesa/swrast_setup/ss_context.h')
-rw-r--r--src/mesa/swrast_setup/ss_context.h33
1 files changed, 6 insertions, 27 deletions
diff --git a/src/mesa/swrast_setup/ss_context.h b/src/mesa/swrast_setup/ss_context.h
index 895fb1b03ed..f477f850cd3 100644
--- a/src/mesa/swrast_setup/ss_context.h
+++ b/src/mesa/swrast_setup/ss_context.h
@@ -1,4 +1,4 @@
-/* $Id: ss_context.h,v 1.7 2001/03/12 00:48:43 gareth Exp $ */
+/* $Id: ss_context.h,v 1.8 2001/07/12 22:09:21 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -36,35 +36,14 @@
typedef struct {
GLuint NewState;
- GLuint StateChanges;
-
- /* Function hooks, trigger lazy state updates.
- */
- void (*InvalidateState)( GLcontext *ctx, GLuint new_state );
-
- void (*BuildProjVerts)( GLcontext *ctx,
- GLuint start, GLuint end, GLuint new_inputs );
-
- void (*Quad)( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint v3 );
-
- void (*Triangle)( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2 );
-
- void (*Line)( GLcontext *ctx, GLuint v0, GLuint v1 );
-
- void (*Points)( GLcontext *ctx, GLuint first, GLuint last );
-
- void (*RenderCopyPV)( GLcontext *ctx, GLuint dst, GLuint src );
-
- void (*RenderInterp)( GLcontext *ctx, GLfloat t,
- GLuint dst, GLuint out, GLuint in,
- GLboolean force_boundary );
-
-
SWvertex *verts;
GLenum render_prim;
+ GLuint SetupIndex;
+ struct {
+ void (*Start)( GLcontext * );
+ void (*Finish)( GLcontext * );
+ } Driver;
} SScontext;
#define SWSETUP_CONTEXT(ctx) ((SScontext *)ctx->swsetup_context)