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authorBrian Paul <[email protected]>2011-03-11 09:25:21 -0700
committerBrian Paul <[email protected]>2011-03-11 09:25:21 -0700
commitdecc6e2a32ef49e673c081f30e19b8970155d887 (patch)
tree463640956b098e3fd16af78694c2d48c07f23e95 /src/mesa/swrast
parent4293a12c7f0d4fd7ac3a278570f3fe55fc4433a6 (diff)
mesa: replace NEED_SECONDARY_COLOR(), RGBA_LOGICOP_ENABLED() with inlines
and rename them.
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r--src/mesa/swrast/s_aatriangle.c3
-rw-r--r--src/mesa/swrast/s_triangle.c5
2 files changed, 5 insertions, 3 deletions
diff --git a/src/mesa/swrast/s_aatriangle.c b/src/mesa/swrast/s_aatriangle.c
index c597808e40e..2c02a01327f 100644
--- a/src/mesa/swrast/s_aatriangle.c
+++ b/src/mesa/swrast/s_aatriangle.c
@@ -33,6 +33,7 @@
#include "main/colormac.h"
#include "main/macros.h"
#include "main/imports.h"
+#include "main/state.h"
#include "s_aatriangle.h"
#include "s_context.h"
#include "s_span.h"
@@ -305,7 +306,7 @@ _swrast_set_aa_triangle_function(struct gl_context *ctx)
if (ctx->Texture._EnabledCoordUnits != 0
|| ctx->FragmentProgram._Current
|| swrast->_FogEnabled
- || NEED_SECONDARY_COLOR(ctx)) {
+ || _mesa_need_secondary_color(ctx)) {
SWRAST_CONTEXT(ctx)->Triangle = general_aa_tri;
}
else {
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index 066f18203f1..d07a4ef7513 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -35,6 +35,7 @@
#include "main/imports.h"
#include "main/macros.h"
#include "main/mtypes.h"
+#include "main/state.h"
#include "program/prog_instruction.h"
#include "s_aatriangle.h"
@@ -1032,7 +1033,7 @@ _swrast_choose_triangle( struct gl_context *ctx )
if (ctx->Texture._EnabledCoordUnits ||
ctx->FragmentProgram._Current ||
ctx->ATIFragmentShader._Enabled ||
- NEED_SECONDARY_COLOR(ctx) ||
+ _mesa_need_secondary_color(ctx) ||
swrast->_FogEnabled) {
/* Ugh, we do a _lot_ of tests to pick the best textured tri func */
const struct gl_texture_object *texObj2D;
@@ -1113,7 +1114,7 @@ _swrast_choose_triangle( struct gl_context *ctx )
}
else {
ASSERT(!swrast->_FogEnabled);
- ASSERT(!NEED_SECONDARY_COLOR(ctx));
+ ASSERT(!_mesa_need_secondary_color(ctx));
if (ctx->Light.ShadeModel==GL_SMOOTH) {
/* smooth shaded, no texturing, stippled or some raster ops */
#if CHAN_BITS != 8