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authorKeith Whitwell <[email protected]>2001-01-16 05:29:42 +0000
committerKeith Whitwell <[email protected]>2001-01-16 05:29:42 +0000
commitd43a5943d8952367d9292653800b47a85f905343 (patch)
treea33ce0af1f3396c6921643f4662df2ad719a0a34 /src/mesa/swrast_setup/ss_context.c
parent230928ad5f325614288bc481d7135388c052f3ab (diff)
Fix several conformance problems. Hack solution to line stipple problem.
Diffstat (limited to 'src/mesa/swrast_setup/ss_context.c')
-rw-r--r--src/mesa/swrast_setup/ss_context.c138
1 files changed, 40 insertions, 98 deletions
diff --git a/src/mesa/swrast_setup/ss_context.c b/src/mesa/swrast_setup/ss_context.c
index de3f36288a7..a6c7aa8740a 100644
--- a/src/mesa/swrast_setup/ss_context.c
+++ b/src/mesa/swrast_setup/ss_context.c
@@ -1,4 +1,4 @@
-/* $Id: ss_context.c,v 1.7 2001/01/08 04:09:41 keithw Exp $ */
+/* $Id: ss_context.c,v 1.8 2001/01/16 05:29:43 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -27,64 +27,17 @@
* Keith Whitwell <[email protected]>
*/
-
#include "glheader.h"
#include "mem.h"
-
-
#include "ss_context.h"
#include "ss_triangle.h"
#include "ss_vb.h"
-
#include "swrast_setup.h"
-
#include "tnl/t_context.h"
-/* Stub for swsetup->Triangle to select a true triangle function
- * after a state change.
- */
-static void
-_swsetup_validate_quad( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint v3 )
-{
- _swsetup_choose_trifuncs( ctx );
- SWSETUP_CONTEXT(ctx)->Quad( ctx, v0, v1, v2, v3 );
-}
-
-static void
-_swsetup_validate_triangle( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2 )
-{
- _swsetup_choose_trifuncs( ctx );
- SWSETUP_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 );
-}
-
-static void
-_swsetup_validate_line( GLcontext *ctx, GLuint v0, GLuint v1 )
-{
- _swsetup_choose_trifuncs( ctx );
- SWSETUP_CONTEXT(ctx)->Line( ctx, v0, v1 );
-}
-
-
-static void
-_swsetup_validate_points( GLcontext *ctx, GLuint first, GLuint last )
-{
- _swsetup_choose_trifuncs( ctx );
- SWSETUP_CONTEXT(ctx)->Points( ctx, first, last );
-}
-
-
-
-static void
-_swsetup_validate_buildprojverts( GLcontext *ctx,
- GLuint start, GLuint end, GLuint new_inputs )
-{
- _swsetup_choose_rastersetup_func( ctx );
- SWSETUP_CONTEXT(ctx)->BuildProjVerts( ctx, start, end, new_inputs );
-}
-
-
+
#define _SWSETUP_NEW_VERTS (_NEW_RENDERMODE| \
+ _NEW_LIGHT| \
_NEW_TEXTURE| \
_NEW_COLOR| \
_NEW_FOG| \
@@ -93,38 +46,13 @@ _swsetup_validate_buildprojverts( GLcontext *ctx,
#define _SWSETUP_NEW_RENDERINDEX (_NEW_POLYGON|_NEW_LIGHT)
-#if 0
-/* TODO: sleep/wakeup mechanism
- */
-static void
-_swsetup_sleep( GLcontext *ctx, GLuint new_state )
-{
-}
-#endif
-
-static void
-_swsetup_invalidate_state( GLcontext *ctx, GLuint new_state )
-{
- SScontext *swsetup = SWSETUP_CONTEXT(ctx);
-
- swsetup->NewState |= new_state;
-
- if (new_state & _SWSETUP_NEW_RENDERINDEX) {
- swsetup->Triangle = _swsetup_validate_triangle;
- swsetup->Line = _swsetup_validate_line;
- swsetup->Points = _swsetup_validate_points;
- swsetup->Quad = _swsetup_validate_quad;
- }
-
- if (new_state & _SWSETUP_NEW_VERTS) {
- swsetup->BuildProjVerts = _swsetup_validate_buildprojverts;
- }
-}
-
-
-
/* Dispatch from these fixed entrypoints to the state-dependent
- * functions:
+ * functions.
+ *
+ * The design of swsetup suggests that we could really program
+ * ctx->Driver.TriangleFunc directly from _swsetup_RenderStart, and
+ * avoid this second level of indirection. However, this is more
+ * convient for fallback cases in hardware rasterization drivers.
*/
void
_swsetup_Quad( GLcontext *ctx, GLuint v0, GLuint v1,
@@ -146,7 +74,6 @@ _swsetup_Line( GLcontext *ctx, GLuint v0, GLuint v1 )
SWSETUP_CONTEXT(ctx)->Line( ctx, v0, v1 );
}
-
void
_swsetup_Points( GLcontext *ctx, GLuint first, GLuint last )
{
@@ -160,12 +87,6 @@ _swsetup_BuildProjectedVertices( GLcontext *ctx, GLuint start, GLuint end,
SWSETUP_CONTEXT(ctx)->BuildProjVerts( ctx, start, end, new_inputs );
}
-void
-_swsetup_InvalidateState( GLcontext *ctx, GLuint new_state )
-{
- SWSETUP_CONTEXT(ctx)->InvalidateState( ctx, new_state );
-}
-
GLboolean
_swsetup_CreateContext( GLcontext *ctx )
@@ -185,13 +106,6 @@ _swsetup_CreateContext( GLcontext *ctx )
ctx->swsetup_context = swsetup;
swsetup->NewState = ~0;
- swsetup->InvalidateState = _swsetup_invalidate_state;
- swsetup->Quad = _swsetup_validate_quad;
- swsetup->Triangle = _swsetup_validate_triangle;
- swsetup->Line = _swsetup_validate_line;
- swsetup->Points = _swsetup_validate_points;
- swsetup->BuildProjVerts = _swsetup_validate_buildprojverts;
-
_swsetup_vb_init( ctx );
_swsetup_trifuncs_init( ctx );
@@ -210,10 +124,38 @@ _swsetup_DestroyContext( GLcontext *ctx )
}
}
+void
+_swsetup_RenderPrimitive( GLcontext *ctx, GLenum mode )
+{
+ SWSETUP_CONTEXT(ctx)->render_prim = mode;
+}
+
+void
+_swsetup_RenderStart( GLcontext *ctx )
+{
+ SScontext *swsetup = SWSETUP_CONTEXT(ctx);
+ GLuint new_state = swsetup->NewState;
+
+ if (new_state & _SWSETUP_NEW_RENDERINDEX) {
+ _swsetup_choose_trifuncs( ctx );
+ }
+
+ if (new_state & _SWSETUP_NEW_VERTS) {
+ _swsetup_choose_rastersetup_func( ctx );
+ }
+
+ swsetup->NewState = 0;
+}
+
+void
+_swsetup_RenderFinish( GLcontext *ctx )
+{
+ _swrast_flush( ctx );
+}
void
-_swsetup_RenderPrimNoop( GLcontext *ctx, GLenum mode )
+_swsetup_InvalidateState( GLcontext *ctx, GLuint new_state )
{
- (void) ctx;
- (void) mode;
+ SWSETUP_CONTEXT(ctx)->NewState |= new_state;
}
+