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authorMathias Fröhlich <[email protected]>2016-05-22 14:10:19 +0200
committerMathias Fröhlich <[email protected]>2016-06-16 05:50:53 +0200
commit6749d77c690d2254b8ed3f16a653c41565ebab49 (patch)
treec45d66aecd061b1b2047650a97c86a5b4e7e87f2 /src/mesa/swrast
parent291f00fa12a35ad2bcaa8f81309fa06b9cab6802 (diff)
mesa: Rename CoordReplaceBits back to CoordReplace.
It used to be called like that and fits better with 80 columns. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r--src/mesa/swrast/s_points.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c
index 82128508de2..de5cd692170 100644
--- a/src/mesa/swrast/s_points.c
+++ b/src/mesa/swrast/s_points.c
@@ -140,7 +140,7 @@ sprite_point(struct gl_context *ctx, const SWvertex *vert)
/* a texcoord attribute */
const GLuint u = attr - VARYING_SLOT_TEX0;
assert(u < MAX_TEXTURE_COORD_UNITS);
- if (ctx->Point.CoordReplaceBits & (1u << u)) {
+ if (ctx->Point.CoordReplace & (1u << u)) {
tCoords[numTcoords++] = attr;
if (ctx->Point.SpriteRMode == GL_ZERO)