diff options
author | Brian Paul <[email protected]> | 2004-08-25 15:59:48 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2004-08-25 15:59:48 +0000 |
commit | a6c423d95663cfd8601cf84e10e8e1b12fa6ef15 (patch) | |
tree | e4d68d47d99c2f747619829a488dd0b6ba5cf361 /src/mesa/swrast | |
parent | 866286936ac34070826382f1d1cd28b613dd4bd1 (diff) |
Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch 1015696)
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r-- | src/mesa/swrast/s_auxbuffer.c | 1 | ||||
-rw-r--r-- | src/mesa/swrast/s_buffers.c | 2 | ||||
-rw-r--r-- | src/mesa/swrast/s_context.c | 1 | ||||
-rw-r--r-- | src/mesa/swrast/s_span.c | 3 | ||||
-rw-r--r-- | src/mesa/swrast/s_tcc.c | 4 | ||||
-rw-r--r-- | src/mesa/swrast/s_texture.c | 30 | ||||
-rw-r--r-- | src/mesa/swrast/s_triangle.c | 2 |
7 files changed, 41 insertions, 2 deletions
diff --git a/src/mesa/swrast/s_auxbuffer.c b/src/mesa/swrast/s_auxbuffer.c index 05a06bde53e..5d58c106852 100644 --- a/src/mesa/swrast/s_auxbuffer.c +++ b/src/mesa/swrast/s_auxbuffer.c @@ -93,6 +93,7 @@ void _swrast_use_aux_buffer(GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit) { SWcontext *swrast = SWRAST_CONTEXT(ctx); + (void) buffer; switch (bufferBit) { case DD_AUX0_BIT: diff --git a/src/mesa/swrast/s_buffers.c b/src/mesa/swrast/s_buffers.c index 7888bb618f7..26b4f902e14 100644 --- a/src/mesa/swrast/s_buffers.c +++ b/src/mesa/swrast/s_buffers.c @@ -176,6 +176,7 @@ _swrast_Clear( GLcontext *ctx, GLbitfield mask, GLint x, GLint y, GLint width, GLint height ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); + (void) all; (void) x; (void) y; (void) width; (void) height; #ifdef DEBUG { const GLbitfield legalBits = @@ -254,6 +255,7 @@ _swrast_alloc_buffers( GLframebuffer *buffer ) void _swrast_DrawBuffer( GLcontext *ctx, GLenum mode ) { + (void) mode; _swrast_use_draw_buffer(ctx); } diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 32475cf5391..a678e0b55b2 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -403,6 +403,7 @@ _swrast_validate_texture_sample( GLcontext *ctx, GLuint texUnit, static void _swrast_sleep( GLcontext *ctx, GLuint new_state ) { + (void) ctx; (void) new_state; } diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 0627dea9ddf..46f59ef3c02 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -151,6 +151,7 @@ interpolate_colors(GLcontext *ctx, struct sw_span *span) const GLuint n = span->end; GLchan (*rgba)[4] = span->array->rgba; GLuint i; + (void) ctx; ASSERT((span->interpMask & SPAN_RGBA) && !(span->arrayMask & SPAN_RGBA)); @@ -211,6 +212,7 @@ interpolate_indexes(GLcontext *ctx, struct sw_span *span) const GLuint n = span->end; GLuint *indexes = span->array->index; GLuint i; + (void) ctx; ASSERT((span->interpMask & SPAN_INDEX) && !(span->arrayMask & SPAN_INDEX)); @@ -236,6 +238,7 @@ interpolate_indexes(GLcontext *ctx, struct sw_span *span) static void interpolate_specular(GLcontext *ctx, struct sw_span *span) { + (void) ctx; if (span->interpMask & SPAN_FLAT) { /* constant color */ const GLchan r = FixedToChan(span->specRed); diff --git a/src/mesa/swrast/s_tcc.c b/src/mesa/swrast/s_tcc.c index 3d8f550ece7..550a2aabdb3 100644 --- a/src/mesa/swrast/s_tcc.c +++ b/src/mesa/swrast/s_tcc.c @@ -179,6 +179,10 @@ _swrast_execute_codegen_program( GLcontext *ctx, struct fp_machine *machine, const struct sw_span *span, GLuint column ) { + (void) ctx; + (void) program; (void) maxInst; + (void) machine; (void) span; + (void) column; return 0; } diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c index 59f884c00f4..834c72c50bf 100644 --- a/src/mesa/swrast/s_texture.c +++ b/src/mesa/swrast/s_texture.c @@ -456,6 +456,7 @@ sample_1d_nearest(GLcontext *ctx, { const GLint width = img->Width2; /* without border, power of two */ GLint i; + (void) ctx; COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoord[0], width, i); @@ -486,6 +487,7 @@ sample_1d_linear(GLcontext *ctx, GLint i0, i1; GLfloat u; GLuint useBorderColor; + (void) ctx; COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoord[0], u, width, i0, i1); @@ -657,6 +659,7 @@ sample_nearest_1d( GLcontext *ctx, GLuint texUnit, { GLuint i; struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; + (void) texUnit; (void) lambda; for (i=0;i<n;i++) { sample_1d_nearest(ctx, tObj, image, texcoords[i], rgba[i]); @@ -673,6 +676,7 @@ sample_linear_1d( GLcontext *ctx, GLuint texUnit, { GLuint i; struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; + (void) texUnit; (void) lambda; for (i=0;i<n;i++) { sample_1d_linear(ctx, tObj, image, texcoords[i], rgba[i]); @@ -774,6 +778,7 @@ sample_2d_nearest(GLcontext *ctx, const GLint width = img->Width2; /* without border, power of two */ const GLint height = img->Height2; /* without border, power of two */ GLint i, j; + (void) ctx; COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoord[0], width, i); COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapT, texcoord[1], height, j); @@ -809,6 +814,7 @@ sample_2d_linear(GLcontext *ctx, GLint i0, j0, i1, j1; GLuint useBorderColor; GLfloat u, v; + (void) ctx; COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoord[0], u, width, i0, i1); COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, texcoord[1], v, height, j0, j1); @@ -917,7 +923,9 @@ sample_2d_linear_repeat(GLcontext *ctx, const GLint height = img->Height2; GLint i0, j0, i1, j1; GLfloat u, v; - + (void) ctx; + (void) tObj; + ASSERT(tObj->WrapS == GL_REPEAT); ASSERT(tObj->WrapT == GL_REPEAT); ASSERT(img->Border == 0); @@ -1117,6 +1125,7 @@ sample_nearest_2d( GLcontext *ctx, GLuint texUnit, { GLuint i; struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; + (void) texUnit; (void) lambda; for (i=0;i<n;i++) { sample_2d_nearest(ctx, tObj, image, texcoords[i], rgba[i]); @@ -1133,6 +1142,7 @@ sample_linear_2d( GLcontext *ctx, GLuint texUnit, { GLuint i; struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; + (void) texUnit; (void) lambda; for (i=0;i<n;i++) { sample_2d_linear(ctx, tObj, image, texcoords[i], rgba[i]); @@ -1161,6 +1171,8 @@ opt_sample_rgb_2d( GLcontext *ctx, GLuint texUnit, const GLint rowMask = img->Height - 1; const GLint shift = img->WidthLog2; GLuint k; + (void) ctx; + (void) texUnit; (void) lambda; ASSERT(tObj->WrapS==GL_REPEAT); ASSERT(tObj->WrapT==GL_REPEAT); @@ -1201,6 +1213,8 @@ opt_sample_rgba_2d( GLcontext *ctx, GLuint texUnit, const GLint rowMask = img->Height - 1; const GLint shift = img->WidthLog2; GLuint i; + (void) ctx; + (void) texUnit; (void) lambda; ASSERT(tObj->WrapS==GL_REPEAT); ASSERT(tObj->WrapT==GL_REPEAT); @@ -1366,6 +1380,7 @@ sample_3d_nearest(GLcontext *ctx, const GLint height = img->Height2; /* without border, power of two */ const GLint depth = img->Depth2; /* without border, power of two */ GLint i, j, k; + (void) ctx; COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoord[0], width, i); COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapT, texcoord[1], height, j); @@ -1400,6 +1415,7 @@ sample_3d_linear(GLcontext *ctx, GLint i0, j0, k0, i1, j1, k1; GLuint useBorderColor; GLfloat u, v, w; + (void) ctx; COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoord[0], u, width, i0, i1); COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, texcoord[1], v, height, j0, j1); @@ -1651,6 +1667,7 @@ sample_nearest_3d(GLcontext *ctx, GLuint texUnit, { GLuint i; struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; + (void) texUnit; (void) lambda; for (i=0;i<n;i++) { sample_3d_nearest(ctx, tObj, image, texcoords[i], rgba[i]); @@ -1667,6 +1684,7 @@ sample_linear_3d( GLcontext *ctx, GLuint texUnit, { GLuint i; struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; + (void) texUnit; (void) lambda; for (i=0;i<n;i++) { sample_3d_linear(ctx, tObj, image, texcoords[i], rgba[i]); @@ -1836,6 +1854,7 @@ sample_nearest_cube(GLcontext *ctx, GLuint texUnit, GLchan rgba[][4]) { GLuint i; + (void) texUnit; (void) lambda; for (i = 0; i < n; i++) { const struct gl_texture_image **images; @@ -1854,6 +1873,7 @@ sample_linear_cube(GLcontext *ctx, GLuint texUnit, const GLfloat lambda[], GLchan rgba[][4]) { GLuint i; + (void) texUnit; (void) lambda; for (i = 0; i < n; i++) { const struct gl_texture_image **images; @@ -1872,6 +1892,7 @@ sample_cube_nearest_mipmap_nearest(GLcontext *ctx, GLuint texUnit, const GLfloat lambda[], GLchan rgba[][4]) { GLuint i; + (void) texUnit; ASSERT(lambda != NULL); for (i = 0; i < n; i++) { const struct gl_texture_image **images; @@ -1891,6 +1912,7 @@ sample_cube_linear_mipmap_nearest(GLcontext *ctx, GLuint texUnit, const GLfloat lambda[], GLchan rgba[][4]) { GLuint i; + (void) texUnit; ASSERT(lambda != NULL); for (i = 0; i < n; i++) { const struct gl_texture_image **images; @@ -1910,6 +1932,7 @@ sample_cube_nearest_mipmap_linear(GLcontext *ctx, GLuint texUnit, const GLfloat lambda[], GLchan rgba[][4]) { GLuint i; + (void) texUnit; ASSERT(lambda != NULL); for (i = 0; i < n; i++) { const struct gl_texture_image **images; @@ -1942,6 +1965,7 @@ sample_cube_linear_mipmap_linear(GLcontext *ctx, GLuint texUnit, const GLfloat lambda[], GLchan rgba[][4]) { GLuint i; + (void) texUnit; ASSERT(lambda != NULL); for (i = 0; i < n; i++) { const struct gl_texture_image **images; @@ -2053,6 +2077,7 @@ sample_nearest_rect(GLcontext *ctx, GLuint texUnit, const GLint height_minus_1 = img->Height - 1; GLuint i; + (void) ctx; (void) texUnit; (void) lambda; @@ -2108,6 +2133,7 @@ sample_linear_rect(GLcontext *ctx, GLuint texUnit, const GLint height_minus_1 = img->Height - 1; GLuint i; + (void) ctx; (void) texUnit; (void) lambda; @@ -2284,6 +2310,7 @@ sample_depth_texture( GLcontext *ctx, GLuint unit, GLenum function; GLchan result; + (void) lambda; (void) unit; ASSERT(tObj->Image[0][tObj->BaseLevel]->Format == GL_DEPTH_COMPONENT); @@ -3494,6 +3521,7 @@ texture_apply( const GLcontext *ctx, GLuint i; GLint Rc, Gc, Bc, Ac; GLenum format; + (void) primary_rgba; ASSERT(texUnit); ASSERT(texUnit->_Current); diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index 5c8d1ebe294..a1a629c18d2 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -927,7 +927,7 @@ fast_persp_span(GLcontext *ctx, struct sw_span *span, const GLuint *zRow = (const GLuint *) \ _swrast_zbuffer_address(ctx, span.x, span.y); \ for (i = 0; i < span.end; i++) { \ - if (span.z < zRow[i]) { \ + if ((GLuint)span.z < zRow[i]) { \ ctx->OcclusionResult = GL_TRUE; \ ctx->Occlusion.PassedCounter++; \ } \ |