diff options
author | Keith Whitwell <[email protected]> | 2001-07-12 22:09:21 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2001-07-12 22:09:21 +0000 |
commit | 1182ffeec39bf419928ba862c225e80a439fee7a (patch) | |
tree | af9e3f9019e3c59cb73d770eb60e94c5c77bdd25 /src/mesa/swrast_setup/ss_context.h | |
parent | fae7b778b81b686ef419f971064b5fe12fb4ead3 (diff) |
Rename some of the tnl->Driver.* functions to tnl->Driver.Render.*, to make it
clear that these are owned by t_vb_render.c.
Make swrast_setup opaque - it now hooks itself directly into
tnl->Driver.Render.*. Add a _swsetup_Wakeup() call that does this.
Update X11 (tested), osmesa and FX drivers for this change.
FX compiles but is probably broken as the changes there are large. It was the
only remaining driver that used the internal _swsetup_ functions for
interp and copy_pv. This usage has been replaced with code from the DRI
tdfx driver.
Diffstat (limited to 'src/mesa/swrast_setup/ss_context.h')
-rw-r--r-- | src/mesa/swrast_setup/ss_context.h | 33 |
1 files changed, 6 insertions, 27 deletions
diff --git a/src/mesa/swrast_setup/ss_context.h b/src/mesa/swrast_setup/ss_context.h index 895fb1b03ed..f477f850cd3 100644 --- a/src/mesa/swrast_setup/ss_context.h +++ b/src/mesa/swrast_setup/ss_context.h @@ -1,4 +1,4 @@ -/* $Id: ss_context.h,v 1.7 2001/03/12 00:48:43 gareth Exp $ */ +/* $Id: ss_context.h,v 1.8 2001/07/12 22:09:21 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -36,35 +36,14 @@ typedef struct { GLuint NewState; - GLuint StateChanges; - - /* Function hooks, trigger lazy state updates. - */ - void (*InvalidateState)( GLcontext *ctx, GLuint new_state ); - - void (*BuildProjVerts)( GLcontext *ctx, - GLuint start, GLuint end, GLuint new_inputs ); - - void (*Quad)( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint v3 ); - - void (*Triangle)( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2 ); - - void (*Line)( GLcontext *ctx, GLuint v0, GLuint v1 ); - - void (*Points)( GLcontext *ctx, GLuint first, GLuint last ); - - void (*RenderCopyPV)( GLcontext *ctx, GLuint dst, GLuint src ); - - void (*RenderInterp)( GLcontext *ctx, GLfloat t, - GLuint dst, GLuint out, GLuint in, - GLboolean force_boundary ); - - SWvertex *verts; GLenum render_prim; + GLuint SetupIndex; + struct { + void (*Start)( GLcontext * ); + void (*Finish)( GLcontext * ); + } Driver; } SScontext; #define SWSETUP_CONTEXT(ctx) ((SScontext *)ctx->swsetup_context) |