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authorBrian <[email protected]>2007-06-22 08:02:46 -0600
committerBrian <[email protected]>2007-06-22 08:02:46 -0600
commit1bf507656921f216a69599143f1aef9bbb170b4e (patch)
tree0022a11f9dff8bc9def1ca61a6bcd248aff77482 /src/mesa/swrast_setup/ss_context.c
parent6a3ed5eb9655ef7e9f188077375f882a7d74a7ce (diff)
Fix feedback color bug #11332. In feedback mode, produce float colors.
Diffstat (limited to 'src/mesa/swrast_setup/ss_context.c')
-rw-r--r--src/mesa/swrast_setup/ss_context.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/swrast_setup/ss_context.c b/src/mesa/swrast_setup/ss_context.c
index cd4ac57d37d..50b93b36c2b 100644
--- a/src/mesa/swrast_setup/ss_context.c
+++ b/src/mesa/swrast_setup/ss_context.c
@@ -125,6 +125,7 @@ setup_vertex_format(GLcontext *ctx)
if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR0 )) {
swsetup->intColors = !ctx->FragmentProgram._Current
&& !ctx->ATIFragmentShader._Enabled
+ && ctx->RenderMode == GL_RENDER
&& CHAN_TYPE == GL_UNSIGNED_BYTE;
if (swsetup->intColors)
EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color );