diff options
author | Dave Airlie <[email protected]> | 2011-09-12 10:57:40 +0100 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2011-09-14 11:18:07 +0100 |
commit | 093dc9e548537e6c77e33064a584f849ad90dfa5 (patch) | |
tree | 4a3ecd84f123cd89a29fea6700603a5da53d62cb /src/mesa/swrast | |
parent | b06613c6cc029c3ff200430b0706b5229c4508bd (diff) |
mesa: introduce a clear color union to be used for int/unsigned buffers
This introduces a new gl_color_union union and moves the current
ClearColorUnclamped to use it, it removes current ClearColor completely and
renames CCU to CC, then all drivers are modified to expected unclamped floats instead.
also fixes st to use translated color in one place it wasn't.
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r-- | src/mesa/swrast/s_clear.c | 47 |
1 files changed, 26 insertions, 21 deletions
diff --git a/src/mesa/swrast/s_clear.c b/src/mesa/swrast/s_clear.c index 9e9b5311684..16d1cdbfcc8 100644 --- a/src/mesa/swrast/s_clear.c +++ b/src/mesa/swrast/s_clear.c @@ -60,20 +60,20 @@ clear_rgba_buffer_with_masking(struct gl_context *ctx, struct gl_renderbuffer *r span.array->ChanType = rb->DataType; if (span.array->ChanType == GL_UNSIGNED_BYTE) { GLubyte clearColor[4]; - UNCLAMPED_FLOAT_TO_UBYTE(clearColor[RCOMP], ctx->Color.ClearColor[0]); - UNCLAMPED_FLOAT_TO_UBYTE(clearColor[GCOMP], ctx->Color.ClearColor[1]); - UNCLAMPED_FLOAT_TO_UBYTE(clearColor[BCOMP], ctx->Color.ClearColor[2]); - UNCLAMPED_FLOAT_TO_UBYTE(clearColor[ACOMP], ctx->Color.ClearColor[3]); + UNCLAMPED_FLOAT_TO_UBYTE(clearColor[RCOMP], ctx->Color.ClearColor.f[0]); + UNCLAMPED_FLOAT_TO_UBYTE(clearColor[GCOMP], ctx->Color.ClearColor.f[1]); + UNCLAMPED_FLOAT_TO_UBYTE(clearColor[BCOMP], ctx->Color.ClearColor.f[2]); + UNCLAMPED_FLOAT_TO_UBYTE(clearColor[ACOMP], ctx->Color.ClearColor.f[3]); for (i = 0; i < width; i++) { COPY_4UBV(span.array->rgba[i], clearColor); } } else if (span.array->ChanType == GL_UNSIGNED_SHORT) { GLushort clearColor[4]; - UNCLAMPED_FLOAT_TO_USHORT(clearColor[RCOMP], ctx->Color.ClearColor[0]); - UNCLAMPED_FLOAT_TO_USHORT(clearColor[GCOMP], ctx->Color.ClearColor[1]); - UNCLAMPED_FLOAT_TO_USHORT(clearColor[BCOMP], ctx->Color.ClearColor[2]); - UNCLAMPED_FLOAT_TO_USHORT(clearColor[ACOMP], ctx->Color.ClearColor[3]); + UNCLAMPED_FLOAT_TO_USHORT(clearColor[RCOMP], ctx->Color.ClearColor.f[0]); + UNCLAMPED_FLOAT_TO_USHORT(clearColor[GCOMP], ctx->Color.ClearColor.f[1]); + UNCLAMPED_FLOAT_TO_USHORT(clearColor[BCOMP], ctx->Color.ClearColor.f[2]); + UNCLAMPED_FLOAT_TO_USHORT(clearColor[ACOMP], ctx->Color.ClearColor.f[3]); for (i = 0; i < width; i++) { COPY_4V_CAST(span.array->rgba[i], clearColor, GLchan); } @@ -81,10 +81,10 @@ clear_rgba_buffer_with_masking(struct gl_context *ctx, struct gl_renderbuffer *r else { ASSERT(span.array->ChanType == GL_FLOAT); for (i = 0; i < width; i++) { - CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][0], ctx->Color.ClearColor[0]); - CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][1], ctx->Color.ClearColor[1]); - CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][2], ctx->Color.ClearColor[2]); - CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][3], ctx->Color.ClearColor[3]); + UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][0], ctx->Color.ClearColor.f[0]); + UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][1], ctx->Color.ClearColor.f[1]); + UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][2], ctx->Color.ClearColor.f[2]); + UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][3], ctx->Color.ClearColor.f[3]); } } @@ -115,6 +115,7 @@ clear_rgba_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint buf GLubyte clear8[4]; GLushort clear16[4]; GLvoid *clearVal; + GLfloat clearFloat[4]; GLint i; ASSERT(ctx->Color.ColorMask[buf][0] && @@ -126,21 +127,25 @@ clear_rgba_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint buf switch (rb->DataType) { case GL_UNSIGNED_BYTE: - UNCLAMPED_FLOAT_TO_UBYTE(clear8[0], ctx->Color.ClearColor[0]); - UNCLAMPED_FLOAT_TO_UBYTE(clear8[1], ctx->Color.ClearColor[1]); - UNCLAMPED_FLOAT_TO_UBYTE(clear8[2], ctx->Color.ClearColor[2]); - UNCLAMPED_FLOAT_TO_UBYTE(clear8[3], ctx->Color.ClearColor[3]); + UNCLAMPED_FLOAT_TO_UBYTE(clear8[0], ctx->Color.ClearColor.f[0]); + UNCLAMPED_FLOAT_TO_UBYTE(clear8[1], ctx->Color.ClearColor.f[1]); + UNCLAMPED_FLOAT_TO_UBYTE(clear8[2], ctx->Color.ClearColor.f[2]); + UNCLAMPED_FLOAT_TO_UBYTE(clear8[3], ctx->Color.ClearColor.f[3]); clearVal = clear8; break; case GL_UNSIGNED_SHORT: - UNCLAMPED_FLOAT_TO_USHORT(clear16[0], ctx->Color.ClearColor[0]); - UNCLAMPED_FLOAT_TO_USHORT(clear16[1], ctx->Color.ClearColor[1]); - UNCLAMPED_FLOAT_TO_USHORT(clear16[2], ctx->Color.ClearColor[2]); - UNCLAMPED_FLOAT_TO_USHORT(clear16[3], ctx->Color.ClearColor[3]); + UNCLAMPED_FLOAT_TO_USHORT(clear16[0], ctx->Color.ClearColor.f[0]); + UNCLAMPED_FLOAT_TO_USHORT(clear16[1], ctx->Color.ClearColor.f[1]); + UNCLAMPED_FLOAT_TO_USHORT(clear16[2], ctx->Color.ClearColor.f[2]); + UNCLAMPED_FLOAT_TO_USHORT(clear16[3], ctx->Color.ClearColor.f[3]); clearVal = clear16; break; case GL_FLOAT: - clearVal = ctx->Color.ClearColor; + clearFloat[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F); + clearFloat[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F); + clearFloat[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F); + clearFloat[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F); + clearVal = clearFloat; break; default: _mesa_problem(ctx, "Bad rb DataType in clear_color_buffer"); |